@pixi/core

  • Version 7.4.2
  • Published
  • 2.47 MB
  • 8 dependencies
  • MIT license

Install

npm i @pixi/core
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pnpm add @pixi/core

Overview

Core PixiJS

Index

Variables

Functions

Classes

Interfaces

Type Aliases

Variables

variable defaultFilterVertex

const defaultFilterVertex: string;

    variable defaultVertex

    const defaultVertex: string;
    • Default filter vertex shader PIXI {string} defaultFilterVertex

    variable INSTALLED

    const INSTALLED: IResourcePlugin<any, any>[];
    • Collection of installed resource types, class must extend PIXI.Resource.

      Example 1

      class CustomResource extends PIXI.Resource { // MUST have source, options constructor signature // for auto-detected resources to be created. constructor(source, options) { super(); } upload(renderer, baseTexture, glTexture) { // Upload with GL return true; } // Used to auto-detect resource static test(source, extension) { return extension === 'xyz' || source instanceof SomeClass; } } // Install the new resource type PIXI.INSTALLED.push(CustomResource); PIXI {Array<PIXI.IResourcePlugin>}

      Modifiers

      • @readonly

    variable uniformParsers

    const uniformParsers: IUniformParser[];

      variable VERSION

      const VERSION: string;
      • String of the current PIXI version. PIXI

      Functions

      function autoDetectRenderer

      autoDetectRenderer: <VIEW extends ICanvas = ICanvas>(
      options?: Partial<IRendererOptionsAuto>
      ) => IRenderer<VIEW>;
      • This helper function will automatically detect which renderer you should be using. WebGL is the preferred renderer as it is a lot faster. If WebGL is not supported by the browser then this function will return a canvas renderer. PIXI autoDetectRenderer

        Parameter options

        Options to use.

      function autoDetectResource

      autoDetectResource: <R extends Resource, RO>(source: unknown, options?: RO) => R;
      • Create a resource element from a single source element. This auto-detects which type of resource to create. All resources that are auto-detectable must have a static test method and a constructor with the arguments (source, options?). Currently, the supported resources for auto-detection include: - PIXI.ImageResource - PIXI.CanvasResource - PIXI.VideoResource - PIXI.SVGResource - PIXI.BufferResource PIXI autoDetectResource

        Parameter source

        Resource source, this can be the URL to the resource, a typed-array (for BufferResource), HTMLVideoElement, SVG data-uri or any other resource that can be auto-detected. If not resource is detected, it's assumed to be an ImageResource.

        Parameter options

        Pass-through options to use for Resource

        Parameter

        {number} [options.width] - Width of BufferResource or SVG rasterization

        Parameter

        {number} [options.height] - Height of BufferResource or SVG rasterization

        Parameter

        {boolean} [options.autoLoad=true] - Image, SVG and Video flag to start loading

        Parameter

        {number} [options.scale=1] - SVG source scale. Overridden by width, height

        Parameter

        {boolean} [options.createBitmap=PIXI.settings.CREATE_IMAGE_BITMAP] - Image option to create Bitmap object

        Parameter

        {boolean} [options.crossorigin=true] - Image and Video option to set crossOrigin

        Parameter

        {boolean} [options.autoPlay=true] - Video option to start playing video immediately

        Parameter

        {number} [options.updateFPS=0] - Video option to update how many times a second the texture should be updated from the video. Leave at 0 to update at every render

        Returns

        {PIXI.Resource} The created resource.

      function checkMaxIfStatementsInShader

      checkMaxIfStatementsInShader: (maxIfs: number, gl: IRenderingContext) => number;

        function createUBOElements

        createUBOElements: (uniformData: IUniformData[]) => {
        uboElements: UBOElement[];
        size: number;
        };
        • logic originally from here: https://github.com/sketchpunk/FunWithWebGL2/blob/master/lesson_022/Shaders.js rewrote it, but this was a great starting point to get a solid understanding of whats going on :)

          Parameter uniformData

        function generateProgram

        generateProgram: (gl: IRenderingContext, program: Program) => GLProgram;
        • generates a WebGL Program object from a high level Pixi Program.

          Parameter gl

          a rendering context on which to generate the program

          Parameter program

          the high level Pixi Program.

        function generateUniformBufferSync

        generateUniformBufferSync: (
        group: UniformGroup,
        uniformData: Dict<any>
        ) => { size: number; syncFunc: UniformsSyncCallback };

          function getTestContext

          getTestContext: () => WebGLRenderingContext | WebGL2RenderingContext;
          • returns a little WebGL context to use for program inspection.

            Returns

            {WebGLRenderingContext} a gl context to test with

          function getUBOData

          getUBOData: (uniforms: Dict<any>, uniformData: Dict<any>) => any[];

            function unsafeEvalSupported

            unsafeEvalSupported: () => boolean;
            • Not all platforms allow to generate function code (e.g., new Function). this provides the platform-level detection.

              Returns

              {boolean} true if new Function is supported.

            Classes

            class AbstractMultiResource

            abstract class AbstractMultiResource extends Resource {}
            • Resource that can manage several resource (items) inside. All resources need to have the same pixel size. Parent class for CubeResource and ArrayResource PIXI

            constructor

            constructor(length: number, options?: ISize);
            • Parameter length

              Parameter options

              Options to for Resource constructor

              Parameter

              {number} [options.width] - Width of the resource

              Parameter

              {number} [options.height] - Height of the resource

            property baseTexture

            baseTexture: BaseTexture<Resource, any>;
            • Bound baseTexture, there can only be one.

            property itemDirtyIds

            itemDirtyIds: number[];
            • Dirty IDs for each part.

              Modifiers

              • @readonly

            property items

            items: BaseTexture<Resource, any>[];
            • Collection of partial baseTextures that correspond to resources.

              Modifiers

              • @readonly

            property length

            readonly length: number;
            • Number of elements in array.

            method addBaseTextureAt

            abstract addBaseTextureAt: (baseTexture: BaseTexture, index: number) => this;
            • Set a baseTexture by ID

              Parameter baseTexture

              Parameter index

              Zero-based index of resource to set

              Returns

              - Instance for chaining

            method addResourceAt

            addResourceAt: (resource: Resource, index: number) => this;
            • Set a resource by ID

              Parameter resource

              Parameter index

              Zero-based index of resource to set

              Returns

              - Instance for chaining

            method bind

            bind: (baseTexture: BaseTexture) => void;
            • Set the parent base texture.

              Parameter baseTexture

            method dispose

            dispose: () => void;
            • Destroy this BaseImageResource.

            method initFromArray

            protected initFromArray: (
            resources: Array<any>,
            options?: IAutoDetectOptions
            ) => void;
            • Used from ArrayResource and CubeResource constructors.

              Parameter resources

              Can be resources, image elements, canvas, etc. , length should be same as constructor length

              Parameter options

              Detect options for resources

            method load

            load: () => Promise<this>;
            • Load all the resources simultaneously

              Returns

              - When load is resolved

            method unbind

            unbind: (baseTexture: BaseTexture) => void;
            • Unset the parent base texture.

              Parameter baseTexture

            class ArrayResource

            class ArrayResource extends AbstractMultiResource {}
            • A resource that contains a number of sources. PIXI

            constructor

            constructor(source: number | any[], options?: ISize);
            • Parameter source

              Number of items in array or the collection of image URLs to use. Can also be resources, image elements, canvas, etc.

              Parameter options

              Options to apply to PIXI.autoDetectResource

              Parameter

              {number} [options.width] - Width of the resource

              Parameter

              {number} [options.height] - Height of the resource

            method addBaseTextureAt

            addBaseTextureAt: (baseTexture: BaseTexture, index: number) => this;
            • Set a baseTexture by ID, ArrayResource just takes resource from it, nothing more

              Parameter baseTexture

              Parameter index

              Zero-based index of resource to set

              Returns

              - Instance for chaining

            method bind

            bind: (baseTexture: BaseTexture) => void;
            • Add binding

              Parameter baseTexture

            method upload

            upload: (
            renderer: Renderer,
            texture: BaseTexture,
            glTexture: GLTexture
            ) => boolean;
            • Upload the resources to the GPU.

              Parameter renderer

              Parameter texture

              Parameter glTexture

              Returns

              - whether texture was uploaded

            class Attribute

            class Attribute {}
            • Holds the information for a single attribute structure required to render geometry.

              This does not contain the actual data, but instead has a buffer id that maps to a PIXI.Buffer This can include anything from positions, uvs, normals, colors etc. PIXI

            constructor

            constructor(
            buffer: number,
            size?: number,
            normalized?: boolean,
            type?: TYPES,
            stride?: number,
            start?: number,
            instance?: boolean,
            divisor?: number
            );
            • Parameter buffer

              the id of the buffer that this attribute will look for

              Parameter size

              the size of the attribute. If you have 2 floats per vertex (eg position x and y) this would be 2.

              Parameter normalized

              should the data be normalized.

              Parameter type

              what type of number is the attribute. Check PIXI.TYPES to see the ones available

              Parameter stride

              How far apart, in bytes, the start of each value is. (used for interleaving data)

              Parameter start

              How far into the array to start reading values (used for interleaving data)

              Parameter instance

              Whether the geometry is instanced.

              Parameter divisor

              Divisor to use when doing instanced rendering

            property buffer

            buffer: number;

              property divisor

              divisor: number;

                property instance

                instance: boolean;

                  property normalized

                  normalized: boolean;

                    property size

                    size: number;

                      property start

                      start: number;

                        property stride

                        stride: number;

                          property type

                          type: TYPES;

                            method destroy

                            destroy: () => void;
                            • Destroys the Attribute.

                            method from

                            static from: (
                            buffer: number,
                            size?: number,
                            normalized?: boolean,
                            type?: TYPES,
                            stride?: number
                            ) => Attribute;
                            • Helper function that creates an Attribute based on the information provided

                              Parameter buffer

                              the id of the buffer that this attribute will look for

                              Parameter size

                              the size of the attribute. If you have 2 floats per vertex (eg position x and y) this would be 2

                              Parameter normalized

                              should the data be normalized.

                              Parameter type

                              what type of number is the attribute. Check PIXI.TYPES to see the ones available

                              Parameter stride

                              How far apart, in bytes, the start of each value is. (used for interleaving data)

                              Returns

                              - A new PIXI.Attribute based on the information provided

                            class BackgroundSystem

                            class BackgroundSystem implements ISystem<BackgroundSystemOptions> {}
                            • The background system manages the background color and alpha of the main view. PIXI

                            constructor

                            constructor();

                              property alpha

                              alpha: number;
                              • The background color alpha. Setting this to 0 will make the canvas transparent. {number}

                              property backgroundColor

                              readonly backgroundColor: Color;
                              • The background color object.

                              property clearBeforeRender

                              clearBeforeRender: boolean;
                              • This sets if the CanvasRenderer will clear the canvas or not before the new render pass. If the scene is NOT transparent PixiJS will use a canvas sized fillRect operation every frame to set the canvas background color. If the scene is transparent PixiJS will use clearRect to clear the canvas every frame. Disable this by setting this to false. For example, if your game has a canvas filling background image you often don't need this set. {boolean}

                              property color

                              color: ColorSource;
                              • The background color to fill if not transparent. {PIXI.ColorSource}

                              property defaultOptions

                              static defaultOptions: BackgroundSystemOptions;

                                property extension

                                static extension: ExtensionMetadata;

                                method destroy

                                destroy: () => void;

                                  method init

                                  init: (options: BackgroundSystemOptions) => void;
                                  • initiates the background system

                                    Parameter options

                                    the options for the background colors

                                  class BaseImageResource

                                  class BaseImageResource extends Resource {}
                                  • Base for all the image/canvas resources. PIXI

                                  constructor

                                  constructor(source: any);
                                  • Parameter source

                                  property noSubImage

                                  noSubImage: boolean;
                                  • If set to true, will force texImage2D over texSubImage2D for uploading. Certain types of media (e.g. video) using texImage2D is more performant. false

                                  property source

                                  source: any;
                                  • The source element. {PIXI.ImageSourcee}

                                    Modifiers

                                    • @readonly

                                  method crossOrigin

                                  static crossOrigin: (
                                  element: HTMLImageElement | HTMLVideoElement,
                                  url: string,
                                  crossorigin?: boolean | string
                                  ) => void;
                                  • Set cross origin based detecting the url and the crossorigin

                                    Parameter element

                                    Element to apply crossOrigin

                                    Parameter url

                                    URL to check

                                    Parameter crossorigin

                                    Cross origin value to use

                                  method dispose

                                  dispose: () => void;

                                  method update

                                  update: () => void;
                                  • Checks if source width/height was changed, resize can cause extra baseTexture update. Triggers one update in any case.

                                  method upload

                                  upload: (
                                  renderer: Renderer,
                                  baseTexture: BaseTexture,
                                  glTexture: GLTexture,
                                  source?: ImageSource
                                  ) => boolean;
                                  • Upload the texture to the GPU.

                                    Parameter renderer

                                    Upload to the renderer

                                    Parameter baseTexture

                                    Reference to parent texture

                                    Parameter glTexture

                                    Parameter source

                                    (optional)

                                    Returns

                                    - true is success

                                  class BaseRenderTexture

                                  class BaseRenderTexture extends BaseTexture {}
                                  • A BaseRenderTexture is a special texture that allows any PixiJS display object to be rendered to it.

                                    __Hint__: All DisplayObjects (i.e. Sprites) that render to a BaseRenderTexture should be preloaded otherwise black rectangles will be drawn instead.

                                    A BaseRenderTexture takes a snapshot of any Display Object given to its render method. The position and rotation of the given Display Objects is ignored. For example:

                                    Example 1

                                    import { autoDetectRenderer, BaseRenderTexture, RenderTexture, Sprite } from 'pixi.js';

                                    const renderer = autoDetectRenderer(); const baseRenderTexture = new BaseRenderTexture({ width: 800, height: 600 }); const renderTexture = new RenderTexture(baseRenderTexture); const sprite = Sprite.from('spinObj_01.png');

                                    sprite.position.x = 800 / 2; sprite.position.y = 600 / 2; sprite.anchor.x = 0.5; sprite.anchor.y = 0.5;

                                    renderer.render(sprite, { renderTexture });

                                    // The Sprite in this case will be rendered using its local transform. // To render this sprite at 0,0 you can clear the transform sprite.setTransform();

                                    const baseRenderTexture = new BaseRenderTexture({ width: 100, height: 100 }); const renderTexture = new RenderTexture(baseRenderTexture);

                                    renderer.render(sprite, { renderTexture }); // Renders to center of RenderTexture PIXI

                                  constructor

                                  constructor(options?: IBaseTextureOptions<any>);
                                  • Parameter options

                                    Parameter

                                    {number} [options.width=100] - The width of the base render texture.

                                    Parameter

                                    {number} [options.height=100] - The height of the base render texture.

                                    Parameter

                                    {PIXI.SCALE_MODES} [options.scaleMode=PIXI.BaseTexture.defaultOptions.scaleMode] - See PIXI.SCALE_MODES for possible values.

                                    Parameter

                                    {number} [options.resolution=PIXI.settings.RESOLUTION] - The resolution / device pixel ratio of the texture being generated.

                                    Parameter

                                    {PIXI.MSAA_QUALITY} [options.multisample=PIXI.MSAA_QUALITY.NONE] - The number of samples of the frame buffer.

                                  property clear

                                  readonly clear: Color;
                                  • Color object when clearning the texture.

                                    7.2.0

                                    Modifiers

                                    • @readonly

                                  property clearColor

                                  clearColor: ColorSource;

                                    property filterStack

                                    filterStack: any[];
                                    • The data structure for the filters.

                                    property framebuffer

                                    framebuffer: Framebuffer;
                                    • The framebuffer of this base texture.

                                      Modifiers

                                      • @readonly

                                    property maskStack

                                    maskStack: MaskData[];
                                    • The data structure for the stencil masks.

                                    property multisample

                                    multisample: MSAA_QUALITY;
                                    • Shortcut to this.framebuffer.multisample. PIXI.MSAA_QUALITY.NONE

                                    method destroy

                                    destroy: () => void;
                                    • Destroys this texture.

                                    method dispose

                                    dispose: () => void;
                                    • Frees the texture and framebuffer from WebGL memory without destroying this texture object. This means you can still use the texture later which will upload it to GPU memory again. PIXI.BaseTexture#dispose

                                    method resize

                                    resize: (desiredWidth: number, desiredHeight: number) => void;
                                    • Resizes the BaseRenderTexture.

                                      Parameter desiredWidth

                                      The desired width to resize to.

                                      Parameter desiredHeight

                                      The desired height to resize to.

                                    class BaseTexture

                                    class BaseTexture<
                                    R extends Resource = Resource,
                                    RO = IAutoDetectOptions
                                    > extends EventEmitter {}
                                    • A Texture stores the information that represents an image. All textures have a base texture, which contains information about the source. Therefore you can have many textures all using a single BaseTexture PIXI

                                    constructor

                                    constructor(resource?: any, options?: IBaseTextureOptions<RO>);
                                    • Parameter resource

                                      The current resource to use, for things that aren't Resource objects, will be converted into a Resource.

                                      Parameter options

                                      Collection of options, default options inherited from PIXI.BaseTexture.defaultOptions.

                                      Parameter

                                      {PIXI.MIPMAP_MODES} [options.mipmap] - If mipmapping is enabled for texture

                                      Parameter

                                      {number} [options.anisotropicLevel] - Anisotropic filtering level of texture

                                      Parameter

                                      {PIXI.WRAP_MODES} [options.wrapMode] - Wrap mode for textures

                                      Parameter

                                      {PIXI.SCALE_MODES} [options.scaleMode] - Default scale mode, linear, nearest

                                      Parameter

                                      {PIXI.FORMATS} [options.format] - GL format type

                                      Parameter

                                      {PIXI.TYPES} [options.type] - GL data type

                                      Parameter

                                      {PIXI.TARGETS} [options.target] - GL texture target

                                      Parameter

                                      {PIXI.ALPHA_MODES} [options.alphaMode] - Pre multiply the image alpha

                                      Parameter

                                      {number} [options.width=0] - Width of the texture

                                      Parameter

                                      {number} [options.height=0] - Height of the texture

                                      Parameter

                                      {number} [options.resolution=PIXI.settings.RESOLUTION] - Resolution of the base texture

                                      Parameter

                                      {object} [options.resourceOptions] - Optional resource options, see

                                    property alphaMode

                                    alphaMode: ALPHA_MODES;
                                    • How to treat premultiplied alpha, see PIXI.ALPHA_MODES. {PIXI.ALPHA_MODES} PIXI.ALPHA_MODES.UNPACK

                                    property anisotropicLevel

                                    anisotropicLevel: number;
                                    • Anisotropic filtering level of texture {number} 0

                                    property cacheId

                                    cacheId: string;
                                    • Currently default cache ID. {string}

                                    property defaultOptions

                                    static defaultOptions: IBaseTextureOptions<any>;
                                    • Default options used when creating BaseTexture objects. PIXI.BaseTexture {PIXI.IBaseTextureOptions}

                                    property destroyed

                                    destroyed: boolean;
                                    • Flag if BaseTexture has been destroyed. {boolean}

                                      Modifiers

                                      • @readonly

                                    property dirtyId

                                    dirtyId: number;
                                    • Used by TextureSystem to only update texture to the GPU when needed. Please call update() to increment it.

                                      Modifiers

                                      • @readonly

                                    property dirtyStyleId

                                    dirtyStyleId: number;
                                    • Used by TextureSystem to only update texture style when needed.

                                    property format

                                    format: FORMATS;
                                    • The pixel format of the texture PIXI.FORMATS.RGBA

                                    property height

                                    height: number;
                                    • The height of the base texture set when the image has loaded

                                      Modifiers

                                      • @readonly

                                    property isPowerOfTwo

                                    isPowerOfTwo: boolean;
                                    • Whether or not the texture is a power of two, try to use power of two textures as much as you can

                                      false

                                      Modifiers

                                      • @readonly

                                    property mipmap

                                    mipmap: MIPMAP_MODES;
                                    • Mipmap mode of the texture, affects downscaled images PIXI.MIPMAP_MODES.POW2

                                    property parentTextureArray

                                    parentTextureArray: BaseTexture<Resource, any>;
                                    • Whether its a part of another texture, handled by ArrayResource or CubeResource {PIXI.BaseTexture}

                                    property realHeight

                                    readonly realHeight: number;
                                    • Pixel height of the source of this texture

                                      Modifiers

                                      • @readonly

                                    property realWidth

                                    readonly realWidth: number;
                                    • Pixel width of the source of this texture

                                      Modifiers

                                      • @readonly

                                    property resolution

                                    resolution: number;
                                    • The resolution / device pixel ratio of the texture

                                      PIXI.settings.RESOLUTION

                                      Modifiers

                                      • @readonly

                                    property resource

                                    resource: Resource;
                                    • The resource used by this BaseTexture, there can only be one resource per BaseTexture, but textures can share resources. {PIXI.Resource}

                                      Modifiers

                                      • @readonly

                                    property scaleMode

                                    scaleMode: SCALE_MODES;
                                    • The scale mode to apply when scaling this texture PIXI.SCALE_MODES.LINEAR

                                    property target

                                    target: TARGETS;
                                    • The target type PIXI.TARGETS.TEXTURE_2D

                                    property textureCacheIds

                                    textureCacheIds: string[];
                                    • The collection of alternative cache ids, since some BaseTextures can have more than one ID, short name and longer full URL {Array}

                                      Modifiers

                                      • @readonly

                                    property touched

                                    touched: number;
                                    • Used by automatic texture Garbage Collection, stores last GC tick when it was bound

                                    property type

                                    type: TYPES;
                                    • The type of resource data PIXI.TYPES.UNSIGNED_BYTE

                                    property uid

                                    readonly uid: number;
                                    • Global unique identifier for this BaseTexture

                                    property valid

                                    valid: boolean;
                                    • Generally speaking means when resource is loaded.

                                      {boolean}

                                      Modifiers

                                      • @readonly

                                    property width

                                    width: number;
                                    • The width of the base texture set when the image has loaded

                                      Modifiers

                                      • @readonly

                                    property wrapMode

                                    wrapMode: WRAP_MODES;
                                    • How the texture wraps PIXI.WRAP_MODES.CLAMP

                                    method addToCache

                                    static addToCache: (baseTexture: BaseTexture, id: string) => void;
                                    • Adds a BaseTexture to the global BaseTextureCache. This cache is shared across the whole PIXI object.

                                      Parameter baseTexture

                                      The BaseTexture to add to the cache.

                                      Parameter id

                                      The id that the BaseTexture will be stored against.

                                    method castToBaseTexture

                                    castToBaseTexture: () => BaseTexture;
                                    • Utility function for BaseTexture|Texture cast.

                                    method destroy

                                    destroy: () => void;
                                    • Destroys this base texture. The method stops if resource doesn't want this texture to be destroyed. Removes texture from all caches. PIXI.BaseTexture#destroyed

                                    method dispose

                                    dispose: () => void;
                                    • Frees the texture from WebGL memory without destroying this texture object. This means you can still use the texture later which will upload it to GPU memory again. PIXI.BaseTexture#dispose

                                    method from

                                    static from: <R extends Resource = Resource, RO = any>(
                                    source: ImageSource | string | string[],
                                    options?: IBaseTextureOptions<RO>,
                                    strict?: boolean
                                    ) => BaseTexture<R>;
                                    • Helper function that creates a base texture based on the source you provide. The source can be - image url, image element, canvas element. If the source is an image url or an image element and not in the base texture cache, it will be created and loaded.

                                      Parameter source

                                      The source to create base texture from.

                                      Parameter options

                                      See PIXI.BaseTexture's constructor for options.

                                      Parameter

                                      {string} [options.pixiIdPrefix=pixiid] - If a source has no id, this is the prefix of the generated id

                                      Parameter strict

                                      Enforce strict-mode, see PIXI.settings.STRICT_TEXTURE_CACHE.

                                      Returns

                                      {PIXI.BaseTexture} The new base texture.

                                    method fromBuffer

                                    static fromBuffer: (
                                    buffer: BufferType,
                                    width: number,
                                    height: number,
                                    options?: IBaseTextureOptions<IBufferResourceOptions>
                                    ) => BaseTexture<BufferResource>;
                                    • Create a new Texture with a BufferResource from a typed array.

                                      Parameter buffer

                                      The optional array to use. If no data is provided, a new Float32Array is created.

                                      Parameter width

                                      Width of the resource

                                      Parameter height

                                      Height of the resource

                                      Parameter options

                                      See PIXI.BaseTexture's constructor for options. Default properties are different from the constructor's defaults.

                                      Parameter

                                      {PIXI.FORMATS} [options.format] - The format is not given, the type is inferred from the type of the buffer: RGBA if Float32Array, Int8Array, Uint8Array, or Uint8ClampedArray, otherwise RGBA_INTEGER.

                                      Parameter

                                      {PIXI.TYPES} [options.type] - The type is not given, the type is inferred from the type of the buffer. Maps Float32Array to FLOAT, Int32Array to INT, Uint32Array to UNSIGNED_INT, Int16Array to SHORT, Uint16Array to UNSIGNED_SHORT, Int8Array to BYTE, Uint8Array/Uint8ClampedArray to UNSIGNED_BYTE.

                                      Parameter

                                      {PIXI.ALPHA_MODES} [options.alphaMode=PIXI.ALPHA_MODES.NPM]

                                      Parameter

                                      {PIXI.SCALE_MODES} [options.scaleMode=PIXI.SCALE_MODES.NEAREST]

                                      Returns

                                      - The resulting new BaseTexture

                                    method onError

                                    onError: (event: ErrorEvent) => void;
                                    • Handle errors with resources.

                                      Parameter event

                                      Error event emitted.

                                    method removeFromCache

                                    static removeFromCache: (
                                    baseTexture: string | BaseTexture
                                    ) => BaseTexture | null;
                                    • Remove a BaseTexture from the global BaseTextureCache.

                                      Parameter baseTexture

                                      id of a BaseTexture to be removed, or a BaseTexture instance itself.

                                      Returns

                                      {PIXI.BaseTexture|null} The BaseTexture that was removed.

                                    method setRealSize

                                    setRealSize: (
                                    realWidth: number,
                                    realHeight: number,
                                    resolution?: number
                                    ) => this;
                                    • Sets real size of baseTexture, preserves current resolution.

                                      Parameter realWidth

                                      Full rendered width

                                      Parameter realHeight

                                      Full rendered height

                                      Parameter resolution

                                      Optionally set resolution

                                      Returns

                                      - this

                                    method setResolution

                                    setResolution: (resolution: number) => this;
                                    • Changes resolution

                                      Parameter resolution

                                      res

                                      Returns

                                      - this

                                    method setResource

                                    setResource: (resource: R) => this;
                                    • Sets the resource if it wasn't set. Throws error if resource already present

                                      Parameter resource

                                      that is managing this BaseTexture

                                      Returns

                                      - this

                                    method setSize

                                    setSize: (
                                    desiredWidth: number,
                                    desiredHeight: number,
                                    resolution?: number
                                    ) => this;
                                    • Changes w/h/resolution. Texture becomes valid if width and height are greater than zero.

                                      Parameter desiredWidth

                                      Desired visual width

                                      Parameter desiredHeight

                                      Desired visual height

                                      Parameter resolution

                                      Optionally set resolution

                                      Returns

                                      - this

                                    method setStyle

                                    setStyle: (scaleMode?: SCALE_MODES, mipmap?: MIPMAP_MODES) => this;
                                    • Changes style options of BaseTexture

                                      Parameter scaleMode

                                      Pixi scalemode

                                      Parameter mipmap

                                      enable mipmaps

                                      Returns

                                      - this

                                    method update

                                    update: () => void;
                                    • Invalidates the object. Texture becomes valid if width and height are greater than zero.

                                    class BatchDrawCall

                                    class BatchDrawCall {}
                                    • Used by the batcher to draw batches. Each one of these contains all information required to draw a bound geometry. PIXI

                                    constructor

                                    constructor();

                                      property blend

                                      blend: BLEND_MODES;

                                        property data

                                        data: any;
                                        • Data for uniforms or custom webgl state.

                                        property size

                                        size: number;

                                          property start

                                          start: number;

                                            property texArray

                                            texArray: BatchTextureArray;

                                              property type

                                              type: DRAW_MODES;

                                                class BatchGeometry

                                                class BatchGeometry extends Geometry {}
                                                • Geometry used to batch standard PIXI content (e.g. Mesh, Sprite, Graphics objects). PIXI

                                                constructor

                                                constructor(_static?: boolean);
                                                • Parameter _static

                                                  Optimization flag, where false is updated every frame, true doesn't change frame-to-frame.

                                                class BatchRenderer

                                                class BatchRenderer extends ObjectRenderer {}
                                                • Renderer dedicated to drawing and batching sprites.

                                                  This is the default batch renderer. It buffers objects with texture-based geometries and renders them in batches. It uploads multiple textures to the GPU to reduce to the number of draw calls. PIXI

                                                constructor

                                                constructor(renderer: Renderer);
                                                • This will hook onto the renderer's contextChange and prerender signals.

                                                  Parameter renderer

                                                  The renderer this works for.

                                                property canUploadSameBuffer

                                                static canUploadSameBuffer: boolean;
                                                • Can we upload the same buffer in a single frame?

                                                property defaultBatchSize

                                                static defaultBatchSize: number;
                                                • The default sprite batch size.

                                                  The default aims to balance desktop and mobile devices.

                                                property defaultFragmentTemplate

                                                static readonly defaultFragmentTemplate: string;
                                                • The default fragment shader source

                                                  Modifiers

                                                  • @readonly

                                                property defaultMaxTextures

                                                static defaultMaxTextures: number;
                                                • The maximum textures that this device supports. 32

                                                property defaultVertexSrc

                                                static readonly defaultVertexSrc: string;
                                                • The default vertex shader source

                                                  Modifiers

                                                  • @readonly

                                                property extension

                                                static extension: ExtensionMetadata;

                                                property geometryClass

                                                protected geometryClass: typeof BatchGeometry;
                                                • The class that represents the geometry of objects that are going to be batched with this. {object} PIXI.BatchGeometry

                                                property MAX_TEXTURES

                                                readonly MAX_TEXTURES: number;
                                                • See Also

                                                  • PIXI.BatchRenderer#maxTextures

                                                  Modifiers

                                                  • @readonly

                                                  Deprecated

                                                  since 7.1.0

                                                property maxTextures

                                                maxTextures: number;
                                                • Maximum number of textures that can be uploaded to the GPU under the current context. It is initialized properly in this.contextChange.

                                                  See Also

                                                  • PIXI.BatchRenderer#contextChange

                                                  Modifiers

                                                  • @readonly

                                                property shaderGenerator

                                                protected shaderGenerator: BatchShaderGenerator;
                                                • This is used to generate a shader that can color each vertex based on a aTextureId attribute that points to an texture in uSampler.

                                                  This enables the objects with different textures to be drawn in the same draw call.

                                                  You can customize your shader by creating your custom shader generator.

                                                property size

                                                size: number;
                                                • The number of bufferable objects before a flush occurs automatically. PIXI.BatchRenderer.defaultBatchSize * 4

                                                property state

                                                readonly state: State;
                                                • The WebGL state in which this renderer will work.

                                                property vertexSize

                                                protected vertexSize: number;
                                                • Size of data being buffered per vertex in the attribute buffers (in floats). By default, the batch-renderer plugin uses 6:

                                                  | aVertexPosition | 2 | |-----------------|---| | aTextureCoords | 2 | | aColor | 1 | | aTextureId | 1 | 6

                                                method bindAndClearTexArray

                                                bindAndClearTexArray: (texArray: BatchTextureArray) => void;
                                                • Bind textures for current rendering

                                                  Parameter texArray

                                                method buildDrawCalls

                                                buildDrawCalls: (
                                                texArray: BatchTextureArray,
                                                start: number,
                                                finish: number
                                                ) => void;
                                                • Populating drawcalls for rendering

                                                  Parameter texArray

                                                  Parameter start

                                                  Parameter finish

                                                method buildTexturesAndDrawCalls

                                                buildTexturesAndDrawCalls: () => void;

                                                  method contextChange

                                                  contextChange: () => void;
                                                  • Handles the contextChange signal.

                                                    It calculates this.maxTextures and allocating the packed-geometry object pool.

                                                  method destroy

                                                  destroy: () => void;
                                                  • Destroys this BatchRenderer. It cannot be used again.

                                                  method drawBatches

                                                  drawBatches: () => void;

                                                    method flush

                                                    flush: () => void;
                                                    • Renders the content _now_ and empties the current batch.

                                                    method getAttributeBuffer

                                                    getAttributeBuffer: (size: number) => ViewableBuffer;
                                                    • Fetches an attribute buffer from this._aBuffers that can hold atleast size floats.

                                                      Parameter size

                                                      minimum capacity required

                                                      Returns

                                                      - buffer than can hold atleast size floats

                                                    method getIndexBuffer

                                                    getIndexBuffer: (size: number) => Uint16Array;
                                                    • Fetches an index buffer from this._iBuffers that can have at least size capacity.

                                                      Parameter size

                                                      minimum required capacity

                                                      Returns

                                                      - buffer that can fit size indices.

                                                    method initFlushBuffers

                                                    initFlushBuffers: () => void;
                                                    • Makes sure that static and dynamic flush pooled objects have correct dimensions.

                                                    method onPrerender

                                                    onPrerender: () => void;
                                                    • Handles the prerender signal. It ensures that flushes start from the first geometry object again.

                                                    method packInterleavedGeometry

                                                    packInterleavedGeometry: (
                                                    element: IBatchableElement,
                                                    attributeBuffer: ViewableBuffer,
                                                    indexBuffer: Uint16Array,
                                                    aIndex: number,
                                                    iIndex: number
                                                    ) => void;
                                                    • Takes the four batching parameters of element, interleaves and pushes them into the batching attribute/index buffers given.

                                                      It uses these properties: vertexData uvs, textureId and indicies. It also uses the "tint" of the base-texture, if present.

                                                      Parameter element

                                                      element being rendered

                                                      Parameter attributeBuffer

                                                      attribute buffer.

                                                      Parameter indexBuffer

                                                      index buffer

                                                      Parameter aIndex

                                                      number of floats already in the attribute buffer

                                                      Parameter iIndex

                                                      number of indices already in indexBuffer

                                                    method render

                                                    render: (element: IBatchableElement) => void;
                                                    • Buffers the "batchable" object. It need not be rendered immediately.

                                                      Parameter element

                                                      the element to render when using this renderer

                                                    method setShaderGenerator

                                                    setShaderGenerator: ({
                                                    vertex,
                                                    fragment,
                                                    }?: {
                                                    vertex?: string;
                                                    fragment?: string;
                                                    }) => void;
                                                    • Set the shader generator.

                                                      Parameter options

                                                      Parameter

                                                      {string} [options.vertex=PIXI.BatchRenderer.defaultVertexSrc] - Vertex shader source

                                                      Parameter

                                                      {string} [options.fragment=PIXI.BatchRenderer.defaultFragmentTemplate] - Fragment shader template

                                                    method start

                                                    start: () => void;
                                                    • Starts a new sprite batch.

                                                    method stop

                                                    stop: () => void;
                                                    • Stops and flushes the current batch.

                                                    method updateGeometry

                                                    updateGeometry: () => void;

                                                      class BatchShaderGenerator

                                                      class BatchShaderGenerator {}
                                                      • Helper that generates batching multi-texture shader. Use it with your new BatchRenderer PIXI

                                                      constructor

                                                      constructor(vertexSrc: string, fragTemplate: string);
                                                      • Parameter vertexSrc

                                                        Vertex shader

                                                        Parameter fragTemplate

                                                        Fragment shader template

                                                      property defaultGroupCache

                                                      defaultGroupCache: { [key: number]: UniformGroup<Dict<any>> };

                                                        property fragTemplate

                                                        fragTemplate: string;
                                                        • Reference to the fragment shader template. Must contain "%count%" and "%forloop%".

                                                        property programCache

                                                        programCache: { [key: number]: Program };

                                                          property vertexSrc

                                                          vertexSrc: string;
                                                          • Reference to the vertex shader source.

                                                          method generateSampleSrc

                                                          generateSampleSrc: (maxTextures: number) => string;

                                                            method generateShader

                                                            generateShader: (maxTextures: number) => Shader;

                                                              class BatchSystem

                                                              class BatchSystem implements ISystem {}
                                                              • System plugin to the renderer to manage batching. PIXI

                                                              constructor

                                                              constructor(renderer: Renderer);
                                                              • Parameter renderer

                                                                The renderer this System works for.

                                                              property currentRenderer

                                                              currentRenderer: ObjectRenderer;
                                                              • The currently active ObjectRenderer.

                                                              property emptyRenderer

                                                              readonly emptyRenderer: ObjectRenderer;
                                                              • An empty renderer.

                                                              property extension

                                                              static extension: ExtensionMetadata;

                                                              method boundArray

                                                              boundArray: (
                                                              texArray: BatchTextureArray,
                                                              boundTextures: Array<BaseTexture>,
                                                              batchId: number,
                                                              maxTextures: number
                                                              ) => void;
                                                              • Assigns batch locations to textures in array based on boundTextures state. All textures in texArray should have _batchEnabled = _batchId, and their count should be less than maxTextures.

                                                                Parameter texArray

                                                                textures to bound

                                                                Parameter boundTextures

                                                                current state of bound textures

                                                                Parameter batchId

                                                                marker for _batchEnabled param of textures in texArray

                                                                Parameter maxTextures

                                                                number of texture locations to manipulate

                                                              method copyBoundTextures

                                                              copyBoundTextures: (arr: BaseTexture[], maxTextures: number) => void;
                                                              • Handy function for batch renderers: copies bound textures in first maxTextures locations to array sets actual _batchLocation for them

                                                                Parameter arr

                                                                arr copy destination

                                                                Parameter maxTextures

                                                                number of copied elements

                                                              method destroy

                                                              destroy: () => void;

                                                              method flush

                                                              flush: () => void;
                                                              • This should be called if you wish to do some custom rendering It will basically render anything that may be batched up such as sprites

                                                              method reset

                                                              reset: () => void;
                                                              • Reset the system to an empty renderer

                                                              method setObjectRenderer

                                                              setObjectRenderer: (objectRenderer: ObjectRenderer) => void;
                                                              • Changes the current renderer to the one given in parameter

                                                                Parameter objectRenderer

                                                                The object renderer to use.

                                                              class BatchTextureArray

                                                              class BatchTextureArray {}
                                                              • Used by the batcher to build texture batches. Holds list of textures and their respective locations. PIXI

                                                              constructor

                                                              constructor();

                                                                property count

                                                                count: number;
                                                                • Number of filled elements.

                                                                property elements

                                                                elements: BaseTexture<Resource, any>[];
                                                                • Inside textures array.

                                                                property ids

                                                                ids: number[];
                                                                • Respective locations for textures.

                                                                method clear

                                                                clear: () => void;

                                                                  class Buffer

                                                                  class Buffer {}
                                                                  • A wrapper for data so that it can be used and uploaded by WebGL PIXI

                                                                  constructor

                                                                  constructor(data?: IArrayBuffer, _static?: boolean, index?: boolean);
                                                                  • Parameter data

                                                                    the data to store in the buffer.

                                                                    Parameter _static

                                                                    true for static buffer

                                                                    Parameter index

                                                                    true for index buffer

                                                                  property data

                                                                  data: ITypedArray;
                                                                  • The data in the buffer, as a typed array {PIXI.IArrayBuffer}

                                                                  property disposeRunner

                                                                  disposeRunner: Runner;

                                                                    property id

                                                                    id: number;

                                                                      property index

                                                                      index: boolean;

                                                                        property static

                                                                        static: boolean;

                                                                          property type

                                                                          type: BUFFER_TYPE;
                                                                          • The type of buffer this is, one of: + ELEMENT_ARRAY_BUFFER - used as an index buffer + ARRAY_BUFFER - used as an attribute buffer + UNIFORM_BUFFER - used as a uniform buffer (if available)

                                                                          method destroy

                                                                          destroy: () => void;
                                                                          • Destroys the buffer.

                                                                          method dispose

                                                                          dispose: () => void;
                                                                          • Disposes WebGL resources that are connected to this geometry.

                                                                          method from

                                                                          static from: (data: IArrayBuffer | number[]) => Buffer;
                                                                          • Helper function that creates a buffer based on an array or TypedArray

                                                                            Parameter data

                                                                            the TypedArray that the buffer will store. If this is a regular Array it will be converted to a Float32Array.

                                                                            Returns

                                                                            - A new Buffer based on the data provided.

                                                                          method update

                                                                          update: (data?: IArrayBuffer | Array<number>) => void;
                                                                          • Flags this buffer as requiring an upload to the GPU.

                                                                            Parameter data

                                                                            the data to update in the buffer.

                                                                          class BufferResource

                                                                          class BufferResource extends Resource {}
                                                                          • Buffer resource with data of typed array. PIXI

                                                                          constructor

                                                                          constructor(source: BufferType, options: IBufferResourceOptions);
                                                                          • Parameter source

                                                                            Source buffer

                                                                            Parameter options

                                                                            Options

                                                                            Parameter

                                                                            {number} options.width - Width of the texture

                                                                            Parameter

                                                                            {number} options.height - Height of the texture

                                                                            Parameter

                                                                            {1|2|4|8} [options.unpackAlignment=4] - The alignment of the pixel rows.

                                                                          property data

                                                                          data: BufferType;
                                                                          • The data of this resource.

                                                                          property unpackAlignment

                                                                          unpackAlignment: 1 | 2 | 4 | 8;
                                                                          • The alignment of the rows in the data.

                                                                          method dispose

                                                                          dispose: () => void;
                                                                          • Destroy and don't use after this.

                                                                          method test

                                                                          static test: (source: unknown) => source is BufferType;
                                                                          • Used to auto-detect the type of resource.

                                                                            Parameter source

                                                                            The source object

                                                                            Returns

                                                                            {boolean} true if buffer source

                                                                          method upload

                                                                          upload: (
                                                                          renderer: Renderer,
                                                                          baseTexture: BaseTexture,
                                                                          glTexture: GLTexture
                                                                          ) => boolean;
                                                                          • Upload the texture to the GPU.

                                                                            Parameter renderer

                                                                            Upload to the renderer

                                                                            Parameter baseTexture

                                                                            Reference to parent texture

                                                                            Parameter glTexture

                                                                            glTexture

                                                                            Returns

                                                                            - true is success

                                                                          class BufferSystem

                                                                          class BufferSystem implements ISystem {}
                                                                          • System plugin to the renderer to manage buffers.

                                                                            WebGL uses Buffers as a way to store objects to the GPU. This system makes working with them a lot easier.

                                                                            Buffers are used in three main places in WebGL - geometry information - Uniform information (via uniform buffer objects - a WebGL 2 only feature) - Transform feedback information. (WebGL 2 only feature)

                                                                            This system will handle the binding of buffers to the GPU as well as uploading them. With this system, you never need to work directly with GPU buffers, but instead work with the PIXI.Buffer class. PIXI

                                                                          constructor

                                                                          constructor(renderer: Renderer);
                                                                          • Parameter renderer

                                                                            The renderer this System works for.

                                                                          property boundBufferBases

                                                                          readonly boundBufferBases: { [key: number]: Buffer };
                                                                          • Cache keeping track of the base bound buffer bases

                                                                          property CONTEXT_UID

                                                                          CONTEXT_UID: number;

                                                                            property extension

                                                                            static extension: ExtensionMetadata;

                                                                            property gl

                                                                            gl: IRenderingContext;

                                                                              property managedBuffers

                                                                              readonly managedBuffers: { [key: number]: Buffer };
                                                                              • Cache for all buffers by id, used in case renderer gets destroyed or for profiling

                                                                              method bind

                                                                              bind: (buffer: Buffer) => void;
                                                                              • This binds specified buffer. On first run, it will create the webGL buffers for the context too

                                                                                Parameter buffer

                                                                                the buffer to bind to the renderer

                                                                              method bindBufferBase

                                                                              bindBufferBase: (buffer: Buffer, index: number) => void;
                                                                              • Binds an uniform buffer to at the given index.

                                                                                A cache is used so a buffer will not be bound again if already bound.

                                                                                Parameter buffer

                                                                                the buffer to bind

                                                                                Parameter index

                                                                                the base index to bind it to.

                                                                              method bindBufferRange

                                                                              bindBufferRange: (buffer: Buffer, index?: number, offset?: number) => void;
                                                                              • Binds a buffer whilst also binding its range. This will make the buffer start from the offset supplied rather than 0 when it is read.

                                                                                Parameter buffer

                                                                                the buffer to bind

                                                                                Parameter index

                                                                                the base index to bind at, defaults to 0

                                                                                Parameter offset

                                                                                the offset to bind at (this is blocks of 256). 0 = 0, 1 = 256, 2 = 512 etc

                                                                              method contextChange

                                                                              protected contextChange: () => void;
                                                                              • Sets up the renderer context and necessary buffers.

                                                                              method createGLBuffer

                                                                              protected createGLBuffer: (buffer: Buffer) => GLBuffer;
                                                                              • creates and attaches a GLBuffer object tied to the current context.

                                                                                Parameter buffer

                                                                              method destroy

                                                                              destroy: () => void;

                                                                              method dispose

                                                                              dispose: (buffer: Buffer, contextLost?: boolean) => void;
                                                                              • Disposes buffer

                                                                                Parameter buffer

                                                                                buffer with data

                                                                                Parameter contextLost

                                                                                If context was lost, we suppress deleteVertexArray

                                                                              method disposeAll

                                                                              disposeAll: (contextLost?: boolean) => void;
                                                                              • dispose all WebGL resources of all managed buffers

                                                                                Parameter contextLost

                                                                                If context was lost, we suppress gl.delete calls

                                                                              method unbind

                                                                              unbind: (type: BUFFER_TYPE) => void;

                                                                                method update

                                                                                update: (buffer: Buffer) => void;
                                                                                • Will ensure the data in the buffer is uploaded to the GPU.

                                                                                  Parameter buffer

                                                                                  the buffer to update

                                                                                class CanvasResource

                                                                                class CanvasResource extends BaseImageResource {}
                                                                                • Resource type for HTMLCanvasElement and OffscreenCanvas. PIXI

                                                                                constructor

                                                                                constructor(source: ICanvas);
                                                                                • Parameter source

                                                                                  Canvas element to use

                                                                                method test

                                                                                static test: (source: unknown) => source is any;
                                                                                • Used to auto-detect the type of resource.

                                                                                  Parameter source

                                                                                  The source object

                                                                                  Returns

                                                                                  {boolean} true if source is HTMLCanvasElement or OffscreenCanvas

                                                                                class ContextSystem

                                                                                class ContextSystem implements ISystem<ContextSystemOptions> {}
                                                                                • System plugin to the renderer to manage the context. PIXI

                                                                                constructor

                                                                                constructor(renderer: Renderer);
                                                                                • Parameter renderer

                                                                                  The renderer this System works for.

                                                                                property CONTEXT_UID

                                                                                protected CONTEXT_UID: number;

                                                                                  property defaultOptions

                                                                                  static defaultOptions: ContextSystemOptions;

                                                                                  property extension

                                                                                  static extension: ExtensionMetadata;

                                                                                  property extensions

                                                                                  extensions: WebGLExtensions;
                                                                                  • Extensions available. {object}

                                                                                    {WEBGL_draw_buffers} drawBuffers - WebGL v1 extension {WEBGL_depth_texture} depthTexture - WebGL v1 extension {OES_texture_float} floatTexture - WebGL v1 extension {WEBGL_lose_context} loseContext - WebGL v1 extension {OES_vertex_array_object} vertexArrayObject - WebGL v1 extension {EXT_texture_filter_anisotropic} anisotropicFiltering - WebGL v1 and v2 extension

                                                                                    Modifiers

                                                                                    • @readonly

                                                                                  property gl

                                                                                  protected gl: IRenderingContext;

                                                                                    property isLost

                                                                                    readonly isLost: boolean;
                                                                                    • true if the context is lost

                                                                                      Modifiers

                                                                                      • @readonly

                                                                                    property powerPreference

                                                                                    powerPreference: WebGLPowerPreference;

                                                                                      property preserveDrawingBuffer

                                                                                      preserveDrawingBuffer: boolean;

                                                                                        property supports

                                                                                        readonly supports: ISupportDict;
                                                                                        • Features supported by current context. {object}

                                                                                          {boolean} uint32Indices - Support for 32-bit indices buffer.

                                                                                          Modifiers

                                                                                          • @readonly

                                                                                        property useContextAlpha

                                                                                        useContextAlpha: boolean | 'notMultiplied';
                                                                                        • Pass-thru setting for the canvas' context alpha property. This is typically not something you need to fiddle with. If you want transparency, use backgroundAlpha. {boolean}

                                                                                          Deprecated

                                                                                          since 7.0.0

                                                                                        property webGLVersion

                                                                                        webGLVersion: number;
                                                                                        • Either 1 or 2 to reflect the WebGL version being used.

                                                                                          Modifiers

                                                                                          • @readonly

                                                                                        method contextChange

                                                                                        protected contextChange: (gl: IRenderingContext) => void;
                                                                                        • Handles the context change event.

                                                                                          Parameter gl

                                                                                          New WebGL context.

                                                                                        method createContext

                                                                                        createContext: (
                                                                                        canvas: ICanvas,
                                                                                        options: WebGLContextAttributes
                                                                                        ) => IRenderingContext;
                                                                                        • Helper class to create a WebGL Context

                                                                                          Parameter canvas

                                                                                          the canvas element that we will get the context from

                                                                                          Parameter options

                                                                                          An options object that gets passed in to the canvas element containing the context attributes

                                                                                          Returns

                                                                                          {WebGLRenderingContext} the WebGL context

                                                                                          See Also

                                                                                          • https://developer.mozilla.org/en/docs/Web/API/HTMLCanvasElement/getContext

                                                                                        method destroy

                                                                                        destroy: () => void;

                                                                                          method getExtensions

                                                                                          protected getExtensions: () => void;
                                                                                          • Auto-populate the .

                                                                                          method handleContextLost

                                                                                          protected handleContextLost: (event: WebGLContextEvent) => void;
                                                                                          • Handles a lost webgl context

                                                                                            Parameter event

                                                                                            The context lost event.

                                                                                          method handleContextRestored

                                                                                          protected handleContextRestored: () => void;
                                                                                          • Handles a restored webgl context.

                                                                                          method init

                                                                                          init: (options: ContextSystemOptions) => void;

                                                                                            method initFromContext

                                                                                            initFromContext: (gl: IRenderingContext) => void;
                                                                                            • Initializes the context.

                                                                                              Parameter gl

                                                                                              WebGL context

                                                                                            method initFromOptions

                                                                                            initFromOptions: (options: WebGLContextAttributes) => void;
                                                                                            • Initialize from context options

                                                                                              Parameter options

                                                                                              context attributes

                                                                                              See Also

                                                                                              • https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/getContext

                                                                                            method postrender

                                                                                            protected postrender: () => void;
                                                                                            • Handle the post-render runner event.

                                                                                            method validateContext

                                                                                            protected validateContext: (gl: IRenderingContext) => void;
                                                                                            • Validate context.

                                                                                              Parameter gl

                                                                                              Render context.

                                                                                            class CubeResource

                                                                                            class CubeResource extends AbstractMultiResource {}
                                                                                            • Resource for a CubeTexture which contains six resources. PIXI

                                                                                            constructor

                                                                                            constructor(
                                                                                            source?: ArrayFixed<string | Resource, 6>,
                                                                                            options?: ICubeResourceOptions
                                                                                            );
                                                                                            • Parameter source

                                                                                              Collection of URLs or resources to use as the sides of the cube.

                                                                                              Parameter options

                                                                                              ImageResource options

                                                                                              Parameter

                                                                                              {number} [options.width] - Width of resource

                                                                                              Parameter

                                                                                              {number} [options.height] - Height of resource

                                                                                              Parameter

                                                                                              {number} [options.autoLoad=true] - Whether to auto-load resources

                                                                                              Parameter

                                                                                              {number} [options.linkBaseTexture=true] - In case BaseTextures are supplied, whether to copy them or use

                                                                                            property items

                                                                                            items: ArrayFixed<BaseTexture<Resource, any>, 6>;

                                                                                              property linkBaseTexture

                                                                                              linkBaseTexture: boolean;
                                                                                              • In case BaseTextures are supplied, whether to use same resource or bind baseTexture itself.

                                                                                              property SIDES

                                                                                              static SIDES: number;
                                                                                              • Number of texture sides to store for CubeResources.

                                                                                              method addBaseTextureAt

                                                                                              addBaseTextureAt: (
                                                                                              baseTexture: BaseTexture,
                                                                                              index: number,
                                                                                              linkBaseTexture?: boolean
                                                                                              ) => this;

                                                                                                method bind

                                                                                                bind: (baseTexture: BaseTexture) => void;
                                                                                                • Add binding.

                                                                                                  Parameter baseTexture

                                                                                                  parent base texture

                                                                                                method test

                                                                                                static test: (source: unknown) => source is ArrayFixed<string | Resource, 6>;
                                                                                                • Used to auto-detect the type of resource.

                                                                                                  Parameter source

                                                                                                  The source object

                                                                                                  Returns

                                                                                                  {boolean} true if source is an array of 6 elements

                                                                                                method upload

                                                                                                upload: (
                                                                                                renderer: Renderer,
                                                                                                _baseTexture: BaseTexture,
                                                                                                glTexture: GLTexture
                                                                                                ) => boolean;
                                                                                                • Upload the resource

                                                                                                  Parameter renderer

                                                                                                  Parameter _baseTexture

                                                                                                  Parameter glTexture

                                                                                                  Returns

                                                                                                  {boolean} true is success

                                                                                                class Filter

                                                                                                class Filter extends Shader {}
                                                                                                • A filter is a special shader that applies post-processing effects to an input texture and writes into an output render-target.

                                                                                                  of the .

                                                                                                  ### Usage Filters can be applied to any DisplayObject or Container. PixiJS' FilterSystem renders the container into temporary Framebuffer, then filter renders it to the screen. Multiple filters can be added to the filters array property and stacked on each other.

                                                                                                  import { Container, Filter } from 'pixi.js';
                                                                                                  const filter = new Filter(myShaderVert, myShaderFrag, { myUniform: 0.5 });
                                                                                                  const container = new Container();
                                                                                                  container.filters = [filter];

                                                                                                  ### Previous Version Differences

                                                                                                  In PixiJS **v3**, a filter was always applied to _whole screen_.

                                                                                                  In PixiJS **v4**, a filter can be applied _only part of the screen_. Developers had to create a set of uniforms to deal with coordinates.

                                                                                                  In PixiJS **v5** combines _both approaches_. Developers can use normal coordinates of v3 and then allow filter to use partial Framebuffers, bringing those extra uniforms into account.

                                                                                                  Also be aware that we have changed default vertex shader, please consult .

                                                                                                  ### Frames

                                                                                                  The following table summarizes the coordinate spaces used in the filtering pipeline:

                                                                                                  Coordinate Space Description Texture Coordinates The texture (or UV) coordinates in the input base-texture's space. These are normalized into the (0,1) range along both axes. World Space A point in the same space as the world bounds of any display-object (i.e. in the scene graph's space). Physical Pixels This is base-texture's space with the origin on the top-left. You can calculate these by multiplying the texture coordinates by the dimensions of the texture.

                                                                                                  ### Built-in Uniforms

                                                                                                  PixiJS viewport uses screen (CSS) coordinates, (0, 0, renderer.screen.width, renderer.screen.height), and projectionMatrix uniform maps it to the gl viewport.

                                                                                                  **uSampler**

                                                                                                  The most important uniform is the input texture that container was rendered into. _Important note: as with all Framebuffers in PixiJS, both input and output are premultiplied by alpha._

                                                                                                  By default, input normalized coordinates are passed to fragment shader with vTextureCoord. Use it to sample the input.

                                                                                                  import { Filter } from 'pixi.js';
                                                                                                  const fragment = `
                                                                                                  varying vec2 vTextureCoord;
                                                                                                  uniform sampler2D uSampler;
                                                                                                  void main(void)
                                                                                                  {
                                                                                                  gl_FragColor = texture2D(uSampler, vTextureCoord);
                                                                                                  }
                                                                                                  `;
                                                                                                  const myFilter = new Filter(null, fragment);

                                                                                                  This filter is just one uniform less than .

                                                                                                  **outputFrame**

                                                                                                  The outputFrame holds the rectangle where filter is applied in screen (CSS) coordinates. It's the same as renderer.screen for a fullscreen filter. Only a part of outputFrame.zw size of temporary Framebuffer is used, (0, 0, outputFrame.width, outputFrame.height),

                                                                                                  Filters uses this quad to normalized (0-1) space, its passed into aVertexPosition attribute. To calculate vertex position in screen space using normalized (0-1) space:

                                                                                                  vec4 filterVertexPosition( void )
                                                                                                  {
                                                                                                  vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;
                                                                                                  return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);
                                                                                                  }

                                                                                                  **inputSize**

                                                                                                  Temporary framebuffer is different, it can be either the size of screen, either power-of-two. The inputSize.xy are size of temporary framebuffer that holds input. The inputSize.zw is inverted, it's a shortcut to evade division inside the shader.

                                                                                                  Set inputSize.xy = outputFrame.zw for a fullscreen filter.

                                                                                                  To calculate input normalized coordinate, you have to map it to filter normalized space. Multiply by outputFrame.zw to get input coordinate. Divide by inputSize.xy to get input normalized coordinate.

                                                                                                  vec2 filterTextureCoord( void )
                                                                                                  {
                                                                                                  return aVertexPosition * (outputFrame.zw * inputSize.zw); // same as /inputSize.xy
                                                                                                  }

                                                                                                  **resolution**

                                                                                                  The resolution is the ratio of screen (CSS) pixels to real pixels.

                                                                                                  **inputPixel**

                                                                                                  inputPixel.xy is the size of framebuffer in real pixels, same as inputSize.xy * resolution inputPixel.zw is inverted inputPixel.xy.

                                                                                                  It's handy for filters that use neighbour pixels, like .

                                                                                                  **inputClamp**

                                                                                                  If you try to get info from outside of used part of Framebuffer - you'll get undefined behaviour. For displacements, coordinates has to be clamped.

                                                                                                  The inputClamp.xy is left-top pixel center, you may ignore it, because we use left-top part of Framebuffer inputClamp.zw is bottom-right pixel center.

                                                                                                  vec4 color = texture2D(uSampler, clamp(modifiedTextureCoord, inputClamp.xy, inputClamp.zw));

                                                                                                  Or:

                                                                                                  vec4 color = texture2D(uSampler, min(modifigedTextureCoord, inputClamp.zw));

                                                                                                  ### Additional Information

                                                                                                  Complete documentation on Filter usage is located in the .

                                                                                                  Since PixiJS only had a handful of built-in filters, additional filters can be downloaded from the PixiJS Filters repository. PIXI

                                                                                                constructor

                                                                                                constructor(vertexSrc?: string, fragmentSrc?: string, uniforms?: Dict<any>);
                                                                                                • Parameter vertexSrc

                                                                                                  The source of the vertex shader.

                                                                                                  Parameter fragmentSrc

                                                                                                  The source of the fragment shader.

                                                                                                  Parameter uniforms

                                                                                                  Custom uniforms to use to augment the built-in ones.

                                                                                                property autoFit

                                                                                                autoFit: boolean;
                                                                                                • If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader. true

                                                                                                property blendMode

                                                                                                blendMode: BLEND_MODES;
                                                                                                • Sets the blend mode of the filter. PIXI.BLEND_MODES.NORMAL

                                                                                                property defaultFragmentSrc

                                                                                                static readonly defaultFragmentSrc: string;
                                                                                                • The default fragment shader source

                                                                                                  Modifiers

                                                                                                  • @readonly

                                                                                                property defaultMultisample

                                                                                                static defaultMultisample: any;
                                                                                                • Default filter samples for any filter. {PIXI.MSAA_QUALITY|null} PIXI.MSAA_QUALITY.NONE

                                                                                                property defaultResolution

                                                                                                static defaultResolution: number;
                                                                                                • Default filter resolution for any filter.

                                                                                                property defaultVertexSrc

                                                                                                static readonly defaultVertexSrc: string;
                                                                                                • The default vertex shader source

                                                                                                  Modifiers

                                                                                                  • @readonly

                                                                                                property enabled

                                                                                                enabled: boolean;
                                                                                                • If enabled is true the filter is applied, if false it will not.

                                                                                                property legacy

                                                                                                legacy: boolean;
                                                                                                • Legacy filters use position and uvs from attributes (set by filter system)

                                                                                                  Modifiers

                                                                                                  • @readonly

                                                                                                property multisample

                                                                                                multisample: any;
                                                                                                • The samples override of the filter instance. If set to null, the sample count of the current render target is used. PIXI.Filter.defaultMultisample

                                                                                                property padding

                                                                                                padding: number;
                                                                                                • The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to.

                                                                                                property resolution

                                                                                                resolution: number;
                                                                                                • The resolution of the filter. Setting this to be lower will lower the quality but increase the performance of the filter. If set to null or 0, the resolution of the current render target is used. PIXI.Filter.defaultResolution

                                                                                                property SOURCE_KEY_MAP

                                                                                                static SOURCE_KEY_MAP: Dict<string>;
                                                                                                • Used for caching shader IDs.

                                                                                                property state

                                                                                                state: State;
                                                                                                • The WebGL state the filter requires to render.

                                                                                                method apply

                                                                                                apply: (
                                                                                                filterManager: FilterSystem,
                                                                                                input: RenderTexture,
                                                                                                output: RenderTexture,
                                                                                                clearMode?: CLEAR_MODES,
                                                                                                _currentState?: FilterState
                                                                                                ) => void;
                                                                                                • Applies the filter

                                                                                                  Parameter filterManager

                                                                                                  The renderer to retrieve the filter from

                                                                                                  Parameter input

                                                                                                  The input render target.

                                                                                                  Parameter output

                                                                                                  The target to output to.

                                                                                                  Parameter clearMode

                                                                                                  Should the output be cleared before rendering to it.

                                                                                                  Parameter _currentState

                                                                                                  It's current state of filter. There are some useful properties in the currentState : target, filters, sourceFrame, destinationFrame, renderTarget, resolution

                                                                                                class FilterState

                                                                                                class FilterState {}
                                                                                                • System plugin to the renderer to manage filter states.

                                                                                                constructor

                                                                                                constructor();

                                                                                                  property bindingDestinationFrame

                                                                                                  bindingDestinationFrame: Rectangle;
                                                                                                  • Original render-target destination frame.

                                                                                                  property bindingSourceFrame

                                                                                                  bindingSourceFrame: Rectangle;
                                                                                                  • Original render-target source frame.

                                                                                                  property destinationFrame

                                                                                                  destinationFrame: Rectangle;
                                                                                                  • Destination frame.

                                                                                                  property filters

                                                                                                  filters: Filter[];
                                                                                                  • Collection of filters.

                                                                                                  property legacy

                                                                                                  legacy: boolean;
                                                                                                  • Compatibility with PixiJS v4 filters false

                                                                                                  property multisample

                                                                                                  multisample: MSAA_QUALITY;
                                                                                                  • Number of samples MSAA_QUALITY.NONE

                                                                                                  property renderTexture

                                                                                                  renderTexture: RenderTexture;

                                                                                                    property resolution

                                                                                                    resolution: number;
                                                                                                    • Resolution of filters 1

                                                                                                    property sourceFrame

                                                                                                    sourceFrame: Rectangle;
                                                                                                    • Source frame.

                                                                                                    property target

                                                                                                    target: IFilterTarget;
                                                                                                    • Target of the filters We store for case when custom filter wants to know the element it was applied on {PIXI.DisplayObject}

                                                                                                    property transform

                                                                                                    transform: Matrix;
                                                                                                    • Projection system transform saved by link.

                                                                                                    method clear

                                                                                                    clear: () => void;
                                                                                                    • Clears the state

                                                                                                    class FilterSystem

                                                                                                    class FilterSystem implements ISystem {}
                                                                                                    • System plugin to the renderer to manage filters.

                                                                                                      ## Pipeline

                                                                                                      The FilterSystem executes the filtering pipeline by rendering the display-object into a texture, applying its [filters]PIXI.Filter in series, and the last filter outputs into the final render-target.

                                                                                                      The filter-frame is the rectangle in world space being filtered, and those contents are mapped into (0, 0, filterFrame.width, filterFrame.height) into the filter render-texture. The filter-frame is also called the source-frame, as it is used to bind the filter render-textures. The last filter outputs to the filterFrame in the final render-target.

                                                                                                      ## Usage

                                                                                                      PIXI.Container#renderAdvanced is an example of how to use the filter system. It is a 3 step process:

                                                                                                      **push**: Use PIXI.FilterSystem#push to push the set of filters to be applied on a filter-target. **render**: Render the contents to be filtered using the renderer. The filter-system will only capture the contents inside the bounds of the filter-target. NOTE: Using PIXI.Renderer#render is illegal during an existing render cycle, and it may reset the filter system. **pop**: Use PIXI.FilterSystem#pop to pop & execute the filters you initially pushed. It will apply them serially and output to the bounds of the filter-target. PIXI

                                                                                                    constructor

                                                                                                    constructor(renderer: Renderer);
                                                                                                    • Parameter renderer

                                                                                                      The renderer this System works for.

                                                                                                    property activeState

                                                                                                    protected activeState: FilterState;
                                                                                                    • Active state {object}

                                                                                                    property defaultFilterStack

                                                                                                    readonly defaultFilterStack: FilterState[];
                                                                                                    • List of filters for the FilterSystem {object[]}

                                                                                                    property extension

                                                                                                    static extension: ExtensionMetadata;

                                                                                                    property forceClear

                                                                                                    forceClear: boolean;

                                                                                                    property globalUniforms

                                                                                                    protected globalUniforms: UniformGroup<Dict<any>>;
                                                                                                    • This uniform group is attached to filter uniforms when used. {PIXI.Rectangle} outputFrame - {Float32Array} inputSize - {Float32Array} inputPixel - {Float32Array} inputClamp - {number} resolution - {Float32Array} filterArea - {Float32Array} filterClamp -

                                                                                                    property quad

                                                                                                    protected quad: Quad;
                                                                                                    • A very simple geometry used when drawing a filter effect to the screen.

                                                                                                    property quadUv

                                                                                                    protected quadUv: QuadUv;
                                                                                                    • Quad UVs

                                                                                                    property renderer

                                                                                                    renderer: Renderer;

                                                                                                      property statePool

                                                                                                      statePool: FilterState[];
                                                                                                      • A pool for storing filter states, save us creating new ones each tick.

                                                                                                      property texturePool

                                                                                                      texturePool: RenderTexturePool;
                                                                                                      • Stores a bunch of POT textures used for filtering.

                                                                                                      property useMaxPadding

                                                                                                      useMaxPadding: boolean;
                                                                                                      • Old padding behavior is to use the max amount instead of sum padding. Use this flag if you need the old behavior. false

                                                                                                      method applyFilter

                                                                                                      applyFilter: (
                                                                                                      filter: Filter,
                                                                                                      input: RenderTexture,
                                                                                                      output: RenderTexture,
                                                                                                      clearMode?: CLEAR_MODES
                                                                                                      ) => void;
                                                                                                      • Draws a filter using the default rendering process.

                                                                                                        This should be called only by PIXI.Filter#apply.

                                                                                                        Parameter filter

                                                                                                        The filter to draw.

                                                                                                        Parameter input

                                                                                                        The input render target.

                                                                                                        Parameter output

                                                                                                        The target to output to.

                                                                                                        Parameter clearMode

                                                                                                        Should the output be cleared before rendering to it

                                                                                                      method bindAndClear

                                                                                                      bindAndClear: (filterTexture: RenderTexture, clearMode?: CLEAR_MODES) => void;
                                                                                                      • Binds a renderTexture with corresponding filterFrame, clears it if mode corresponds.

                                                                                                        Parameter filterTexture

                                                                                                        renderTexture to bind, should belong to filter pool or filter stack

                                                                                                        Parameter clearMode

                                                                                                        clearMode, by default its CLEAR/YES. See PIXI.CLEAR_MODES

                                                                                                      method calculateSpriteMatrix

                                                                                                      calculateSpriteMatrix: (
                                                                                                      outputMatrix: Matrix,
                                                                                                      sprite: ISpriteMaskTarget
                                                                                                      ) => Matrix;
                                                                                                      • Multiply _input normalized coordinates_ to this matrix to get _sprite texture normalized coordinates_.

                                                                                                        Use outputMatrix * vTextureCoord in the shader.

                                                                                                        Parameter outputMatrix

                                                                                                        The matrix to output to.

                                                                                                        Parameter sprite

                                                                                                        The sprite to map to.

                                                                                                        Returns

                                                                                                        The mapped matrix.

                                                                                                      method destroy

                                                                                                      destroy: () => void;
                                                                                                      • Destroys this Filter System.

                                                                                                      method emptyPool

                                                                                                      emptyPool: () => void;
                                                                                                      • Empties the texture pool.

                                                                                                      method getFilterTexture

                                                                                                      getFilterTexture: (
                                                                                                      input?: RenderTexture,
                                                                                                      resolution?: number,
                                                                                                      multisample?: MSAA_QUALITY
                                                                                                      ) => RenderTexture;
                                                                                                      • Gets extra render texture to use inside current filter To be compliant with older filters, you can use params in any order

                                                                                                        Parameter input

                                                                                                        renderTexture from which size and resolution will be copied

                                                                                                        Parameter resolution

                                                                                                        override resolution of the renderTexture

                                                                                                        Parameter multisample

                                                                                                        number of samples of the renderTexture

                                                                                                      method getOptimalFilterTexture

                                                                                                      protected getOptimalFilterTexture: (
                                                                                                      minWidth: number,
                                                                                                      minHeight: number,
                                                                                                      resolution?: number,
                                                                                                      multisample?: MSAA_QUALITY
                                                                                                      ) => RenderTexture;
                                                                                                      • Gets a Power-of-Two render texture or fullScreen texture

                                                                                                        Parameter minWidth

                                                                                                        The minimum width of the render texture in real pixels.

                                                                                                        Parameter minHeight

                                                                                                        The minimum height of the render texture in real pixels.

                                                                                                        Parameter resolution

                                                                                                        The resolution of the render texture.

                                                                                                        Parameter multisample

                                                                                                        Number of samples of the render texture.

                                                                                                        Returns

                                                                                                        - The new render texture.

                                                                                                      method init

                                                                                                      init: () => void;

                                                                                                        method pop

                                                                                                        pop: () => void;
                                                                                                        • Pops off the filter and applies it.

                                                                                                        method push

                                                                                                        push: (target: IFilterTarget, filters: Array<Filter>) => void;
                                                                                                        • Pushes a set of filters to be applied later to the system. This will redirect further rendering into an input render-texture for the rest of the filtering pipeline.

                                                                                                          Parameter target

                                                                                                          The target of the filter to render.

                                                                                                          Parameter filters

                                                                                                          The filters to apply.

                                                                                                        method resize

                                                                                                        resize: () => void;
                                                                                                        • Calls texturePool.resize(), affects fullScreen renderTextures.

                                                                                                        method returnFilterTexture

                                                                                                        returnFilterTexture: (renderTexture: RenderTexture) => void;
                                                                                                        • Frees a render texture back into the pool.

                                                                                                          Parameter renderTexture

                                                                                                          The renderTarget to free

                                                                                                        class Framebuffer

                                                                                                        class Framebuffer {}
                                                                                                        • A framebuffer can be used to render contents off of the screen. PIXI.BaseRenderTexture uses one internally to render into itself. You can attach a depth or stencil buffer to a framebuffer.

                                                                                                          On WebGL 2 machines, shaders can output to multiple textures simultaneously with GLSL 300 ES. PIXI

                                                                                                        constructor

                                                                                                        constructor(width: number, height: number);
                                                                                                        • Parameter width

                                                                                                          Width of the frame buffer

                                                                                                          Parameter height

                                                                                                          Height of the frame buffer

                                                                                                        property colorTexture

                                                                                                        readonly colorTexture: BaseTexture<Resource, any>;
                                                                                                        • Reference to the colorTexture.

                                                                                                          Modifiers

                                                                                                          • @readonly

                                                                                                        property colorTextures

                                                                                                        colorTextures: BaseTexture<Resource, any>[];

                                                                                                          property depth

                                                                                                          depth: boolean;

                                                                                                            property depthTexture

                                                                                                            depthTexture: BaseTexture<Resource, any>;

                                                                                                              property dirtyFormat

                                                                                                              dirtyFormat: number;

                                                                                                                property dirtyId

                                                                                                                dirtyId: number;

                                                                                                                  property dirtySize

                                                                                                                  dirtySize: number;

                                                                                                                    property disposeRunner

                                                                                                                    disposeRunner: Runner;

                                                                                                                      property glFramebuffers

                                                                                                                      glFramebuffers: { [key: string]: GLFramebuffer };

                                                                                                                        property height

                                                                                                                        height: number;
                                                                                                                        • Height of framebuffer in pixels.

                                                                                                                        property multisample

                                                                                                                        multisample: MSAA_QUALITY;
                                                                                                                        • Desired number of samples for antialiasing. 0 means AA should not be used.

                                                                                                                          Experimental WebGL2 feature, allows to use antialiasing in individual renderTextures. Antialiasing is the same as for main buffer with renderer antialias: true options. Seriously affects GPU memory consumption and GPU performance.

                                                                                                                          Example 1

                                                                                                                          import { MSAA_QUALITY } from 'pixi.js';

                                                                                                                          renderTexture.framebuffer.multisample = MSAA_QUALITY.HIGH; // ... renderer.render(myContainer, { renderTexture }); renderer.framebuffer.blit(); // Copies data from MSAA framebuffer to texture PIXI.MSAA_QUALITY.NONE

                                                                                                                        property stencil

                                                                                                                        stencil: boolean;

                                                                                                                          property width

                                                                                                                          width: number;
                                                                                                                          • Width of framebuffer in pixels.

                                                                                                                          method addColorTexture

                                                                                                                          addColorTexture: (index?: number, texture?: BaseTexture) => this;
                                                                                                                          • Add texture to the colorTexture array.

                                                                                                                            Parameter index

                                                                                                                            Index of the array to add the texture to

                                                                                                                            Parameter texture

                                                                                                                            Texture to add to the array

                                                                                                                          method addDepthTexture

                                                                                                                          addDepthTexture: (texture?: BaseTexture) => this;
                                                                                                                          • Add a depth texture to the frame buffer.

                                                                                                                            Parameter texture

                                                                                                                            Texture to add.

                                                                                                                          method destroyDepthTexture

                                                                                                                          destroyDepthTexture: () => void;
                                                                                                                          • Destroys and removes the depth texture added to this framebuffer.

                                                                                                                          method dispose

                                                                                                                          dispose: () => void;
                                                                                                                          • Disposes WebGL resources that are connected to this geometry.

                                                                                                                          method enableDepth

                                                                                                                          enableDepth: () => this;
                                                                                                                          • Enable depth on the frame buffer.

                                                                                                                          method enableStencil

                                                                                                                          enableStencil: () => this;
                                                                                                                          • Enable stencil on the frame buffer.

                                                                                                                          method resize

                                                                                                                          resize: (width: number, height: number) => void;
                                                                                                                          • Resize the frame buffer

                                                                                                                            Parameter width

                                                                                                                            Width of the frame buffer to resize to

                                                                                                                            Parameter height

                                                                                                                            Height of the frame buffer to resize to

                                                                                                                          class FramebufferSystem

                                                                                                                          class FramebufferSystem implements ISystem {}
                                                                                                                          • System plugin to the renderer to manage framebuffers. PIXI

                                                                                                                          constructor

                                                                                                                          constructor(renderer: Renderer);
                                                                                                                          • Parameter renderer

                                                                                                                            The renderer this System works for.

                                                                                                                          property CONTEXT_UID

                                                                                                                          protected CONTEXT_UID: number;

                                                                                                                            property current

                                                                                                                            current: Framebuffer;

                                                                                                                              property extension

                                                                                                                              static extension: ExtensionMetadata;

                                                                                                                              property gl

                                                                                                                              protected gl: IRenderingContext;

                                                                                                                                property hasMRT

                                                                                                                                hasMRT: boolean;

                                                                                                                                  property managedFramebuffers

                                                                                                                                  readonly managedFramebuffers: Framebuffer[];
                                                                                                                                  • A list of managed framebuffers.

                                                                                                                                  property msaaSamples

                                                                                                                                  protected msaaSamples: number[];

                                                                                                                                    property renderer

                                                                                                                                    renderer: Renderer;

                                                                                                                                      property size

                                                                                                                                      readonly size: { x: number; y: number; width: number; height: number };
                                                                                                                                      • Get the size of the current width and height. Returns object with width and height values.

                                                                                                                                        Modifiers

                                                                                                                                        • @readonly

                                                                                                                                      property unknownFramebuffer

                                                                                                                                      protected unknownFramebuffer: Framebuffer;
                                                                                                                                      • Framebuffer value that shows that we don't know what is bound.

                                                                                                                                      property viewport

                                                                                                                                      viewport: Rectangle;

                                                                                                                                        property writeDepthTexture

                                                                                                                                        writeDepthTexture: boolean;

                                                                                                                                          method bind

                                                                                                                                          bind: (framebuffer?: Framebuffer, frame?: Rectangle, mipLevel?: number) => void;
                                                                                                                                          • Bind a framebuffer.

                                                                                                                                            Parameter framebuffer

                                                                                                                                            Parameter frame

                                                                                                                                            frame, default is framebuffer size

                                                                                                                                            Parameter mipLevel

                                                                                                                                            optional mip level to set on the framebuffer - defaults to 0

                                                                                                                                          method blit

                                                                                                                                          blit: (
                                                                                                                                          framebuffer?: Framebuffer,
                                                                                                                                          sourcePixels?: Rectangle,
                                                                                                                                          destPixels?: Rectangle
                                                                                                                                          ) => void;
                                                                                                                                          • Only works with WebGL2

                                                                                                                                            blits framebuffer to another of the same or bigger size after that target framebuffer is bound

                                                                                                                                            Fails with WebGL warning if blits multisample framebuffer to different size

                                                                                                                                            Parameter framebuffer

                                                                                                                                            by default it blits "into itself", from renderBuffer to texture.

                                                                                                                                            Parameter sourcePixels

                                                                                                                                            source rectangle in pixels

                                                                                                                                            Parameter destPixels

                                                                                                                                            dest rectangle in pixels, assumed to be the same as sourcePixels

                                                                                                                                          method canMultisampleFramebuffer

                                                                                                                                          protected canMultisampleFramebuffer: (framebuffer: Framebuffer) => boolean;
                                                                                                                                          • Returns true if the frame buffer can be multisampled.

                                                                                                                                            Parameter framebuffer

                                                                                                                                          method clear

                                                                                                                                          clear: (r: number, g: number, b: number, a: number, mask?: BUFFER_BITS) => void;
                                                                                                                                          • Clear the color of the context

                                                                                                                                            Parameter r

                                                                                                                                            Red value from 0 to 1

                                                                                                                                            Parameter g

                                                                                                                                            Green value from 0 to 1

                                                                                                                                            Parameter b

                                                                                                                                            Blue value from 0 to 1

                                                                                                                                            Parameter a

                                                                                                                                            Alpha value from 0 to 1

                                                                                                                                            Parameter mask

                                                                                                                                            Bitwise OR of masks that indicate the buffers to be cleared, by default COLOR and DEPTH buffers.

                                                                                                                                          method contextChange

                                                                                                                                          protected contextChange: () => void;
                                                                                                                                          • Sets up the renderer context and necessary buffers.

                                                                                                                                          method destroy

                                                                                                                                          destroy: () => void;

                                                                                                                                            method detectSamples

                                                                                                                                            protected detectSamples: (samples: MSAA_QUALITY) => MSAA_QUALITY;
                                                                                                                                            • Detects number of samples that is not more than a param but as close to it as possible

                                                                                                                                              Parameter samples

                                                                                                                                              number of samples

                                                                                                                                              Returns

                                                                                                                                              - recommended number of samples

                                                                                                                                            method disposeAll

                                                                                                                                            disposeAll: (contextLost?: boolean) => void;
                                                                                                                                            • Disposes all framebuffers, but not textures bound to them.

                                                                                                                                              Parameter contextLost

                                                                                                                                              If context was lost, we suppress all delete function calls

                                                                                                                                            method disposeFramebuffer

                                                                                                                                            disposeFramebuffer: (framebuffer: Framebuffer, contextLost?: boolean) => void;
                                                                                                                                            • Disposes framebuffer.

                                                                                                                                              Parameter framebuffer

                                                                                                                                              framebuffer that has to be disposed of

                                                                                                                                              Parameter contextLost

                                                                                                                                              If context was lost, we suppress all delete function calls

                                                                                                                                            method forceStencil

                                                                                                                                            forceStencil: () => void;
                                                                                                                                            • Forcing creation of stencil buffer for current framebuffer, if it wasn't done before. Used by MaskSystem, when its time to use stencil mask for Graphics element.

                                                                                                                                              Its an alternative for public lazy framebuffer.enableStencil, in case we need stencil without rebind.

                                                                                                                                            method initFramebuffer

                                                                                                                                            initFramebuffer: (framebuffer: Framebuffer) => GLFramebuffer;
                                                                                                                                            • Initialize framebuffer for this context

                                                                                                                                              Parameter framebuffer

                                                                                                                                              Returns

                                                                                                                                              - created GLFramebuffer

                                                                                                                                            method reset

                                                                                                                                            reset: () => void;
                                                                                                                                            • Resets framebuffer stored state, binds screen framebuffer. Should be called before renderTexture reset().

                                                                                                                                            method resizeFramebuffer

                                                                                                                                            resizeFramebuffer: (framebuffer: Framebuffer) => void;
                                                                                                                                            • Resize the framebuffer

                                                                                                                                              Parameter framebuffer

                                                                                                                                            method setViewport

                                                                                                                                            setViewport: (x: number, y: number, width: number, height: number) => void;
                                                                                                                                            • Set the WebGLRenderingContext's viewport.

                                                                                                                                              Parameter x

                                                                                                                                              X position of viewport

                                                                                                                                              Parameter y

                                                                                                                                              Y position of viewport

                                                                                                                                              Parameter width

                                                                                                                                              Width of viewport

                                                                                                                                              Parameter height

                                                                                                                                              Height of viewport

                                                                                                                                            method updateFramebuffer

                                                                                                                                            updateFramebuffer: (framebuffer: Framebuffer, mipLevel: number) => void;
                                                                                                                                            • Update the framebuffer

                                                                                                                                              Parameter framebuffer

                                                                                                                                              Parameter mipLevel

                                                                                                                                            class GenerateTextureSystem

                                                                                                                                            class GenerateTextureSystem implements ISystem {}
                                                                                                                                            • System that manages the generation of textures from the renderer. PIXI

                                                                                                                                            constructor

                                                                                                                                            constructor(renderer: IRenderer<ICanvas>);

                                                                                                                                              property extension

                                                                                                                                              static extension: ExtensionMetadata;

                                                                                                                                              property renderer

                                                                                                                                              renderer: IRenderer<ICanvas>;

                                                                                                                                                method destroy

                                                                                                                                                destroy: () => void;

                                                                                                                                                  method generateTexture

                                                                                                                                                  generateTexture: (
                                                                                                                                                  displayObject: IRenderableObject,
                                                                                                                                                  options?: IGenerateTextureOptions
                                                                                                                                                  ) => RenderTexture;
                                                                                                                                                  • A Useful function that returns a texture of the display object that can then be used to create sprites This can be quite useful if your displayObject is complicated and needs to be reused multiple times.

                                                                                                                                                    Parameter displayObject

                                                                                                                                                    The displayObject the object will be generated from.

                                                                                                                                                    Parameter options

                                                                                                                                                    Generate texture options.

                                                                                                                                                    Parameter

                                                                                                                                                    {PIXI.Rectangle} options.region - The region of the displayObject, that shall be rendered, if no region is specified, defaults to the local bounds of the displayObject.

                                                                                                                                                    Parameter

                                                                                                                                                    {number} [options.resolution] - If not given, the renderer's resolution is used.

                                                                                                                                                    Parameter

                                                                                                                                                    {PIXI.MSAA_QUALITY} [options.multisample] - If not given, the renderer's multisample is used.

                                                                                                                                                    Returns

                                                                                                                                                    a shiny new texture of the display object passed in

                                                                                                                                                  class Geometry

                                                                                                                                                  class Geometry {}
                                                                                                                                                  • The Geometry represents a model. It consists of two components: - GeometryStyle - The structure of the model such as the attributes layout - GeometryData - the data of the model - this consists of buffers. This can include anything from positions, uvs, normals, colors etc.

                                                                                                                                                    Geometry can be defined without passing in a style or data if required (thats how I prefer!)

                                                                                                                                                    Example 1

                                                                                                                                                    import { Geometry } from 'pixi.js';

                                                                                                                                                    const geometry = new Geometry();

                                                                                                                                                    geometry.addAttribute('positions', [0, 0, 100, 0, 0, 100, 100, 100], 2); geometry.addAttribute('uvs', [0, 0, 1, 0, 0, 1, 1, 1], 2); geometry.addIndex([0, 1, 2, 1, 3, 2]); PIXI

                                                                                                                                                  constructor

                                                                                                                                                  constructor(buffers?: Buffer[], attributes?: { [key: string]: Attribute });
                                                                                                                                                  • Parameter buffers

                                                                                                                                                    An array of buffers. optional.

                                                                                                                                                    Parameter attributes

                                                                                                                                                    Of the geometry, optional structure of the attributes layout

                                                                                                                                                  property attributes

                                                                                                                                                  attributes: { [key: string]: Attribute };

                                                                                                                                                    property buffers

                                                                                                                                                    buffers: Buffer[];

                                                                                                                                                      property disposeRunner

                                                                                                                                                      disposeRunner: Runner;

                                                                                                                                                        property glVertexArrayObjects

                                                                                                                                                        glVertexArrayObjects: {
                                                                                                                                                        [key: number]: { [key: string]: WebGLVertexArrayObject };
                                                                                                                                                        };
                                                                                                                                                        • A map of renderer IDs to webgl VAOs {object}

                                                                                                                                                        property id

                                                                                                                                                        id: number;

                                                                                                                                                          property indexBuffer

                                                                                                                                                          indexBuffer: Buffer;

                                                                                                                                                            property instanceCount

                                                                                                                                                            instanceCount: number;
                                                                                                                                                            • Number of instances in this geometry, pass it to GeometrySystem.draw(). 1

                                                                                                                                                            property instanced

                                                                                                                                                            instanced: boolean;
                                                                                                                                                            • Whether the geometry is instanced.

                                                                                                                                                            property refCount

                                                                                                                                                            refCount: number;
                                                                                                                                                            • Count of existing (not destroyed) meshes that reference this geometry.

                                                                                                                                                            method addAttribute

                                                                                                                                                            addAttribute: (
                                                                                                                                                            id: string,
                                                                                                                                                            buffer: Buffer | Float32Array | Uint32Array | Array<number>,
                                                                                                                                                            size?: number,
                                                                                                                                                            normalized?: boolean,
                                                                                                                                                            type?: TYPES,
                                                                                                                                                            stride?: number,
                                                                                                                                                            start?: number,
                                                                                                                                                            instance?: boolean
                                                                                                                                                            ) => this;
                                                                                                                                                            • Adds an attribute to the geometry Note: stride and start should be undefined if you dont know them, not 0!

                                                                                                                                                              Parameter id

                                                                                                                                                              the name of the attribute (matching up to a shader)

                                                                                                                                                              Parameter buffer

                                                                                                                                                              the buffer that holds the data of the attribute . You can also provide an Array and a buffer will be created from it.

                                                                                                                                                              Parameter size

                                                                                                                                                              the size of the attribute. If you have 2 floats per vertex (eg position x and y) this would be 2

                                                                                                                                                              Parameter normalized

                                                                                                                                                              should the data be normalized.

                                                                                                                                                              Parameter type

                                                                                                                                                              what type of number is the attribute. Check PIXI.TYPES to see the ones available

                                                                                                                                                              Parameter stride

                                                                                                                                                              How far apart, in bytes, the start of each value is. (used for interleaving data)

                                                                                                                                                              Parameter start

                                                                                                                                                              How far into the array to start reading values (used for interleaving data)

                                                                                                                                                              Parameter instance

                                                                                                                                                              Instancing flag

                                                                                                                                                              Returns

                                                                                                                                                              - Returns self, useful for chaining.

                                                                                                                                                            method addIndex

                                                                                                                                                            addIndex: (buffer?: Buffer | IArrayBuffer | number[]) => Geometry;
                                                                                                                                                            • Adds an index buffer to the geometry The index buffer contains integers, three for each triangle in the geometry, which reference the various attribute buffers (position, colour, UV coordinates, other UV coordinates, normal, …). There is only ONE index buffer.

                                                                                                                                                              Parameter buffer

                                                                                                                                                              The buffer that holds the data of the index buffer. You can also provide an Array and a buffer will be created from it.

                                                                                                                                                              Returns

                                                                                                                                                              - Returns self, useful for chaining.

                                                                                                                                                            method clone

                                                                                                                                                            clone: () => Geometry;
                                                                                                                                                            • Returns a clone of the geometry.

                                                                                                                                                              Returns

                                                                                                                                                              - A new clone of this geometry.

                                                                                                                                                            method destroy

                                                                                                                                                            destroy: () => void;
                                                                                                                                                            • Destroys the geometry.

                                                                                                                                                            method dispose

                                                                                                                                                            dispose: () => void;
                                                                                                                                                            • Disposes WebGL resources that are connected to this geometry.

                                                                                                                                                            method getAttribute

                                                                                                                                                            getAttribute: (id: string) => Attribute;
                                                                                                                                                            • Returns the requested attribute.

                                                                                                                                                              Parameter id

                                                                                                                                                              The name of the attribute required

                                                                                                                                                              Returns

                                                                                                                                                              - The attribute requested.

                                                                                                                                                            method getBuffer

                                                                                                                                                            getBuffer: (id: string) => Buffer;
                                                                                                                                                            • Returns the requested buffer.

                                                                                                                                                              Parameter id

                                                                                                                                                              The name of the buffer required.

                                                                                                                                                              Returns

                                                                                                                                                              - The buffer requested.

                                                                                                                                                            method getIndex

                                                                                                                                                            getIndex: () => Buffer;
                                                                                                                                                            • Returns the index buffer

                                                                                                                                                              Returns

                                                                                                                                                              - The index buffer.

                                                                                                                                                            method getSize

                                                                                                                                                            getSize: () => number;
                                                                                                                                                            • Get the size of the geometries, in vertices.

                                                                                                                                                            method interleave

                                                                                                                                                            interleave: () => Geometry;
                                                                                                                                                            • This function modifies the structure so that all current attributes become interleaved into a single buffer This can be useful if your model remains static as it offers a little performance boost

                                                                                                                                                              Returns

                                                                                                                                                              - Returns self, useful for chaining.

                                                                                                                                                            method merge

                                                                                                                                                            static merge: (geometries: Array<Geometry>) => Geometry;
                                                                                                                                                            • Merges an array of geometries into a new single one.

                                                                                                                                                              Geometry attribute styles must match for this operation to work.

                                                                                                                                                              Parameter geometries

                                                                                                                                                              array of geometries to merge

                                                                                                                                                              Returns

                                                                                                                                                              - Shiny new geometry!

                                                                                                                                                            class GeometrySystem

                                                                                                                                                            class GeometrySystem implements ISystem {}
                                                                                                                                                            • System plugin to the renderer to manage geometry. PIXI

                                                                                                                                                            constructor

                                                                                                                                                            constructor(renderer: Renderer);
                                                                                                                                                            • Parameter renderer

                                                                                                                                                              The renderer this System works for.

                                                                                                                                                            property canUseUInt32ElementIndex

                                                                                                                                                            canUseUInt32ElementIndex: boolean;
                                                                                                                                                            • true if support gl.UNSIGNED_INT in gl.drawElements or gl.drawElementsInstanced.

                                                                                                                                                              Modifiers

                                                                                                                                                              • @readonly

                                                                                                                                                            property CONTEXT_UID

                                                                                                                                                            protected CONTEXT_UID: number;

                                                                                                                                                              property extension

                                                                                                                                                              static extension: ExtensionMetadata;

                                                                                                                                                              property gl

                                                                                                                                                              protected gl: IRenderingContext;

                                                                                                                                                                property hasInstance

                                                                                                                                                                hasInstance: boolean;
                                                                                                                                                                • true if has ANGLE_instanced_arrays extension.

                                                                                                                                                                  Modifiers

                                                                                                                                                                  • @readonly

                                                                                                                                                                property hasVao

                                                                                                                                                                hasVao: boolean;
                                                                                                                                                                • true if we has *_vertex_array_object extension.

                                                                                                                                                                  Modifiers

                                                                                                                                                                  • @readonly

                                                                                                                                                                property managedGeometries

                                                                                                                                                                readonly managedGeometries: { [key: number]: Geometry };
                                                                                                                                                                • Cache for all geometries by id, used in case renderer gets destroyed or for profiling.

                                                                                                                                                                method activateVao

                                                                                                                                                                protected activateVao: (geometry: Geometry, program: Program) => void;
                                                                                                                                                                • Activate vertex array object.

                                                                                                                                                                  Parameter geometry

                                                                                                                                                                  Geometry instance.

                                                                                                                                                                  Parameter program

                                                                                                                                                                  Shader program instance.

                                                                                                                                                                method bind

                                                                                                                                                                bind: (geometry?: Geometry, shader?: Shader) => void;
                                                                                                                                                                • Binds geometry so that is can be drawn. Creating a Vao if required

                                                                                                                                                                  Parameter geometry

                                                                                                                                                                  Instance of geometry to bind.

                                                                                                                                                                  Parameter shader

                                                                                                                                                                  Instance of shader to use vao for.

                                                                                                                                                                method checkCompatibility

                                                                                                                                                                protected checkCompatibility: (geometry: Geometry, program: Program) => void;
                                                                                                                                                                • Check compatibility between a geometry and a program

                                                                                                                                                                  Parameter geometry

                                                                                                                                                                  Geometry instance.

                                                                                                                                                                  Parameter program

                                                                                                                                                                  Program instance.

                                                                                                                                                                method contextChange

                                                                                                                                                                protected contextChange: () => void;
                                                                                                                                                                • Sets up the renderer context and necessary buffers.

                                                                                                                                                                method destroy

                                                                                                                                                                destroy: () => void;

                                                                                                                                                                  method disposeAll

                                                                                                                                                                  disposeAll: (contextLost?: boolean) => void;
                                                                                                                                                                  • Dispose all WebGL resources of all managed geometries.

                                                                                                                                                                    Parameter contextLost

                                                                                                                                                                    If context was lost, we suppress gl.delete calls

                                                                                                                                                                  method disposeGeometry

                                                                                                                                                                  disposeGeometry: (geometry: Geometry, contextLost?: boolean) => void;
                                                                                                                                                                  • Disposes geometry.

                                                                                                                                                                    Parameter geometry

                                                                                                                                                                    Geometry with buffers. Only VAO will be disposed

                                                                                                                                                                    Parameter contextLost

                                                                                                                                                                    If context was lost, we suppress deleteVertexArray

                                                                                                                                                                  method draw

                                                                                                                                                                  draw: (
                                                                                                                                                                  type: DRAW_MODES,
                                                                                                                                                                  size?: number,
                                                                                                                                                                  start?: number,
                                                                                                                                                                  instanceCount?: number
                                                                                                                                                                  ) => this;
                                                                                                                                                                  • Draws the currently bound geometry.

                                                                                                                                                                    Parameter type

                                                                                                                                                                    The type primitive to render.

                                                                                                                                                                    Parameter size

                                                                                                                                                                    The number of elements to be rendered. If not specified, all vertices after the starting vertex will be drawn.

                                                                                                                                                                    Parameter start

                                                                                                                                                                    The starting vertex in the geometry to start drawing from. If not specified, drawing will start from the first vertex.

                                                                                                                                                                    Parameter instanceCount

                                                                                                                                                                    The number of instances of the set of elements to execute. If not specified, all instances will be drawn.

                                                                                                                                                                  method getSignature

                                                                                                                                                                  protected getSignature: (geometry: Geometry, program: Program) => string;
                                                                                                                                                                  • Takes a geometry and program and generates a unique signature for them.

                                                                                                                                                                    Parameter geometry

                                                                                                                                                                    To get signature from.

                                                                                                                                                                    Parameter program

                                                                                                                                                                    To test geometry against.

                                                                                                                                                                    Returns

                                                                                                                                                                    - Unique signature of the geometry and program

                                                                                                                                                                  method initGeometryVao

                                                                                                                                                                  protected initGeometryVao: (
                                                                                                                                                                  geometry: Geometry,
                                                                                                                                                                  shader: Shader,
                                                                                                                                                                  incRefCount?: boolean
                                                                                                                                                                  ) => WebGLVertexArrayObject;
                                                                                                                                                                  • Creates or gets Vao with the same structure as the geometry and stores it on the geometry. If vao is created, it is bound automatically. We use a shader to infer what and how to set up the attribute locations.

                                                                                                                                                                    Parameter geometry

                                                                                                                                                                    Instance of geometry to to generate Vao for.

                                                                                                                                                                    Parameter shader

                                                                                                                                                                    Instance of the shader.

                                                                                                                                                                    Parameter incRefCount

                                                                                                                                                                    Increment refCount of all geometry buffers.

                                                                                                                                                                  method reset

                                                                                                                                                                  reset: () => void;
                                                                                                                                                                  • Reset and unbind any active VAO and geometry.

                                                                                                                                                                  method unbind

                                                                                                                                                                  protected unbind: () => void;
                                                                                                                                                                  • Unbind/reset everything.

                                                                                                                                                                  method updateBuffers

                                                                                                                                                                  updateBuffers: () => void;
                                                                                                                                                                  • Update buffers of the currently bound geometry.

                                                                                                                                                                  class GLFramebuffer

                                                                                                                                                                  class GLFramebuffer {}
                                                                                                                                                                  • Internal framebuffer for WebGL context. PIXI

                                                                                                                                                                  constructor

                                                                                                                                                                  constructor(framebuffer: WebGLTexture);

                                                                                                                                                                    property blitFramebuffer

                                                                                                                                                                    blitFramebuffer: Framebuffer;
                                                                                                                                                                    • In case we use MSAA, this is actual framebuffer that has colorTextures[0] The contents of that framebuffer are read when we use that renderTexture in sprites

                                                                                                                                                                    property dirtyFormat

                                                                                                                                                                    dirtyFormat: number;
                                                                                                                                                                    • Latest known version of framebuffer format.

                                                                                                                                                                    property dirtyId

                                                                                                                                                                    dirtyId: number;
                                                                                                                                                                    • Latest known version of framebuffer.

                                                                                                                                                                    property dirtySize

                                                                                                                                                                    dirtySize: number;
                                                                                                                                                                    • Latest known version of framebuffer size.

                                                                                                                                                                    property framebuffer

                                                                                                                                                                    framebuffer: WebGLFramebuffer;
                                                                                                                                                                    • The WebGL framebuffer.

                                                                                                                                                                    property mipLevel

                                                                                                                                                                    mipLevel: number;
                                                                                                                                                                    • Store the current mipmap of the textures the framebuffer will write too.

                                                                                                                                                                    property msaaBuffer

                                                                                                                                                                    msaaBuffer: WebGLRenderbuffer;
                                                                                                                                                                    • In case MSAA, we use this Renderbuffer instead of colorTextures[0] when we write info.

                                                                                                                                                                    property multisample

                                                                                                                                                                    multisample: MSAA_QUALITY;
                                                                                                                                                                    • Detected AA samples number.

                                                                                                                                                                    property stencil

                                                                                                                                                                    stencil: WebGLRenderbuffer;
                                                                                                                                                                    • The renderbuffer for depth and/or stencil (DEPTH24_STENCIL8, DEPTH_COMPONENT24, or STENCIL_INDEX8)

                                                                                                                                                                    class GLProgram

                                                                                                                                                                    class GLProgram {}
                                                                                                                                                                    • Helper class to create a WebGL Program PIXI

                                                                                                                                                                    constructor

                                                                                                                                                                    constructor(
                                                                                                                                                                    program: WebGLProgram,
                                                                                                                                                                    uniformData: { [key: string]: IGLUniformData }
                                                                                                                                                                    );
                                                                                                                                                                    • Makes a new Pixi program.

                                                                                                                                                                      Parameter program

                                                                                                                                                                      webgl program

                                                                                                                                                                      Parameter uniformData

                                                                                                                                                                      uniforms

                                                                                                                                                                    property program

                                                                                                                                                                    program: WebGLProgram;
                                                                                                                                                                    • The shader program.

                                                                                                                                                                    property uniformBufferBindings

                                                                                                                                                                    uniformBufferBindings: Dict<any>;
                                                                                                                                                                    • A hash that stores where UBOs are bound to on the program.

                                                                                                                                                                    property uniformData

                                                                                                                                                                    uniformData: Dict<any>;
                                                                                                                                                                    • Holds the uniform data which contains uniform locations and current uniform values used for caching and preventing unneeded GPU commands.

                                                                                                                                                                    property uniformDirtyGroups

                                                                                                                                                                    uniformDirtyGroups: Dict<any>;
                                                                                                                                                                    • A place where dirty ticks are stored for groups If a tick here does not match with the Higher level Programs tick, it means we should re upload the data.

                                                                                                                                                                    property uniformGroups

                                                                                                                                                                    uniformGroups: Dict<any>;
                                                                                                                                                                    • UniformGroups holds the various upload functions for the shader. Each uniform group and program have a unique upload function generated.

                                                                                                                                                                    property uniformSync

                                                                                                                                                                    uniformSync: Dict<any>;
                                                                                                                                                                    • A hash for lazily-generated uniform uploading functions.

                                                                                                                                                                    method destroy

                                                                                                                                                                    destroy: () => void;
                                                                                                                                                                    • Destroys this program.

                                                                                                                                                                    class GLTexture

                                                                                                                                                                    class GLTexture {}
                                                                                                                                                                    • Internal texture for WebGL context. PIXI

                                                                                                                                                                    constructor

                                                                                                                                                                    constructor(texture: WebGLTexture);

                                                                                                                                                                      property dirtyId

                                                                                                                                                                      dirtyId: number;
                                                                                                                                                                      • Texture contents dirty flag.

                                                                                                                                                                      property dirtyStyleId

                                                                                                                                                                      dirtyStyleId: number;
                                                                                                                                                                      • Texture style dirty flag.

                                                                                                                                                                      property height

                                                                                                                                                                      height: number;
                                                                                                                                                                      • Height of texture that was used in texImage2D.

                                                                                                                                                                      property internalFormat

                                                                                                                                                                      internalFormat: number;
                                                                                                                                                                      • Type copied from baseTexture.

                                                                                                                                                                      property mipmap

                                                                                                                                                                      mipmap: boolean;
                                                                                                                                                                      • Whether mip levels has to be generated.

                                                                                                                                                                      property samplerType

                                                                                                                                                                      samplerType: number;

                                                                                                                                                                      property texture

                                                                                                                                                                      texture: WebGLTexture;
                                                                                                                                                                      • The WebGL texture.

                                                                                                                                                                      property type

                                                                                                                                                                      type: number;
                                                                                                                                                                      • Type copied from baseTexture.

                                                                                                                                                                      property width

                                                                                                                                                                      width: number;
                                                                                                                                                                      • Width of texture that was used in texImage2D.

                                                                                                                                                                      property wrapMode

                                                                                                                                                                      wrapMode: number;
                                                                                                                                                                      • WrapMode copied from baseTexture.

                                                                                                                                                                      class IGLUniformData

                                                                                                                                                                      class IGLUniformData {}

                                                                                                                                                                      property location

                                                                                                                                                                      location: WebGLUniformLocation;

                                                                                                                                                                        property value

                                                                                                                                                                        value: number | boolean | Float32Array | Uint32Array | Int32Array | boolean[];

                                                                                                                                                                          class ImageBitmapResource

                                                                                                                                                                          class ImageBitmapResource extends BaseImageResource {}
                                                                                                                                                                          • Resource type for ImageBitmap. PIXI

                                                                                                                                                                          constructor

                                                                                                                                                                          constructor(source: string | ImageBitmap, options?: IImageBitmapResourceOptions);
                                                                                                                                                                          • Parameter source

                                                                                                                                                                            ImageBitmap or URL to use.

                                                                                                                                                                            Parameter options

                                                                                                                                                                            Options to use.

                                                                                                                                                                          property alphaMode

                                                                                                                                                                          alphaMode: any;
                                                                                                                                                                          • Controls texture alphaMode field Copies from options Default is null, copies option from baseTexture

                                                                                                                                                                            Modifiers

                                                                                                                                                                            • @readonly

                                                                                                                                                                          property crossOrigin

                                                                                                                                                                          crossOrigin: boolean;
                                                                                                                                                                          • Load image using cross origin. false

                                                                                                                                                                          property url

                                                                                                                                                                          url: string;
                                                                                                                                                                          • URL of the image source.

                                                                                                                                                                          method dispose

                                                                                                                                                                          dispose: () => void;
                                                                                                                                                                          • Destroys this resource.

                                                                                                                                                                          method load

                                                                                                                                                                          load: () => Promise<this>;

                                                                                                                                                                            method test

                                                                                                                                                                            static test: (source: unknown) => source is string | ImageBitmap;
                                                                                                                                                                            • Used to auto-detect the type of resource.

                                                                                                                                                                              Parameter source

                                                                                                                                                                              The source object

                                                                                                                                                                              Returns

                                                                                                                                                                              {boolean} true if current environment support ImageBitmap, and source is string or ImageBitmap

                                                                                                                                                                            method upload

                                                                                                                                                                            upload: (
                                                                                                                                                                            renderer: Renderer,
                                                                                                                                                                            baseTexture: BaseTexture,
                                                                                                                                                                            glTexture: GLTexture
                                                                                                                                                                            ) => boolean;
                                                                                                                                                                            • Upload the image bitmap resource to GPU.

                                                                                                                                                                              Parameter renderer

                                                                                                                                                                              Renderer to upload to

                                                                                                                                                                              Parameter baseTexture

                                                                                                                                                                              BaseTexture for this resource

                                                                                                                                                                              Parameter glTexture

                                                                                                                                                                              GLTexture to use

                                                                                                                                                                              Returns

                                                                                                                                                                              {boolean} true is success

                                                                                                                                                                            class ImageResource

                                                                                                                                                                            class ImageResource extends BaseImageResource {}
                                                                                                                                                                            • Resource type for HTMLImageElement. PIXI

                                                                                                                                                                            constructor

                                                                                                                                                                            constructor(source: string | HTMLImageElement, options?: IImageResourceOptions);
                                                                                                                                                                            • Parameter source

                                                                                                                                                                              image source or URL

                                                                                                                                                                              Parameter options

                                                                                                                                                                              Parameter

                                                                                                                                                                              {boolean} [options.autoLoad=true] - start loading process

                                                                                                                                                                              Parameter

                                                                                                                                                                              {boolean} [options.createBitmap=PIXI.settings.CREATE_IMAGE_BITMAP] - whether its required to create a bitmap before upload

                                                                                                                                                                              Parameter

                                                                                                                                                                              {boolean} [options.crossorigin=true] - Load image using cross origin

                                                                                                                                                                              Parameter

                                                                                                                                                                              {PIXI.ALPHA_MODES} [options.alphaMode=PIXI.ALPHA_MODES.UNPACK] - Premultiply image alpha in bitmap

                                                                                                                                                                            property alphaMode

                                                                                                                                                                            alphaMode: ALPHA_MODES;
                                                                                                                                                                            • Controls texture alphaMode field Copies from options Default is null, copies option from baseTexture

                                                                                                                                                                              Modifiers

                                                                                                                                                                              • @readonly

                                                                                                                                                                            property bitmap

                                                                                                                                                                            bitmap: ImageBitmap;

                                                                                                                                                                            property createBitmap

                                                                                                                                                                            createBitmap: boolean;
                                                                                                                                                                            • If capable, convert the image using createImageBitmap API. PIXI.settings.CREATE_IMAGE_BITMAP

                                                                                                                                                                            property preserveBitmap

                                                                                                                                                                            preserveBitmap: boolean;
                                                                                                                                                                            • If the image should be disposed after upload false

                                                                                                                                                                            property url

                                                                                                                                                                            url: string;
                                                                                                                                                                            • URL of the image source

                                                                                                                                                                            method dispose

                                                                                                                                                                            dispose: () => void;
                                                                                                                                                                            • Destroys this resource.

                                                                                                                                                                            method load

                                                                                                                                                                            load: (createBitmap?: boolean) => Promise<this>;
                                                                                                                                                                            • Returns a promise when image will be loaded and processed.

                                                                                                                                                                              Parameter createBitmap

                                                                                                                                                                              whether process image into bitmap

                                                                                                                                                                            method process

                                                                                                                                                                            process: () => Promise<this>;
                                                                                                                                                                            • Called when we need to convert image into BitmapImage. Can be called multiple times, real promise is cached inside.

                                                                                                                                                                              Returns

                                                                                                                                                                              - Cached promise to fill that bitmap

                                                                                                                                                                            method test

                                                                                                                                                                            static test: (source: unknown) => source is string | HTMLImageElement;
                                                                                                                                                                            • Used to auto-detect the type of resource.

                                                                                                                                                                              Parameter source

                                                                                                                                                                              The source object

                                                                                                                                                                              Returns

                                                                                                                                                                              {boolean} true if current environment support HTMLImageElement, and source is string or HTMLImageElement

                                                                                                                                                                            method upload

                                                                                                                                                                            upload: (
                                                                                                                                                                            renderer: Renderer,
                                                                                                                                                                            baseTexture: BaseTexture,
                                                                                                                                                                            glTexture: GLTexture
                                                                                                                                                                            ) => boolean;
                                                                                                                                                                            • Upload the image resource to GPU.

                                                                                                                                                                              Parameter renderer

                                                                                                                                                                              Renderer to upload to

                                                                                                                                                                              Parameter baseTexture

                                                                                                                                                                              BaseTexture for this resource

                                                                                                                                                                              Parameter glTexture

                                                                                                                                                                              GLTexture to use

                                                                                                                                                                              Returns

                                                                                                                                                                              {boolean} true is success

                                                                                                                                                                            class MaskData

                                                                                                                                                                            class MaskData {}
                                                                                                                                                                            • Component for masked elements.

                                                                                                                                                                              Holds mask mode and temporary data about current mask. PIXI

                                                                                                                                                                            constructor

                                                                                                                                                                            constructor(maskObject?: IMaskTarget);
                                                                                                                                                                            • Create MaskData

                                                                                                                                                                              Parameter maskObject

                                                                                                                                                                              object that describes the mask

                                                                                                                                                                            property autoDetect

                                                                                                                                                                            autoDetect: boolean;
                                                                                                                                                                            • Whether we know the mask type beforehand true

                                                                                                                                                                            property colorMask

                                                                                                                                                                            colorMask: number;
                                                                                                                                                                            • Color mask.

                                                                                                                                                                              See Also

                                                                                                                                                                              • PIXI.COLOR_MASK_BITS

                                                                                                                                                                            property enabled

                                                                                                                                                                            enabled: boolean;
                                                                                                                                                                            • If enabled is true the mask is applied, if false it will not.

                                                                                                                                                                            property filter

                                                                                                                                                                            filter: ISpriteMaskFilter;
                                                                                                                                                                            • The sprite mask filter. If set to null, the default sprite mask filter is used. null

                                                                                                                                                                            property isMaskData

                                                                                                                                                                            isMaskData: boolean;

                                                                                                                                                                            property maskObject

                                                                                                                                                                            maskObject: IMaskTarget;
                                                                                                                                                                            • Which element we use to mask {PIXI.DisplayObject}

                                                                                                                                                                            property multisample

                                                                                                                                                                            multisample: any;
                                                                                                                                                                            • Number of samples of the sprite mask filter. If set to null, the sample count of the current render target is used. PIXI.Filter.defaultMultisample

                                                                                                                                                                            property pooled

                                                                                                                                                                            pooled: boolean;
                                                                                                                                                                            • Whether it belongs to MaskSystem pool

                                                                                                                                                                            property resolution

                                                                                                                                                                            resolution: number;
                                                                                                                                                                            • Resolution of the sprite mask filter. If set to null or 0, the resolution of the current render target is used. null

                                                                                                                                                                            property type

                                                                                                                                                                            type: MASK_TYPES;
                                                                                                                                                                            • Mask type

                                                                                                                                                                            method copyCountersOrReset

                                                                                                                                                                            copyCountersOrReset: (maskAbove?: MaskData) => void;
                                                                                                                                                                            • Copies counters from maskData above, called from pushMask().

                                                                                                                                                                              Parameter maskAbove

                                                                                                                                                                            method reset

                                                                                                                                                                            reset: () => void;
                                                                                                                                                                            • Resets the mask data after popMask().

                                                                                                                                                                            class MaskSystem

                                                                                                                                                                            class MaskSystem implements ISystem {}
                                                                                                                                                                            • System plugin to the renderer to manage masks.

                                                                                                                                                                              There are three built-in types of masking: **Scissor Masking**: Scissor masking discards pixels that are outside of a rectangle called the scissor box. It is the most performant as the scissor test is inexpensive. However, it can only be used when the mask is rectangular. **Stencil Masking**: Stencil masking discards pixels that don't overlap with the pixels rendered into the stencil buffer. It is the next fastest option as it does not require rendering into a separate framebuffer. However, it does cause the mask to be rendered **twice** for each masking operation; hence, minimize the rendering cost of your masks. **Sprite Mask Filtering**: Sprite mask filtering discards pixels based on the red channel of the sprite-mask's texture. (Generally, the masking texture is grayscale). Using advanced techniques, you might be able to embed this type of masking in a custom shader - and hence, bypassing the masking system fully for performance wins.

                                                                                                                                                                              The best type of masking is auto-detected when you push one. To use scissor masking, you must pass in a Graphics object with just a rectangle drawn.

                                                                                                                                                                              ## Mask Stacks

                                                                                                                                                                              In the scene graph, masks can be applied recursively, i.e. a mask can be applied during a masking operation. The mask stack stores the currently applied masks in order. Each PIXI.BaseRenderTexture holds its own mask stack, i.e. when you switch render-textures, the old masks only applied when you switch back to rendering to the old render-target. PIXI

                                                                                                                                                                            constructor

                                                                                                                                                                            constructor(renderer: Renderer);
                                                                                                                                                                            • Parameter renderer

                                                                                                                                                                              The renderer this System works for.

                                                                                                                                                                            property alphaMaskIndex

                                                                                                                                                                            protected alphaMaskIndex: number;
                                                                                                                                                                            • Current index of alpha mask pool. 0

                                                                                                                                                                              Modifiers

                                                                                                                                                                              • @readonly

                                                                                                                                                                            property alphaMaskPool

                                                                                                                                                                            protected readonly alphaMaskPool: SpriteMaskFilter[][];
                                                                                                                                                                            • Pool of used sprite mask filters.

                                                                                                                                                                            property enableScissor

                                                                                                                                                                            enableScissor: boolean;
                                                                                                                                                                            • Flag to enable scissor masking. true

                                                                                                                                                                            property extension

                                                                                                                                                                            static extension: ExtensionMetadata;

                                                                                                                                                                            method destroy

                                                                                                                                                                            destroy: () => void;

                                                                                                                                                                              method detect

                                                                                                                                                                              detect: (maskData: MaskData) => void;
                                                                                                                                                                              • Sets type of MaskData based on its maskObject.

                                                                                                                                                                                Parameter maskData

                                                                                                                                                                              method pop

                                                                                                                                                                              pop: (target: IMaskTarget) => void;
                                                                                                                                                                              • Removes the last mask from the mask stack and doesn't return it.

                                                                                                                                                                                NOTE: The batch renderer should be flushed beforehand to render the masked contents before the mask is removed.

                                                                                                                                                                                Parameter target

                                                                                                                                                                                Display Object to pop the mask from

                                                                                                                                                                              method popColorMask

                                                                                                                                                                              popColorMask: (maskData: MaskData) => void;
                                                                                                                                                                              • Pops the color mask.

                                                                                                                                                                                Parameter maskData

                                                                                                                                                                                The mask data

                                                                                                                                                                              method popSpriteMask

                                                                                                                                                                              popSpriteMask: (maskData: MaskData) => void;
                                                                                                                                                                              • Removes the last filter from the filter stack and doesn't return it.

                                                                                                                                                                                Parameter maskData

                                                                                                                                                                                Sprite to be used as the mask.

                                                                                                                                                                              method push

                                                                                                                                                                              push: (target: IMaskTarget, maskDataOrTarget: MaskData | IMaskTarget) => void;
                                                                                                                                                                              • Enables the mask and appends it to the current mask stack.

                                                                                                                                                                                NOTE: The batch renderer should be flushed beforehand to prevent pending renders from being masked.

                                                                                                                                                                                Parameter target

                                                                                                                                                                                Display Object to push the mask to

                                                                                                                                                                                Parameter maskDataOrTarget

                                                                                                                                                                                The masking data.

                                                                                                                                                                              method pushColorMask

                                                                                                                                                                              pushColorMask: (maskData: MaskData) => void;
                                                                                                                                                                              • Pushes the color mask.

                                                                                                                                                                                Parameter maskData

                                                                                                                                                                                The mask data

                                                                                                                                                                              method pushSpriteMask

                                                                                                                                                                              pushSpriteMask: (maskData: MaskData) => void;
                                                                                                                                                                              • Applies the Mask and adds it to the current filter stack.

                                                                                                                                                                                Parameter maskData

                                                                                                                                                                                Sprite to be used as the mask.

                                                                                                                                                                              method setMaskStack

                                                                                                                                                                              setMaskStack: (maskStack: Array<MaskData>) => void;
                                                                                                                                                                              • Changes the mask stack that is used by this System.

                                                                                                                                                                                Parameter maskStack

                                                                                                                                                                                The mask stack

                                                                                                                                                                              class MultisampleSystem

                                                                                                                                                                              class MultisampleSystem implements ISystem {}
                                                                                                                                                                              • System that manages the multisample property on the WebGL renderer PIXI

                                                                                                                                                                              constructor

                                                                                                                                                                              constructor(renderer: Renderer);

                                                                                                                                                                                property extension

                                                                                                                                                                                static extension: ExtensionMetadata;

                                                                                                                                                                                property multisample

                                                                                                                                                                                multisample: MSAA_QUALITY;
                                                                                                                                                                                • The number of msaa samples of the canvas.

                                                                                                                                                                                  Modifiers

                                                                                                                                                                                  • @readonly

                                                                                                                                                                                method contextChange

                                                                                                                                                                                protected contextChange: (gl: IRenderingContext) => void;

                                                                                                                                                                                  method destroy

                                                                                                                                                                                  destroy: () => void;

                                                                                                                                                                                    class ObjectRenderer

                                                                                                                                                                                    class ObjectRenderer implements ISystem {}
                                                                                                                                                                                    • Base for a common object renderer that can be used as a system renderer plugin. PIXI

                                                                                                                                                                                    constructor

                                                                                                                                                                                    constructor(renderer: Renderer);
                                                                                                                                                                                    • Parameter renderer

                                                                                                                                                                                      The renderer this manager works for.

                                                                                                                                                                                    property renderer

                                                                                                                                                                                    protected renderer: Renderer;
                                                                                                                                                                                    • The renderer this manager works for.

                                                                                                                                                                                    method destroy

                                                                                                                                                                                    destroy: () => void;
                                                                                                                                                                                    • Generic destruction method that frees all resources. This should be called by subclasses.

                                                                                                                                                                                    method flush

                                                                                                                                                                                    flush: () => void;
                                                                                                                                                                                    • Stub method that should be used to empty the current batch by rendering objects now.

                                                                                                                                                                                    method render

                                                                                                                                                                                    render: (_object: any) => void;
                                                                                                                                                                                    • Keeps the object to render. It doesn't have to be rendered immediately.

                                                                                                                                                                                      Parameter _object

                                                                                                                                                                                      The object to render.

                                                                                                                                                                                    method start

                                                                                                                                                                                    start: () => void;
                                                                                                                                                                                    • Stub method that initializes any state required before rendering starts. It is different from the prerender signal, which occurs every frame, in that it is called whenever an object requests _this_ renderer specifically.

                                                                                                                                                                                    method stop

                                                                                                                                                                                    stop: () => void;
                                                                                                                                                                                    • Stops the renderer. It should free up any state and become dormant.

                                                                                                                                                                                    class ObjectRendererSystem

                                                                                                                                                                                    class ObjectRendererSystem implements ISystem {}
                                                                                                                                                                                    • system that provides a render function that focussing on rendering Pixi Scene Graph objects to either the main view or to a renderTexture. Used for Canvas WebGL contexts PIXI

                                                                                                                                                                                    constructor

                                                                                                                                                                                    constructor(renderer: Renderer);

                                                                                                                                                                                      property extension

                                                                                                                                                                                      static extension: ExtensionMetadata;

                                                                                                                                                                                      property lastObjectRendered

                                                                                                                                                                                      lastObjectRendered: IRenderableObject;
                                                                                                                                                                                      • the last object rendered by the renderer. Useful for other plugins like interaction managers

                                                                                                                                                                                        Modifiers

                                                                                                                                                                                        • @readonly

                                                                                                                                                                                      property renderer

                                                                                                                                                                                      renderer: Renderer;

                                                                                                                                                                                        property renderingToScreen

                                                                                                                                                                                        renderingToScreen: boolean;
                                                                                                                                                                                        • Flag if we are rendering to the screen vs renderTexture

                                                                                                                                                                                          true

                                                                                                                                                                                          Modifiers

                                                                                                                                                                                          • @readonly

                                                                                                                                                                                        method destroy

                                                                                                                                                                                        destroy: () => void;

                                                                                                                                                                                          method render

                                                                                                                                                                                          render: (
                                                                                                                                                                                          displayObject: IRenderableObject,
                                                                                                                                                                                          options?: IRendererRenderOptions
                                                                                                                                                                                          ) => void;
                                                                                                                                                                                          • Renders the object to its WebGL view.

                                                                                                                                                                                            Parameter displayObject

                                                                                                                                                                                            The object to be rendered.

                                                                                                                                                                                            Parameter options

                                                                                                                                                                                            the options to be passed to the renderer

                                                                                                                                                                                          class PluginSystem

                                                                                                                                                                                          class PluginSystem implements ISystem {}
                                                                                                                                                                                          • Manages the functionality that allows users to extend pixi functionality via additional plugins. PIXI

                                                                                                                                                                                          constructor

                                                                                                                                                                                          constructor(renderer: IRenderer<ICanvas>);

                                                                                                                                                                                            property extension

                                                                                                                                                                                            static extension: ExtensionMetadata;

                                                                                                                                                                                            property plugins

                                                                                                                                                                                            readonly plugins: IRendererPlugins;
                                                                                                                                                                                            • Collection of plugins.

                                                                                                                                                                                              {object}

                                                                                                                                                                                              Modifiers

                                                                                                                                                                                              • @readonly

                                                                                                                                                                                            property rendererPlugins

                                                                                                                                                                                            rendererPlugins: IRendererPlugins;

                                                                                                                                                                                            method destroy

                                                                                                                                                                                            destroy: () => void;

                                                                                                                                                                                              method init

                                                                                                                                                                                              init: () => void;
                                                                                                                                                                                              • Initialize the plugins.

                                                                                                                                                                                              class Program

                                                                                                                                                                                              class Program {}
                                                                                                                                                                                              • Helper class to create a shader program. PIXI

                                                                                                                                                                                              constructor

                                                                                                                                                                                              constructor(
                                                                                                                                                                                              vertexSrc?: string,
                                                                                                                                                                                              fragmentSrc?: string,
                                                                                                                                                                                              name?: string,
                                                                                                                                                                                              extra?: IProgramExtraData
                                                                                                                                                                                              );
                                                                                                                                                                                              • Parameter vertexSrc

                                                                                                                                                                                                The source of the vertex shader.

                                                                                                                                                                                                Parameter fragmentSrc

                                                                                                                                                                                                The source of the fragment shader.

                                                                                                                                                                                                Parameter name

                                                                                                                                                                                                Name for shader

                                                                                                                                                                                                Parameter extra

                                                                                                                                                                                                Extra data for shader

                                                                                                                                                                                              property attributeData

                                                                                                                                                                                              attributeData: { [key: string]: IAttributeData };
                                                                                                                                                                                              • Assigned when a program is first bound to the shader system.

                                                                                                                                                                                              property defaultFragmentPrecision

                                                                                                                                                                                              static defaultFragmentPrecision: PRECISION;
                                                                                                                                                                                              • Default specify float precision in fragment shader. iOS is best set at highp due to https://github.com/pixijs/pixijs/issues/3742 {PIXI.PRECISION} PIXI.PRECISION.MEDIUM

                                                                                                                                                                                              property defaultFragmentSrc

                                                                                                                                                                                              static readonly defaultFragmentSrc: string;
                                                                                                                                                                                              • The default fragment shader source.

                                                                                                                                                                                                Modifiers

                                                                                                                                                                                                • @readonly

                                                                                                                                                                                              property defaultVertexPrecision

                                                                                                                                                                                              static defaultVertexPrecision: PRECISION;
                                                                                                                                                                                              • Default specify float precision in vertex shader. {PIXI.PRECISION} PIXI.PRECISION.HIGH

                                                                                                                                                                                              property defaultVertexSrc

                                                                                                                                                                                              static readonly defaultVertexSrc: string;
                                                                                                                                                                                              • The default vertex shader source.

                                                                                                                                                                                                Modifiers

                                                                                                                                                                                                • @readonly

                                                                                                                                                                                              property extra

                                                                                                                                                                                              extra: IProgramExtraData;

                                                                                                                                                                                                property fragmentSrc

                                                                                                                                                                                                fragmentSrc: string;
                                                                                                                                                                                                • Source code for the fragment shader.

                                                                                                                                                                                                property glPrograms

                                                                                                                                                                                                glPrograms: { [key: number]: GLProgram };

                                                                                                                                                                                                  property id

                                                                                                                                                                                                  id: number;

                                                                                                                                                                                                    property nameCache

                                                                                                                                                                                                    nameCache: any;

                                                                                                                                                                                                      property syncUniforms

                                                                                                                                                                                                      syncUniforms: any;

                                                                                                                                                                                                        property uniformData

                                                                                                                                                                                                        uniformData: { [key: string]: IUniformData };
                                                                                                                                                                                                        • Assigned when a program is first bound to the shader system.

                                                                                                                                                                                                        property vertexSrc

                                                                                                                                                                                                        vertexSrc: string;
                                                                                                                                                                                                        • Source code for the vertex shader.

                                                                                                                                                                                                        method from

                                                                                                                                                                                                        static from: (
                                                                                                                                                                                                        vertexSrc?: string,
                                                                                                                                                                                                        fragmentSrc?: string,
                                                                                                                                                                                                        name?: string
                                                                                                                                                                                                        ) => Program;
                                                                                                                                                                                                        • A short hand function to create a program based of a vertex and fragment shader.

                                                                                                                                                                                                          This method will also check to see if there is a cached program.

                                                                                                                                                                                                          Parameter vertexSrc

                                                                                                                                                                                                          The source of the vertex shader.

                                                                                                                                                                                                          Parameter fragmentSrc

                                                                                                                                                                                                          The source of the fragment shader.

                                                                                                                                                                                                          Parameter name

                                                                                                                                                                                                          Name for shader

                                                                                                                                                                                                          Returns

                                                                                                                                                                                                          A shiny new PixiJS shader program!

                                                                                                                                                                                                        class ProjectionSystem

                                                                                                                                                                                                        class ProjectionSystem implements ISystem {}
                                                                                                                                                                                                        • System plugin to the renderer to manage the projection matrix.

                                                                                                                                                                                                          The projectionMatrix is a global uniform provided to all shaders. It is used to transform points in world space to normalized device coordinates. PIXI

                                                                                                                                                                                                        constructor

                                                                                                                                                                                                        constructor(renderer: Renderer);
                                                                                                                                                                                                        • Parameter renderer

                                                                                                                                                                                                          The renderer this System works for.

                                                                                                                                                                                                        property defaultFrame

                                                                                                                                                                                                        defaultFrame: Rectangle;
                                                                                                                                                                                                        • Default destination frame

                                                                                                                                                                                                          This is not used internally. It is not advised to use this feature specifically unless you know what you're doing. The update method will default to this frame if you do not pass the destination frame.

                                                                                                                                                                                                          Modifiers

                                                                                                                                                                                                          • @readonly

                                                                                                                                                                                                        property destinationFrame

                                                                                                                                                                                                        destinationFrame: Rectangle;
                                                                                                                                                                                                        • The destination frame used to calculate the current projection matrix.

                                                                                                                                                                                                          The destination frame is the rectangle in the render-target into which contents are rendered. If rendering to the screen, the origin is on the top-left. If rendering to a framebuffer, the origin is on the bottom-left. This "flipping" phenomenon is because of WebGL convention for (shader) texture coordinates, where the bottom-left corner is (0,0). It allows display-objects to map their (0,0) position in local-space (top-left) to (0,0) in texture space (bottom-left). In other words, a sprite's top-left corner actually renders the texture's bottom-left corner. You will also notice this when using a tool like SpectorJS to view your textures at runtime.

                                                                                                                                                                                                          The destination frame's dimensions (width,height) should be equal to the source frame. This is because, otherwise, the contents will be scaled to fill the destination frame. Similarly, the destination frame's (x,y) coordinates are (0,0) unless you know what you're doing.

                                                                                                                                                                                                          Modifiers

                                                                                                                                                                                                          • @readonly

                                                                                                                                                                                                        property extension

                                                                                                                                                                                                        static extension: ExtensionMetadata;

                                                                                                                                                                                                        property projectionMatrix

                                                                                                                                                                                                        projectionMatrix: Matrix;
                                                                                                                                                                                                        • Projection matrix

                                                                                                                                                                                                          This matrix can be used to transform points from world space to normalized device coordinates, and is calculated from the sourceFrame → destinationFrame mapping provided.

                                                                                                                                                                                                          The renderer's globalUniforms keeps a reference to this, and so it is available for all shaders to use as a uniform.

                                                                                                                                                                                                          Modifiers

                                                                                                                                                                                                          • @readonly

                                                                                                                                                                                                        property sourceFrame

                                                                                                                                                                                                        sourceFrame: Rectangle;
                                                                                                                                                                                                        • The source frame used to calculate the current projection matrix.

                                                                                                                                                                                                          The source frame is the rectangle in world space containing the contents to be rendered.

                                                                                                                                                                                                          Modifiers

                                                                                                                                                                                                          • @readonly

                                                                                                                                                                                                        property transform

                                                                                                                                                                                                        transform: Matrix;
                                                                                                                                                                                                        • A transform to be appended to the projection matrix.

                                                                                                                                                                                                          This can be used to transform points in world-space one last time before they are outputted by the shader. You can use to rotate the whole scene, for example. Remember to clear it once you've rendered everything. {PIXI.Matrix}

                                                                                                                                                                                                        method calculateProjection

                                                                                                                                                                                                        calculateProjection: (
                                                                                                                                                                                                        _destinationFrame: Rectangle,
                                                                                                                                                                                                        sourceFrame: Rectangle,
                                                                                                                                                                                                        _resolution: number,
                                                                                                                                                                                                        root: boolean
                                                                                                                                                                                                        ) => void;
                                                                                                                                                                                                        • Calculates the projectionMatrix to map points inside sourceFrame to inside destinationFrame.

                                                                                                                                                                                                          Parameter _destinationFrame

                                                                                                                                                                                                          The destination frame in the render-target.

                                                                                                                                                                                                          Parameter sourceFrame

                                                                                                                                                                                                          The source frame in world space.

                                                                                                                                                                                                          Parameter _resolution

                                                                                                                                                                                                          The render-target's resolution, i.e. ratio of CSS to physical pixels.

                                                                                                                                                                                                          Parameter root

                                                                                                                                                                                                          Whether rendering into the screen. Otherwise, if rendering to a framebuffer, the projection is y-flipped.

                                                                                                                                                                                                        method destroy

                                                                                                                                                                                                        destroy: () => void;

                                                                                                                                                                                                          method setTransform

                                                                                                                                                                                                          setTransform: (_matrix: Matrix) => void;
                                                                                                                                                                                                          • Sets the transform of the active render target to the given matrix.

                                                                                                                                                                                                            Parameter _matrix

                                                                                                                                                                                                            The transformation matrix

                                                                                                                                                                                                          method update

                                                                                                                                                                                                          update: (
                                                                                                                                                                                                          destinationFrame: Rectangle,
                                                                                                                                                                                                          sourceFrame: Rectangle,
                                                                                                                                                                                                          resolution: number,
                                                                                                                                                                                                          root: boolean
                                                                                                                                                                                                          ) => void;
                                                                                                                                                                                                          • Updates the projection-matrix based on the sourceFrame → destinationFrame mapping provided.

                                                                                                                                                                                                            NOTE: It is expected you call renderer.framebuffer.setViewport(destinationFrame) after this. This is because the framebuffer viewport converts shader vertex output in normalized device coordinates to window coordinates.

                                                                                                                                                                                                            NOTE-2: PIXI.RenderTextureSystem#bind updates the projection-matrix when you bind a render-texture. It is expected that you dirty the current bindings when calling this manually.

                                                                                                                                                                                                            Parameter destinationFrame

                                                                                                                                                                                                            The rectangle in the render-target to render the contents into. If rendering to the canvas, the origin is on the top-left; if rendering to a render-texture, the origin is on the bottom-left.

                                                                                                                                                                                                            Parameter sourceFrame

                                                                                                                                                                                                            The rectangle in world space that contains the contents being rendered.

                                                                                                                                                                                                            Parameter resolution

                                                                                                                                                                                                            The resolution of the render-target, which is the ratio of world-space (or CSS) pixels to physical pixels.

                                                                                                                                                                                                            Parameter root

                                                                                                                                                                                                            Whether the render-target is the screen. This is required because rendering to textures is y-flipped (i.e. upside down relative to the screen).

                                                                                                                                                                                                          class Quad

                                                                                                                                                                                                          class Quad extends Geometry {}
                                                                                                                                                                                                          • Helper class to create a quad PIXI

                                                                                                                                                                                                          constructor

                                                                                                                                                                                                          constructor();

                                                                                                                                                                                                            class QuadUv

                                                                                                                                                                                                            class QuadUv extends Geometry {}
                                                                                                                                                                                                            • Helper class to create a quad with uvs like in v4 PIXI

                                                                                                                                                                                                            constructor

                                                                                                                                                                                                            constructor();

                                                                                                                                                                                                              property uvBuffer

                                                                                                                                                                                                              uvBuffer: Buffer;

                                                                                                                                                                                                                property uvs

                                                                                                                                                                                                                uvs: Float32Array;
                                                                                                                                                                                                                • The Uvs of the quad.

                                                                                                                                                                                                                property vertexBuffer

                                                                                                                                                                                                                vertexBuffer: Buffer;

                                                                                                                                                                                                                  property vertices

                                                                                                                                                                                                                  vertices: Float32Array;
                                                                                                                                                                                                                  • An array of vertices.

                                                                                                                                                                                                                  method invalidate

                                                                                                                                                                                                                  invalidate: () => this;
                                                                                                                                                                                                                  • Legacy upload method, just marks buffers dirty.

                                                                                                                                                                                                                    Returns

                                                                                                                                                                                                                    - Returns itself.

                                                                                                                                                                                                                  method map

                                                                                                                                                                                                                  map: (targetTextureFrame: Rectangle, destinationFrame: Rectangle) => this;
                                                                                                                                                                                                                  • Maps two Rectangle to the quad.

                                                                                                                                                                                                                    Parameter targetTextureFrame

                                                                                                                                                                                                                    The first rectangle

                                                                                                                                                                                                                    Parameter destinationFrame

                                                                                                                                                                                                                    The second rectangle

                                                                                                                                                                                                                    Returns

                                                                                                                                                                                                                    - Returns itself.

                                                                                                                                                                                                                  class Renderer

                                                                                                                                                                                                                  class Renderer extends SystemManager<Renderer> implements IRenderer {}
                                                                                                                                                                                                                  • The Renderer draws the scene and all its content onto a WebGL enabled canvas.

                                                                                                                                                                                                                    This renderer should be used for browsers that support WebGL.

                                                                                                                                                                                                                    This renderer works by automatically managing WebGLBatches, so no need for Sprite Batches or Sprite Clouds. Don't forget to add the view to your DOM or you will not see anything!

                                                                                                                                                                                                                    Renderer is composed of systems that manage specific tasks. The following systems are added by default whenever you create a renderer:

                                                                                                                                                                                                                    | System | Description | | ------------------------------------ | ----------------------------------------------------------------------------- |

                                                                                                                                                                                                                    | Generic Systems | Systems that manage functionality that all renderer types share | | ------------------------------------ | ----------------------------------------------------------------------------- | | PIXI.ViewSystem | This manages the main view of the renderer usually a Canvas | | PIXI.PluginSystem | This manages plugins for the renderer | | PIXI.BackgroundSystem | This manages the main views background color and alpha | | PIXI.StartupSystem | Boots up a renderer and initiatives all the systems | | PIXI.EventSystem | This manages UI events. |

                                                                                                                                                                                                                    | WebGL Core Systems | Provide an optimised, easy to use API to work with WebGL | | ------------------------------------ | ----------------------------------------------------------------------------- | | PIXI.ContextSystem | This manages the WebGL context and extensions. | | PIXI.FramebufferSystem | This manages framebuffers, which are used for offscreen rendering. | | PIXI.GeometrySystem | This manages geometries & buffers, which are used to draw object meshes. | | PIXI.ShaderSystem | This manages shaders, programs that run on the GPU to calculate 'em pixels. | | PIXI.StateSystem | This manages the WebGL state variables like blend mode, depth testing, etc. | | PIXI.TextureSystem | This manages textures and their resources on the GPU. | | PIXI.TextureGCSystem | This will automatically remove textures from the GPU if they are not used. | | PIXI.MultisampleSystem | This manages the multisample const on the WEbGL Renderer |

                                                                                                                                                                                                                    | PixiJS High-Level Systems | Set of specific systems designed to work with PixiJS objects | | ------------------------------------ | ----------------------------------------------------------------------------- | | PIXI.GenerateTextureSystem | This adds the ability to generate textures from any PIXI.DisplayObject | | PIXI.ProjectionSystem | This manages the projectionMatrix, used by shaders to get NDC coordinates. | | PIXI.RenderTextureSystem | This manages render-textures, which are an abstraction over framebuffers. | | PIXI.MaskSystem | This manages masking operations. | | PIXI.ScissorSystem | This handles scissor masking, and is used internally by PIXI.MaskSystem | | PIXI.StencilSystem | This handles stencil masking, and is used internally by PIXI.MaskSystem | | PIXI.FilterSystem | This manages the filtering pipeline for post-processing effects. | | PIXI.BatchSystem | This manages object renderers that defer rendering until a flush. | | PIXI.Prepare | This manages uploading assets to the GPU. | | PIXI.Extract | This extracts image data from display objects. |

                                                                                                                                                                                                                    The breadth of the API surface provided by the renderer is contained within these systems. PIXI

                                                                                                                                                                                                                  constructor

                                                                                                                                                                                                                  constructor(options?: Partial<IRendererOptions>);

                                                                                                                                                                                                                  property autoDensity

                                                                                                                                                                                                                  readonly autoDensity: boolean;
                                                                                                                                                                                                                  • Whether CSS dimensions of canvas view should be resized to screen dimensions automatically.

                                                                                                                                                                                                                  property background

                                                                                                                                                                                                                  readonly background: BackgroundSystem;
                                                                                                                                                                                                                  • background system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property backgroundAlpha

                                                                                                                                                                                                                  backgroundAlpha: number;
                                                                                                                                                                                                                  • The background color alpha. Setting this to 0 will make the canvas transparent. {number}

                                                                                                                                                                                                                    Deprecated

                                                                                                                                                                                                                    since 7.0.0

                                                                                                                                                                                                                  property backgroundColor

                                                                                                                                                                                                                  backgroundColor: ColorSource;
                                                                                                                                                                                                                  • The background color to fill if not transparent {number}

                                                                                                                                                                                                                    Deprecated

                                                                                                                                                                                                                    since 7.0.0

                                                                                                                                                                                                                  property batch

                                                                                                                                                                                                                  readonly batch: BatchSystem;
                                                                                                                                                                                                                  • Batch system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property buffer

                                                                                                                                                                                                                  readonly buffer: BufferSystem;
                                                                                                                                                                                                                  • Buffer system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property clearBeforeRender

                                                                                                                                                                                                                  readonly clearBeforeRender: boolean;
                                                                                                                                                                                                                  • This sets weather the screen is totally cleared between each frame withthe background color and alpha

                                                                                                                                                                                                                    Deprecated

                                                                                                                                                                                                                    since 7.0.0

                                                                                                                                                                                                                  property context

                                                                                                                                                                                                                  readonly context: ContextSystem;
                                                                                                                                                                                                                  • Context system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property CONTEXT_UID

                                                                                                                                                                                                                  CONTEXT_UID: number;
                                                                                                                                                                                                                  • Unique UID assigned to the renderer's WebGL context.

                                                                                                                                                                                                                  property extension

                                                                                                                                                                                                                  static extension: ExtensionMetadata;

                                                                                                                                                                                                                  property filter

                                                                                                                                                                                                                  readonly filter: FilterSystem;
                                                                                                                                                                                                                  • Filter system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property framebuffer

                                                                                                                                                                                                                  readonly framebuffer: FramebufferSystem;
                                                                                                                                                                                                                  • Framebuffer system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property geometry

                                                                                                                                                                                                                  readonly geometry: GeometrySystem;
                                                                                                                                                                                                                  • Geometry system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property gl

                                                                                                                                                                                                                  gl: IRenderingContext;
                                                                                                                                                                                                                  • WebGL context, set by .

                                                                                                                                                                                                                    {WebGLRenderingContext}

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property globalUniforms

                                                                                                                                                                                                                  globalUniforms: UniformGroup<Dict<any>>;
                                                                                                                                                                                                                  • Global uniforms Add any uniforms you want shared across your shaders. the must be added before the scene is rendered for the first time as we dynamically buildcode to handle all global var per shader

                                                                                                                                                                                                                  property height

                                                                                                                                                                                                                  readonly height: number;
                                                                                                                                                                                                                  • Same as view.height, actual number of pixels in the canvas by vertical. 600

                                                                                                                                                                                                                  property lastObjectRendered

                                                                                                                                                                                                                  readonly lastObjectRendered: IRenderableObject;
                                                                                                                                                                                                                  • the last object rendered by the renderer. Useful for other plugins like interaction managers

                                                                                                                                                                                                                  property mask

                                                                                                                                                                                                                  readonly mask: MaskSystem;
                                                                                                                                                                                                                  • Mask system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property multisample

                                                                                                                                                                                                                  readonly multisample: MSAA_QUALITY;
                                                                                                                                                                                                                  • The number of msaa samples of the canvas.

                                                                                                                                                                                                                  property objectRenderer

                                                                                                                                                                                                                  readonly objectRenderer: ObjectRendererSystem;
                                                                                                                                                                                                                  • _render system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property options

                                                                                                                                                                                                                  readonly options: IRendererOptions;
                                                                                                                                                                                                                  • Options passed to the constructor. {PIXI.IRendererOptions}

                                                                                                                                                                                                                  property plugins

                                                                                                                                                                                                                  readonly plugins: IRendererPlugins;
                                                                                                                                                                                                                  • Collection of plugins

                                                                                                                                                                                                                  property powerPreference

                                                                                                                                                                                                                  readonly powerPreference: WebGLPowerPreference;
                                                                                                                                                                                                                  • Deprecated

                                                                                                                                                                                                                    since 7.0.0

                                                                                                                                                                                                                  property preserveDrawingBuffer

                                                                                                                                                                                                                  readonly preserveDrawingBuffer: boolean;
                                                                                                                                                                                                                  • readonly drawing buffer preservation we can only know this if Pixi created the context

                                                                                                                                                                                                                    Deprecated

                                                                                                                                                                                                                    since 7.0.0

                                                                                                                                                                                                                  property projection

                                                                                                                                                                                                                  readonly projection: ProjectionSystem;
                                                                                                                                                                                                                  • Projection system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property rendererLogId

                                                                                                                                                                                                                  readonly rendererLogId: string;
                                                                                                                                                                                                                  • When logging Pixi to the console, this is the name we will show

                                                                                                                                                                                                                  property renderingToScreen

                                                                                                                                                                                                                  readonly renderingToScreen: boolean;
                                                                                                                                                                                                                  • Flag if we are rendering to the screen vs renderTexture

                                                                                                                                                                                                                  property renderTexture

                                                                                                                                                                                                                  readonly renderTexture: RenderTextureSystem;
                                                                                                                                                                                                                  • RenderTexture system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property resolution

                                                                                                                                                                                                                  resolution: number;
                                                                                                                                                                                                                  • The resolution / device pixel ratio of the renderer.

                                                                                                                                                                                                                  property scissor

                                                                                                                                                                                                                  readonly scissor: ScissorSystem;
                                                                                                                                                                                                                  • Scissor system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property screen

                                                                                                                                                                                                                  readonly screen: Rectangle;
                                                                                                                                                                                                                  • Measurements of the screen. (0, 0, screenWidth, screenHeight).

                                                                                                                                                                                                                    Its safe to use as filterArea or hitArea for the whole stage. {PIXI.Rectangle}

                                                                                                                                                                                                                  property shader

                                                                                                                                                                                                                  readonly shader: ShaderSystem;
                                                                                                                                                                                                                  • Shader system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property startup

                                                                                                                                                                                                                  readonly startup: StartupSystem;
                                                                                                                                                                                                                  • startup system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property state

                                                                                                                                                                                                                  readonly state: StateSystem;
                                                                                                                                                                                                                  • State system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property stencil

                                                                                                                                                                                                                  readonly stencil: StencilSystem;
                                                                                                                                                                                                                  • Stencil system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property texture

                                                                                                                                                                                                                  readonly texture: TextureSystem;
                                                                                                                                                                                                                  • Texture system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property textureGC

                                                                                                                                                                                                                  readonly textureGC: TextureGCSystem;
                                                                                                                                                                                                                  • Texture garbage collector system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property textureGenerator

                                                                                                                                                                                                                  readonly textureGenerator: GenerateTextureSystem;
                                                                                                                                                                                                                  • textureGenerator system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property transformFeedback

                                                                                                                                                                                                                  transformFeedback: TransformFeedbackSystem;
                                                                                                                                                                                                                  • TransformFeedback system instance

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  property type

                                                                                                                                                                                                                  readonly type: any;
                                                                                                                                                                                                                  • The type of the renderer. will be PIXI.RENDERER_TYPE.CANVAS {number}

                                                                                                                                                                                                                    See Also

                                                                                                                                                                                                                    • PIXI.RENDERER_TYPE

                                                                                                                                                                                                                  property useContextAlpha

                                                                                                                                                                                                                  readonly useContextAlpha: boolean | 'notMultiplied';
                                                                                                                                                                                                                  • Pass-thru setting for the canvas' context alpha property. This is typically not something you need to fiddle with. If you want transparency, use backgroundAlpha.

                                                                                                                                                                                                                    Deprecated

                                                                                                                                                                                                                    since 7.0.0 {boolean}

                                                                                                                                                                                                                  property view

                                                                                                                                                                                                                  readonly view: ICanvas;
                                                                                                                                                                                                                  • The canvas element that everything is drawn to.

                                                                                                                                                                                                                  property width

                                                                                                                                                                                                                  readonly width: number;
                                                                                                                                                                                                                  • Same as view.width, actual number of pixels in the canvas by horizontal. {number}

                                                                                                                                                                                                                    800

                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                  method clear

                                                                                                                                                                                                                  clear: () => void;
                                                                                                                                                                                                                  • Clear the frame buffer.

                                                                                                                                                                                                                  method destroy

                                                                                                                                                                                                                  destroy: (removeView?: boolean) => void;
                                                                                                                                                                                                                  • Removes everything from the renderer (event listeners, spritebatch, etc...)

                                                                                                                                                                                                                    Parameter removeView

                                                                                                                                                                                                                    Removes the Canvas element from the DOM. See: https://github.com/pixijs/pixijs/issues/2233

                                                                                                                                                                                                                  method generateTexture

                                                                                                                                                                                                                  generateTexture: (
                                                                                                                                                                                                                  displayObject: IRenderableObject,
                                                                                                                                                                                                                  options?: IGenerateTextureOptions
                                                                                                                                                                                                                  ) => RenderTexture;
                                                                                                                                                                                                                  • Useful function that returns a texture of the display object that can then be used to create sprites This can be quite useful if your displayObject is complicated and needs to be reused multiple times.

                                                                                                                                                                                                                    Parameter displayObject

                                                                                                                                                                                                                    The displayObject the object will be generated from.

                                                                                                                                                                                                                    Parameter options

                                                                                                                                                                                                                    Generate texture options.

                                                                                                                                                                                                                    Parameter

                                                                                                                                                                                                                    {PIXI.Rectangle} options.region - The region of the displayObject, that shall be rendered, if no region is specified, defaults to the local bounds of the displayObject.

                                                                                                                                                                                                                    Parameter

                                                                                                                                                                                                                    {number} [options.resolution] - If not given, the renderer's resolution is used.

                                                                                                                                                                                                                    Parameter

                                                                                                                                                                                                                    {PIXI.MSAA_QUALITY} [options.multisample] - If not given, the renderer's multisample is used.

                                                                                                                                                                                                                    Returns

                                                                                                                                                                                                                    A texture of the graphics object.

                                                                                                                                                                                                                  method render

                                                                                                                                                                                                                  render: (
                                                                                                                                                                                                                  displayObject: IRenderableObject,
                                                                                                                                                                                                                  options?: IRendererRenderOptions
                                                                                                                                                                                                                  ) => void;
                                                                                                                                                                                                                  • Renders the object to its WebGL view.

                                                                                                                                                                                                                    Parameter displayObject

                                                                                                                                                                                                                    The object to be rendered.

                                                                                                                                                                                                                    Parameter options

                                                                                                                                                                                                                    Object to use for render options.

                                                                                                                                                                                                                    Parameter

                                                                                                                                                                                                                    {PIXI.RenderTexture} [options.renderTexture] - The render texture to render to.

                                                                                                                                                                                                                    Parameter

                                                                                                                                                                                                                    {boolean} [options.clear=true] - Should the canvas be cleared before the new render.

                                                                                                                                                                                                                    Parameter

                                                                                                                                                                                                                    {PIXI.Matrix} [options.transform] - A transform to apply to the render texture before rendering.

                                                                                                                                                                                                                    Parameter

                                                                                                                                                                                                                    {boolean} [options.skipUpdateTransform=false] - Should we skip the update transform pass?

                                                                                                                                                                                                                  method reset

                                                                                                                                                                                                                  reset: () => this;
                                                                                                                                                                                                                  • Resets the WebGL state so you can render things however you fancy!

                                                                                                                                                                                                                    Returns

                                                                                                                                                                                                                    Returns itself.

                                                                                                                                                                                                                  method resize

                                                                                                                                                                                                                  resize: (desiredScreenWidth: number, desiredScreenHeight: number) => void;
                                                                                                                                                                                                                  • Resizes the WebGL view to the specified width and height.

                                                                                                                                                                                                                    Parameter desiredScreenWidth

                                                                                                                                                                                                                    The desired width of the screen.

                                                                                                                                                                                                                    Parameter desiredScreenHeight

                                                                                                                                                                                                                    The desired height of the screen.

                                                                                                                                                                                                                  method test

                                                                                                                                                                                                                  static test: (options?: Partial<IRendererOptions>) => boolean;
                                                                                                                                                                                                                  • Create renderer if WebGL is available. Overrideable by the **@pixi/canvas-renderer** package to allow fallback. throws error if WebGL is not available.

                                                                                                                                                                                                                    Parameter options

                                                                                                                                                                                                                  class RenderTexture

                                                                                                                                                                                                                  class RenderTexture extends Texture {}
                                                                                                                                                                                                                  • A RenderTexture is a special texture that allows any PixiJS display object to be rendered to it.

                                                                                                                                                                                                                    __Hint__: All DisplayObjects (i.e. Sprites) that render to a RenderTexture should be preloaded otherwise black rectangles will be drawn instead.

                                                                                                                                                                                                                    __Hint-2__: The actual memory allocation will happen on first render. You shouldn't create renderTextures each frame just to delete them after, try to reuse them.

                                                                                                                                                                                                                    A RenderTexture takes a snapshot of any Display Object given to its render method. For example:

                                                                                                                                                                                                                    Example 1

                                                                                                                                                                                                                    import { autoDetectRenderer, RenderTexture, Sprite } from 'pixi.js';

                                                                                                                                                                                                                    const renderer = autoDetectRenderer(); const renderTexture = RenderTexture.create({ width: 800, height: 600 }); const sprite = Sprite.from('spinObj_01.png');

                                                                                                                                                                                                                    sprite.position.x = 800 / 2; sprite.position.y = 600 / 2; sprite.anchor.x = 0.5; sprite.anchor.y = 0.5;

                                                                                                                                                                                                                    renderer.render(sprite, { renderTexture });

                                                                                                                                                                                                                    // Note that you should not create a new renderer, but reuse the same one as the rest of the application. // The Sprite in this case will be rendered using its local transform. To render this sprite at 0,0 // you can clear the transform

                                                                                                                                                                                                                    sprite.setTransform();

                                                                                                                                                                                                                    const renderTexture = new RenderTexture.create({ width: 100, height: 100 });

                                                                                                                                                                                                                    renderer.render(sprite, { renderTexture }); // Renders to center of RenderTexture PIXI

                                                                                                                                                                                                                  constructor

                                                                                                                                                                                                                  constructor(baseRenderTexture: BaseRenderTexture, frame?: Rectangle);
                                                                                                                                                                                                                  • Parameter baseRenderTexture

                                                                                                                                                                                                                    The base texture object that this texture uses.

                                                                                                                                                                                                                    Parameter frame

                                                                                                                                                                                                                    The rectangle frame of the texture to show.

                                                                                                                                                                                                                  property baseTexture

                                                                                                                                                                                                                  baseTexture: BaseRenderTexture;

                                                                                                                                                                                                                    property filterFrame

                                                                                                                                                                                                                    filterFrame: any;
                                                                                                                                                                                                                    • Stores sourceFrame when this texture is inside current filter stack.

                                                                                                                                                                                                                      You can read it inside filters.

                                                                                                                                                                                                                      Modifiers

                                                                                                                                                                                                                      • @readonly

                                                                                                                                                                                                                    property filterPoolKey

                                                                                                                                                                                                                    filterPoolKey: string | number;
                                                                                                                                                                                                                    • The key for pooled texture of FilterSystem.

                                                                                                                                                                                                                      See Also

                                                                                                                                                                                                                      • PIXI.RenderTexturePool

                                                                                                                                                                                                                    property framebuffer

                                                                                                                                                                                                                    readonly framebuffer: Framebuffer;
                                                                                                                                                                                                                    • Shortcut to this.baseTexture.framebuffer, saves baseTexture cast.

                                                                                                                                                                                                                      Modifiers

                                                                                                                                                                                                                      • @readonly

                                                                                                                                                                                                                    property multisample

                                                                                                                                                                                                                    multisample: MSAA_QUALITY;
                                                                                                                                                                                                                    • Shortcut to this.framebuffer.multisample. PIXI.MSAA_QUALITY.NONE

                                                                                                                                                                                                                    method create

                                                                                                                                                                                                                    static create: (options?: IBaseTextureOptions) => RenderTexture;
                                                                                                                                                                                                                    • A short hand way of creating a render texture.

                                                                                                                                                                                                                      Parameter options

                                                                                                                                                                                                                      Options

                                                                                                                                                                                                                      Parameter

                                                                                                                                                                                                                      {number} [options.width=100] - The width of the render texture

                                                                                                                                                                                                                      Parameter

                                                                                                                                                                                                                      {number} [options.height=100] - The height of the render texture

                                                                                                                                                                                                                      Parameter

                                                                                                                                                                                                                      {PIXI.SCALE_MODES} [options.scaleMode=PIXI.BaseTexture.defaultOptions.scaleMode] - See PIXI.SCALE_MODES for possible values

                                                                                                                                                                                                                      Parameter

                                                                                                                                                                                                                      {number} [options.resolution=PIXI.settings.RESOLUTION] - The resolution / device pixel ratio of the texture being generated

                                                                                                                                                                                                                      Parameter

                                                                                                                                                                                                                      {PIXI.MSAA_QUALITY} [options.multisample=PIXI.MSAA_QUALITY.NONE] - The number of samples of the frame buffer

                                                                                                                                                                                                                      Returns

                                                                                                                                                                                                                      The new render texture

                                                                                                                                                                                                                    method resize

                                                                                                                                                                                                                    resize: (
                                                                                                                                                                                                                    desiredWidth: number,
                                                                                                                                                                                                                    desiredHeight: number,
                                                                                                                                                                                                                    resizeBaseTexture?: boolean
                                                                                                                                                                                                                    ) => void;
                                                                                                                                                                                                                    • Resizes the RenderTexture.

                                                                                                                                                                                                                      Parameter desiredWidth

                                                                                                                                                                                                                      The desired width to resize to.

                                                                                                                                                                                                                      Parameter desiredHeight

                                                                                                                                                                                                                      The desired height to resize to.

                                                                                                                                                                                                                      Parameter resizeBaseTexture

                                                                                                                                                                                                                      Should the baseTexture.width and height values be resized as well?

                                                                                                                                                                                                                    method setResolution

                                                                                                                                                                                                                    setResolution: (resolution: number) => void;
                                                                                                                                                                                                                    • Changes the resolution of baseTexture, but does not change framebuffer size.

                                                                                                                                                                                                                      Parameter resolution

                                                                                                                                                                                                                      The new resolution to apply to RenderTexture

                                                                                                                                                                                                                    class RenderTexturePool

                                                                                                                                                                                                                    class RenderTexturePool {}
                                                                                                                                                                                                                    • Texture pool, used by FilterSystem and plugins.

                                                                                                                                                                                                                      Stores collection of temporary pow2 or screen-sized renderTextures

                                                                                                                                                                                                                      If you use custom RenderTexturePool for your filters, you can use methods getFilterTexture and returnFilterTexture same as in PIXI

                                                                                                                                                                                                                    constructor

                                                                                                                                                                                                                    constructor(textureOptions?: IBaseTextureOptions<any>);
                                                                                                                                                                                                                    • Parameter textureOptions

                                                                                                                                                                                                                      options that will be passed to BaseRenderTexture constructor

                                                                                                                                                                                                                      Parameter

                                                                                                                                                                                                                      {PIXI.SCALE_MODES} [textureOptions.scaleMode] - See PIXI.SCALE_MODES for possible values.

                                                                                                                                                                                                                    property enableFullScreen

                                                                                                                                                                                                                    enableFullScreen: boolean;
                                                                                                                                                                                                                    • Allow renderTextures of the same size as screen, not just pow2

                                                                                                                                                                                                                      Automatically sets to true after setScreenSize false

                                                                                                                                                                                                                    property SCREEN_KEY

                                                                                                                                                                                                                    static SCREEN_KEY: number;
                                                                                                                                                                                                                    • Key that is used to store fullscreen renderTextures in a pool

                                                                                                                                                                                                                      Modifiers

                                                                                                                                                                                                                      • @readonly

                                                                                                                                                                                                                    property textureOptions

                                                                                                                                                                                                                    textureOptions: IBaseTextureOptions<any>;

                                                                                                                                                                                                                      property texturePool

                                                                                                                                                                                                                      texturePool: { [x: string]: RenderTexture[]; [x: number]: RenderTexture[] };

                                                                                                                                                                                                                        method clear

                                                                                                                                                                                                                        clear: (destroyTextures?: boolean) => void;
                                                                                                                                                                                                                        • Clears the pool.

                                                                                                                                                                                                                          Parameter destroyTextures

                                                                                                                                                                                                                          Destroy all stored textures.

                                                                                                                                                                                                                        method createTexture

                                                                                                                                                                                                                        createTexture: (
                                                                                                                                                                                                                        realWidth: number,
                                                                                                                                                                                                                        realHeight: number,
                                                                                                                                                                                                                        multisample?: MSAA_QUALITY
                                                                                                                                                                                                                        ) => RenderTexture;
                                                                                                                                                                                                                        • Creates texture with params that were specified in pool constructor.

                                                                                                                                                                                                                          Parameter realWidth

                                                                                                                                                                                                                          Width of texture in pixels.

                                                                                                                                                                                                                          Parameter realHeight

                                                                                                                                                                                                                          Height of texture in pixels.

                                                                                                                                                                                                                          Parameter multisample

                                                                                                                                                                                                                          Number of samples of the framebuffer.

                                                                                                                                                                                                                        method getFilterTexture

                                                                                                                                                                                                                        getFilterTexture: (
                                                                                                                                                                                                                        input: RenderTexture,
                                                                                                                                                                                                                        resolution?: number,
                                                                                                                                                                                                                        multisample?: MSAA_QUALITY
                                                                                                                                                                                                                        ) => RenderTexture;
                                                                                                                                                                                                                        • Gets extra texture of the same size as input renderTexture

                                                                                                                                                                                                                          getFilterTexture(input, 0.5) or getFilterTexture(0.5, input)

                                                                                                                                                                                                                          Parameter input

                                                                                                                                                                                                                          renderTexture from which size and resolution will be copied

                                                                                                                                                                                                                          Parameter resolution

                                                                                                                                                                                                                          override resolution of the renderTexture It overrides, it does not multiply

                                                                                                                                                                                                                          Parameter multisample

                                                                                                                                                                                                                          number of samples of the renderTexture

                                                                                                                                                                                                                        method getOptimalTexture

                                                                                                                                                                                                                        getOptimalTexture: (
                                                                                                                                                                                                                        minWidth: number,
                                                                                                                                                                                                                        minHeight: number,
                                                                                                                                                                                                                        resolution?: number,
                                                                                                                                                                                                                        multisample?: MSAA_QUALITY
                                                                                                                                                                                                                        ) => RenderTexture;
                                                                                                                                                                                                                        • Gets a Power-of-Two render texture or fullScreen texture

                                                                                                                                                                                                                          Parameter minWidth

                                                                                                                                                                                                                          The minimum width of the render texture.

                                                                                                                                                                                                                          Parameter minHeight

                                                                                                                                                                                                                          The minimum height of the render texture.

                                                                                                                                                                                                                          Parameter resolution

                                                                                                                                                                                                                          The resolution of the render texture.

                                                                                                                                                                                                                          Parameter multisample

                                                                                                                                                                                                                          Number of samples of the render texture.

                                                                                                                                                                                                                          Returns

                                                                                                                                                                                                                          The new render texture.

                                                                                                                                                                                                                        method returnFilterTexture

                                                                                                                                                                                                                        returnFilterTexture: (renderTexture: RenderTexture) => void;
                                                                                                                                                                                                                        • Alias for returnTexture, to be compliant with FilterSystem interface.

                                                                                                                                                                                                                          Parameter renderTexture

                                                                                                                                                                                                                          The renderTexture to free

                                                                                                                                                                                                                        method returnTexture

                                                                                                                                                                                                                        returnTexture: (renderTexture: RenderTexture) => void;
                                                                                                                                                                                                                        • Place a render texture back into the pool.

                                                                                                                                                                                                                          Parameter renderTexture

                                                                                                                                                                                                                          The renderTexture to free

                                                                                                                                                                                                                        method setScreenSize

                                                                                                                                                                                                                        setScreenSize: (size: ISize) => void;
                                                                                                                                                                                                                        • If screen size was changed, drops all screen-sized textures, sets new screen size, sets enableFullScreen to true

                                                                                                                                                                                                                          Size is measured in pixels, renderer.view can be passed here, not renderer.screen

                                                                                                                                                                                                                          Parameter size

                                                                                                                                                                                                                          Initial size of screen.

                                                                                                                                                                                                                        class RenderTextureSystem

                                                                                                                                                                                                                        class RenderTextureSystem implements ISystem {}
                                                                                                                                                                                                                        • System plugin to the renderer to manage render textures.

                                                                                                                                                                                                                          Should be added after FramebufferSystem

                                                                                                                                                                                                                          ### Frames

                                                                                                                                                                                                                          The RenderTextureSystem holds a sourceFrame → destinationFrame projection. The following table explains the different coordinate spaces used:

                                                                                                                                                                                                                          | Frame | Description | Coordinate System | | ---------------------- | ---------------------------------------------------------------- | ------------------------------------------------------- | | sourceFrame | The rectangle inside of which display-objects are being rendered | **World Space**: The origin on the top-left | | destinationFrame | The rectangle in the render-target (canvas or texture) into which contents should be rendered | If rendering to the canvas, this is in screen space and the origin is on the top-left. If rendering to a render-texture, this is in its base-texture's space with the origin on the bottom-left. | | viewportFrame | The framebuffer viewport corresponding to the destination-frame | **Window Coordinates**: The origin is always on the bottom-left. | PIXI

                                                                                                                                                                                                                        constructor

                                                                                                                                                                                                                        constructor(renderer: Renderer);
                                                                                                                                                                                                                        • Parameter renderer

                                                                                                                                                                                                                          The renderer this System works for.

                                                                                                                                                                                                                        property current

                                                                                                                                                                                                                        current: RenderTexture;
                                                                                                                                                                                                                        • Render texture currently bound. if rendering to the canvas.

                                                                                                                                                                                                                          Modifiers

                                                                                                                                                                                                                          • @readonly

                                                                                                                                                                                                                        property defaultMaskStack

                                                                                                                                                                                                                        defaultMaskStack: MaskData[];

                                                                                                                                                                                                                        property destinationFrame

                                                                                                                                                                                                                        readonly destinationFrame: Rectangle;

                                                                                                                                                                                                                        property extension

                                                                                                                                                                                                                        static extension: ExtensionMetadata;

                                                                                                                                                                                                                        property sourceFrame

                                                                                                                                                                                                                        readonly sourceFrame: Rectangle;

                                                                                                                                                                                                                        property viewportFrame

                                                                                                                                                                                                                        readonly viewportFrame: Rectangle;
                                                                                                                                                                                                                        • The viewport frame for the render-target's viewport binding. This is equal to the destination-frame for render-textures, while it is y-flipped when rendering to the screen (i.e. its origin is always on the bottom-left).

                                                                                                                                                                                                                        method bind

                                                                                                                                                                                                                        bind: (
                                                                                                                                                                                                                        renderTexture?: RenderTexture,
                                                                                                                                                                                                                        sourceFrame?: Rectangle,
                                                                                                                                                                                                                        destinationFrame?: Rectangle
                                                                                                                                                                                                                        ) => void;
                                                                                                                                                                                                                        • Bind the current render texture.

                                                                                                                                                                                                                          Parameter renderTexture

                                                                                                                                                                                                                          RenderTexture to bind, by default its null - the screen.

                                                                                                                                                                                                                          Parameter sourceFrame

                                                                                                                                                                                                                          Part of world that is mapped to the renderTexture.

                                                                                                                                                                                                                          Parameter destinationFrame

                                                                                                                                                                                                                          Part of renderTexture, by default it has the same size as sourceFrame.

                                                                                                                                                                                                                        method clear

                                                                                                                                                                                                                        clear: (clearColor?: ColorSource, mask?: BUFFER_BITS) => void;
                                                                                                                                                                                                                        • Erases the render texture and fills the drawing area with a colour.

                                                                                                                                                                                                                          Parameter clearColor

                                                                                                                                                                                                                          The color as rgba, default to use the renderer backgroundColor

                                                                                                                                                                                                                          Parameter mask

                                                                                                                                                                                                                          Bitwise OR of masks that indicate the buffers to be cleared, by default COLOR and DEPTH buffers.

                                                                                                                                                                                                                        method contextChange

                                                                                                                                                                                                                        protected contextChange: () => void;

                                                                                                                                                                                                                          method destroy

                                                                                                                                                                                                                          destroy: () => void;

                                                                                                                                                                                                                            method reset

                                                                                                                                                                                                                            reset: () => void;
                                                                                                                                                                                                                            • Resets render-texture state.

                                                                                                                                                                                                                            method resize

                                                                                                                                                                                                                            resize: () => void;

                                                                                                                                                                                                                              class Resource

                                                                                                                                                                                                                              abstract class Resource {}
                                                                                                                                                                                                                              • Base resource class for textures that manages validation and uploading, depending on its type.

                                                                                                                                                                                                                                Uploading of a base texture to the GPU is required. PIXI

                                                                                                                                                                                                                              constructor

                                                                                                                                                                                                                              constructor(width?: number, height?: number);
                                                                                                                                                                                                                              • Parameter width

                                                                                                                                                                                                                                Width of the resource

                                                                                                                                                                                                                                Parameter height

                                                                                                                                                                                                                                Height of the resource

                                                                                                                                                                                                                              property destroyed

                                                                                                                                                                                                                              destroyed: boolean;
                                                                                                                                                                                                                              • If resource has been destroyed.

                                                                                                                                                                                                                                false

                                                                                                                                                                                                                                Modifiers

                                                                                                                                                                                                                                • @readonly

                                                                                                                                                                                                                              property height

                                                                                                                                                                                                                              readonly height: number;
                                                                                                                                                                                                                              • The height of the resource.

                                                                                                                                                                                                                                Modifiers

                                                                                                                                                                                                                                • @readonly

                                                                                                                                                                                                                              property internal

                                                                                                                                                                                                                              internal: boolean;
                                                                                                                                                                                                                              • true if resource is created by BaseTexture useful for doing cleanup with BaseTexture destroy and not cleaning up resources that were created externally.

                                                                                                                                                                                                                              property onError

                                                                                                                                                                                                                              protected onError: Runner;
                                                                                                                                                                                                                              • Handle internal errors, such as loading errors accepts 1 param: error {Runner}

                                                                                                                                                                                                                              property onResize

                                                                                                                                                                                                                              protected onResize: Runner;
                                                                                                                                                                                                                              • Mini-runner for handling resize events accepts 2 parameters: width, height {Runner}

                                                                                                                                                                                                                              property onUpdate

                                                                                                                                                                                                                              protected onUpdate: Runner;
                                                                                                                                                                                                                              • Mini-runner for handling update events {Runner}

                                                                                                                                                                                                                              property src

                                                                                                                                                                                                                              src: string;
                                                                                                                                                                                                                              • The url of the resource

                                                                                                                                                                                                                              property valid

                                                                                                                                                                                                                              readonly valid: boolean;
                                                                                                                                                                                                                              • Has been validated

                                                                                                                                                                                                                                Modifiers

                                                                                                                                                                                                                                • @readonly

                                                                                                                                                                                                                              property width

                                                                                                                                                                                                                              readonly width: number;
                                                                                                                                                                                                                              • The width of the resource.

                                                                                                                                                                                                                                Modifiers

                                                                                                                                                                                                                                • @readonly

                                                                                                                                                                                                                              method bind

                                                                                                                                                                                                                              bind: (baseTexture: BaseTexture) => void;
                                                                                                                                                                                                                              • Bind to a parent BaseTexture

                                                                                                                                                                                                                                Parameter baseTexture

                                                                                                                                                                                                                                Parent texture

                                                                                                                                                                                                                              method destroy

                                                                                                                                                                                                                              destroy: () => void;
                                                                                                                                                                                                                              • Call when destroying resource, unbind any BaseTexture object before calling this method, as reference counts are maintained internally.

                                                                                                                                                                                                                              method dispose

                                                                                                                                                                                                                              dispose: () => void;
                                                                                                                                                                                                                              • Clean up anything, this happens when destroying is ready.

                                                                                                                                                                                                                              method load

                                                                                                                                                                                                                              load: () => Promise<this>;
                                                                                                                                                                                                                              • This can be overridden to start preloading a resource or do any other prepare step.

                                                                                                                                                                                                                                Returns

                                                                                                                                                                                                                                Handle the validate event

                                                                                                                                                                                                                              method resize

                                                                                                                                                                                                                              resize: (width: number, height: number) => void;
                                                                                                                                                                                                                              • Trigger a resize event

                                                                                                                                                                                                                                Parameter width

                                                                                                                                                                                                                                X dimension

                                                                                                                                                                                                                                Parameter height

                                                                                                                                                                                                                                Y dimension

                                                                                                                                                                                                                              method style

                                                                                                                                                                                                                              style: (
                                                                                                                                                                                                                              _renderer: Renderer,
                                                                                                                                                                                                                              _baseTexture: BaseTexture,
                                                                                                                                                                                                                              _glTexture: GLTexture
                                                                                                                                                                                                                              ) => boolean;
                                                                                                                                                                                                                              • Set the style, optional to override

                                                                                                                                                                                                                                Parameter _renderer

                                                                                                                                                                                                                                yeah, renderer!

                                                                                                                                                                                                                                Parameter _baseTexture

                                                                                                                                                                                                                                the texture

                                                                                                                                                                                                                                Parameter _glTexture

                                                                                                                                                                                                                                texture instance for this webgl context

                                                                                                                                                                                                                                Returns

                                                                                                                                                                                                                                - true is success

                                                                                                                                                                                                                              method test

                                                                                                                                                                                                                              static test: (_source: unknown, _extension?: string) => boolean;
                                                                                                                                                                                                                              • Abstract, used to auto-detect resource type.

                                                                                                                                                                                                                                Parameter _source

                                                                                                                                                                                                                                The source object

                                                                                                                                                                                                                                Parameter _extension

                                                                                                                                                                                                                                The extension of source, if set

                                                                                                                                                                                                                              method unbind

                                                                                                                                                                                                                              unbind: (baseTexture: BaseTexture) => void;
                                                                                                                                                                                                                              • Unbind to a parent BaseTexture

                                                                                                                                                                                                                                Parameter baseTexture

                                                                                                                                                                                                                                Parent texture

                                                                                                                                                                                                                              method update

                                                                                                                                                                                                                              update: () => void;
                                                                                                                                                                                                                              • Has been updated trigger event.

                                                                                                                                                                                                                              method upload

                                                                                                                                                                                                                              abstract upload: (
                                                                                                                                                                                                                              renderer: Renderer,
                                                                                                                                                                                                                              baseTexture: BaseTexture,
                                                                                                                                                                                                                              glTexture: GLTexture
                                                                                                                                                                                                                              ) => boolean;
                                                                                                                                                                                                                              • Uploads the texture or returns false if it cant for some reason. Override this.

                                                                                                                                                                                                                                Parameter renderer

                                                                                                                                                                                                                                yeah, renderer!

                                                                                                                                                                                                                                Parameter baseTexture

                                                                                                                                                                                                                                the texture

                                                                                                                                                                                                                                Parameter glTexture

                                                                                                                                                                                                                                texture instance for this webgl context

                                                                                                                                                                                                                                Returns

                                                                                                                                                                                                                                - true is success

                                                                                                                                                                                                                              class ScissorSystem

                                                                                                                                                                                                                              class ScissorSystem extends AbstractMaskSystem {}
                                                                                                                                                                                                                              • System plugin to the renderer to manage scissor masking.

                                                                                                                                                                                                                                Scissor masking discards pixels outside of a rectangle called the scissor box. The scissor box is in the framebuffer viewport's space; however, the mask's rectangle is projected from world-space to viewport space automatically by this system. PIXI

                                                                                                                                                                                                                              constructor

                                                                                                                                                                                                                              constructor(renderer: Renderer);
                                                                                                                                                                                                                              • Parameter renderer

                                                                                                                                                                                                                                The renderer this System works for.

                                                                                                                                                                                                                              property extension

                                                                                                                                                                                                                              static extension: ExtensionMetadata;

                                                                                                                                                                                                                              method calcScissorRect

                                                                                                                                                                                                                              calcScissorRect: (maskData: MaskData) => void;
                                                                                                                                                                                                                              • evaluates _boundsTransformed, _scissorRect for MaskData

                                                                                                                                                                                                                                Parameter maskData

                                                                                                                                                                                                                              method getStackLength

                                                                                                                                                                                                                              getStackLength: () => number;

                                                                                                                                                                                                                                method pop

                                                                                                                                                                                                                                pop: (maskData?: MaskData) => void;
                                                                                                                                                                                                                                • This should be called after a mask is popped off the mask stack. It will rebind the scissor box to be latest with the last mask in the stack.

                                                                                                                                                                                                                                  This can also be called when you directly modify the scissor box and want to restore PixiJS state.

                                                                                                                                                                                                                                  Parameter maskData

                                                                                                                                                                                                                                  The mask data.

                                                                                                                                                                                                                                method push

                                                                                                                                                                                                                                push: (maskData: MaskData) => void;
                                                                                                                                                                                                                                • Applies the Mask and adds it to the current stencil stack. alvin

                                                                                                                                                                                                                                  Parameter maskData

                                                                                                                                                                                                                                  The mask data.

                                                                                                                                                                                                                                method testScissor

                                                                                                                                                                                                                                testScissor: (maskData: MaskData) => boolean;
                                                                                                                                                                                                                                • Test, whether the object can be scissor mask with current renderer projection. Calls "calcScissorRect()" if its true.

                                                                                                                                                                                                                                  Parameter maskData

                                                                                                                                                                                                                                  mask data

                                                                                                                                                                                                                                  Returns

                                                                                                                                                                                                                                  whether Whether the object can be scissor mask

                                                                                                                                                                                                                                class Shader

                                                                                                                                                                                                                                class Shader {}
                                                                                                                                                                                                                                • A helper class for shaders. PIXI

                                                                                                                                                                                                                                constructor

                                                                                                                                                                                                                                constructor(program: Program, uniforms?: Dict<any>);
                                                                                                                                                                                                                                • Parameter program

                                                                                                                                                                                                                                  The program the shader will use.

                                                                                                                                                                                                                                  Parameter uniforms

                                                                                                                                                                                                                                  Custom uniforms to use to augment the built-in ones.

                                                                                                                                                                                                                                property disposeRunner

                                                                                                                                                                                                                                disposeRunner: Runner;

                                                                                                                                                                                                                                  property program

                                                                                                                                                                                                                                  program: Program;
                                                                                                                                                                                                                                  • Program that the shader uses.

                                                                                                                                                                                                                                  property uniformBindCount

                                                                                                                                                                                                                                  uniformBindCount: number;
                                                                                                                                                                                                                                  • Used internally to bind uniform buffer objects.

                                                                                                                                                                                                                                  property uniformGroup

                                                                                                                                                                                                                                  uniformGroup: UniformGroup<Dict<any>>;

                                                                                                                                                                                                                                    property uniforms

                                                                                                                                                                                                                                    readonly uniforms: Dict<any>;
                                                                                                                                                                                                                                    • Shader uniform values, shortcut for uniformGroup.uniforms.

                                                                                                                                                                                                                                      Modifiers

                                                                                                                                                                                                                                      • @readonly

                                                                                                                                                                                                                                    method checkUniformExists

                                                                                                                                                                                                                                    checkUniformExists: (name: string, group: UniformGroup) => boolean;

                                                                                                                                                                                                                                      method destroy

                                                                                                                                                                                                                                      destroy: () => void;

                                                                                                                                                                                                                                        method from

                                                                                                                                                                                                                                        static from: (
                                                                                                                                                                                                                                        vertexSrc?: string,
                                                                                                                                                                                                                                        fragmentSrc?: string,
                                                                                                                                                                                                                                        uniforms?: Dict<any>
                                                                                                                                                                                                                                        ) => Shader;
                                                                                                                                                                                                                                        • A short hand function to create a shader based of a vertex and fragment shader.

                                                                                                                                                                                                                                          Parameter vertexSrc

                                                                                                                                                                                                                                          The source of the vertex shader.

                                                                                                                                                                                                                                          Parameter fragmentSrc

                                                                                                                                                                                                                                          The source of the fragment shader.

                                                                                                                                                                                                                                          Parameter uniforms

                                                                                                                                                                                                                                          Custom uniforms to use to augment the built-in ones.

                                                                                                                                                                                                                                          Returns

                                                                                                                                                                                                                                          A shiny new PixiJS shader!

                                                                                                                                                                                                                                        class ShaderSystem

                                                                                                                                                                                                                                        class ShaderSystem implements ISystem {}
                                                                                                                                                                                                                                        • System plugin to the renderer to manage shaders. PIXI

                                                                                                                                                                                                                                        constructor

                                                                                                                                                                                                                                        constructor(renderer: Renderer);
                                                                                                                                                                                                                                        • Parameter renderer

                                                                                                                                                                                                                                          The renderer this System works for.

                                                                                                                                                                                                                                        property destroyed

                                                                                                                                                                                                                                        destroyed: boolean;

                                                                                                                                                                                                                                          property extension

                                                                                                                                                                                                                                          static extension: ExtensionMetadata;

                                                                                                                                                                                                                                          property gl

                                                                                                                                                                                                                                          protected gl: IRenderingContext;
                                                                                                                                                                                                                                          • The current WebGL rendering context. {WebGLRenderingContext}

                                                                                                                                                                                                                                          property id

                                                                                                                                                                                                                                          id: number;

                                                                                                                                                                                                                                            property program

                                                                                                                                                                                                                                            program: Program;

                                                                                                                                                                                                                                              property shader

                                                                                                                                                                                                                                              shader: Shader;

                                                                                                                                                                                                                                                method bind

                                                                                                                                                                                                                                                bind: (shader: Shader, dontSync?: boolean) => GLProgram;
                                                                                                                                                                                                                                                • Changes the current shader to the one given in parameter.

                                                                                                                                                                                                                                                  Parameter shader

                                                                                                                                                                                                                                                  the new shader

                                                                                                                                                                                                                                                  Parameter dontSync

                                                                                                                                                                                                                                                  false if the shader should automatically sync its uniforms.

                                                                                                                                                                                                                                                  Returns

                                                                                                                                                                                                                                                  the glProgram that belongs to the shader.

                                                                                                                                                                                                                                                method contextChange

                                                                                                                                                                                                                                                protected contextChange: (gl: IRenderingContext) => void;

                                                                                                                                                                                                                                                  method createSyncBufferGroup

                                                                                                                                                                                                                                                  protected createSyncBufferGroup: (
                                                                                                                                                                                                                                                  group: UniformGroup,
                                                                                                                                                                                                                                                  glProgram: GLProgram,
                                                                                                                                                                                                                                                  name: string
                                                                                                                                                                                                                                                  ) => UniformsSyncCallback;
                                                                                                                                                                                                                                                  • Will create a function that uploads a uniform buffer using the STD140 standard. The upload function will then be cached for future calls If a group is manually managed, then a simple upload function is generated

                                                                                                                                                                                                                                                    Parameter group

                                                                                                                                                                                                                                                    the uniform buffer group to sync

                                                                                                                                                                                                                                                    Parameter glProgram

                                                                                                                                                                                                                                                    the gl program to attach the uniform bindings to

                                                                                                                                                                                                                                                    Parameter name

                                                                                                                                                                                                                                                    the name of the uniform buffer (must exist on the shader)

                                                                                                                                                                                                                                                  method createSyncGroups

                                                                                                                                                                                                                                                  createSyncGroups: (group: UniformGroup) => UniformsSyncCallback;

                                                                                                                                                                                                                                                    method destroy

                                                                                                                                                                                                                                                    destroy: () => void;
                                                                                                                                                                                                                                                    • Destroys this System and removes all its textures.

                                                                                                                                                                                                                                                    method disposeShader

                                                                                                                                                                                                                                                    disposeShader: (shader: Shader) => void;
                                                                                                                                                                                                                                                    • Disposes shader. If disposing one equals with current shader, set current as null.

                                                                                                                                                                                                                                                      Parameter shader

                                                                                                                                                                                                                                                      Shader object

                                                                                                                                                                                                                                                    method generateProgram

                                                                                                                                                                                                                                                    generateProgram: (shader: Shader) => GLProgram;
                                                                                                                                                                                                                                                    • Generates a glProgram version of the Shader provided.

                                                                                                                                                                                                                                                      Parameter shader

                                                                                                                                                                                                                                                      The shader that the glProgram will be based on.

                                                                                                                                                                                                                                                      Returns

                                                                                                                                                                                                                                                      A shiny new glProgram!

                                                                                                                                                                                                                                                    method getGlProgram

                                                                                                                                                                                                                                                    getGlProgram: () => GLProgram;
                                                                                                                                                                                                                                                    • Returns the underlying GLShade rof the currently bound shader.

                                                                                                                                                                                                                                                      This can be handy for when you to have a little more control over the setting of your uniforms.

                                                                                                                                                                                                                                                      Returns

                                                                                                                                                                                                                                                      The glProgram for the currently bound Shader for this context

                                                                                                                                                                                                                                                    method reset

                                                                                                                                                                                                                                                    reset: () => void;
                                                                                                                                                                                                                                                    • Resets ShaderSystem state, does not affect WebGL state.

                                                                                                                                                                                                                                                    method setUniforms

                                                                                                                                                                                                                                                    setUniforms: (uniforms: Dict<any>) => void;
                                                                                                                                                                                                                                                    • Uploads the uniforms values to the currently bound shader.

                                                                                                                                                                                                                                                      Parameter uniforms

                                                                                                                                                                                                                                                      the uniforms values that be applied to the current shader

                                                                                                                                                                                                                                                    method syncUniformBufferGroup

                                                                                                                                                                                                                                                    syncUniformBufferGroup: (group: UniformGroup, name?: string) => void;
                                                                                                                                                                                                                                                    • Syncs uniform buffers

                                                                                                                                                                                                                                                      Parameter group

                                                                                                                                                                                                                                                      the uniform buffer group to sync

                                                                                                                                                                                                                                                      Parameter name

                                                                                                                                                                                                                                                      the name of the uniform buffer

                                                                                                                                                                                                                                                    method syncUniformGroup

                                                                                                                                                                                                                                                    syncUniformGroup: (group: UniformGroup, syncData?: any) => void;
                                                                                                                                                                                                                                                    • Syncs uniforms on the group

                                                                                                                                                                                                                                                      Parameter group

                                                                                                                                                                                                                                                      the uniform group to sync

                                                                                                                                                                                                                                                      Parameter syncData

                                                                                                                                                                                                                                                      this is data that is passed to the sync function and any nested sync functions

                                                                                                                                                                                                                                                    method syncUniforms

                                                                                                                                                                                                                                                    syncUniforms: (group: UniformGroup, glProgram: GLProgram, syncData: any) => void;
                                                                                                                                                                                                                                                    • Overrideable by the @pixi/unsafe-eval package to use static syncUniforms instead.

                                                                                                                                                                                                                                                      Parameter group

                                                                                                                                                                                                                                                      Parameter glProgram

                                                                                                                                                                                                                                                      Parameter syncData

                                                                                                                                                                                                                                                    class SpriteMaskFilter

                                                                                                                                                                                                                                                    class SpriteMaskFilter extends Filter {}
                                                                                                                                                                                                                                                    • This handles a Sprite acting as a mask, as opposed to a Graphic.

                                                                                                                                                                                                                                                      WebGL only. PIXI

                                                                                                                                                                                                                                                    constructor

                                                                                                                                                                                                                                                    constructor(sprite: IMaskTarget);
                                                                                                                                                                                                                                                    • Parameter sprite

                                                                                                                                                                                                                                                      The target sprite.

                                                                                                                                                                                                                                                    constructor

                                                                                                                                                                                                                                                    constructor(vertexSrc?: string, fragmentSrc?: string, uniforms?: Dict<any>);
                                                                                                                                                                                                                                                    • Parameter vertexSrc

                                                                                                                                                                                                                                                      The source of the vertex shader.

                                                                                                                                                                                                                                                      Parameter fragmentSrc

                                                                                                                                                                                                                                                      The source of the fragment shader.

                                                                                                                                                                                                                                                      Parameter uniforms

                                                                                                                                                                                                                                                      Custom uniforms to use to augment the built-in ones.

                                                                                                                                                                                                                                                    property maskMatrix

                                                                                                                                                                                                                                                    maskMatrix: Matrix;
                                                                                                                                                                                                                                                    • Mask matrix

                                                                                                                                                                                                                                                    property maskSprite

                                                                                                                                                                                                                                                    maskSprite: IMaskTarget;
                                                                                                                                                                                                                                                    • Sprite mask {PIXI.DisplayObject}

                                                                                                                                                                                                                                                    method apply

                                                                                                                                                                                                                                                    apply: (
                                                                                                                                                                                                                                                    filterManager: FilterSystem,
                                                                                                                                                                                                                                                    input: RenderTexture,
                                                                                                                                                                                                                                                    output: RenderTexture,
                                                                                                                                                                                                                                                    clearMode: CLEAR_MODES
                                                                                                                                                                                                                                                    ) => void;
                                                                                                                                                                                                                                                    • Applies the filter

                                                                                                                                                                                                                                                      Parameter filterManager

                                                                                                                                                                                                                                                      The renderer to retrieve the filter from

                                                                                                                                                                                                                                                      Parameter input

                                                                                                                                                                                                                                                      The input render target.

                                                                                                                                                                                                                                                      Parameter output

                                                                                                                                                                                                                                                      The target to output to.

                                                                                                                                                                                                                                                      Parameter clearMode

                                                                                                                                                                                                                                                      Should the output be cleared before rendering to it.

                                                                                                                                                                                                                                                    class StartupSystem

                                                                                                                                                                                                                                                    class StartupSystem implements ISystem<StartupSystemOptions> {}
                                                                                                                                                                                                                                                    • A simple system responsible for initiating the renderer. PIXI

                                                                                                                                                                                                                                                    constructor

                                                                                                                                                                                                                                                    constructor(renderer: IRenderer<ICanvas>);

                                                                                                                                                                                                                                                      property defaultOptions

                                                                                                                                                                                                                                                      static defaultOptions: StartupSystemOptions;

                                                                                                                                                                                                                                                      property extension

                                                                                                                                                                                                                                                      static extension: ExtensionMetadata;

                                                                                                                                                                                                                                                      property renderer

                                                                                                                                                                                                                                                      readonly renderer: IRenderer<ICanvas>;

                                                                                                                                                                                                                                                        method destroy

                                                                                                                                                                                                                                                        destroy: () => void;

                                                                                                                                                                                                                                                          method run

                                                                                                                                                                                                                                                          run: (options: StartupSystemOptions) => void;
                                                                                                                                                                                                                                                          • It all starts here! This initiates every system, passing in the options for any system by name.

                                                                                                                                                                                                                                                            Parameter options

                                                                                                                                                                                                                                                            the config for the renderer and all its systems

                                                                                                                                                                                                                                                          class State

                                                                                                                                                                                                                                                          class State {}
                                                                                                                                                                                                                                                          • This is a WebGL state, and is is passed to PIXI.StateSystem.

                                                                                                                                                                                                                                                            Each mesh rendered may require WebGL to be in a different state. For example you may want different blend mode or to enable polygon offsets PIXI

                                                                                                                                                                                                                                                          constructor

                                                                                                                                                                                                                                                          constructor();

                                                                                                                                                                                                                                                            property blend

                                                                                                                                                                                                                                                            blend: boolean;
                                                                                                                                                                                                                                                            • Activates blending of the computed fragment color values. true

                                                                                                                                                                                                                                                            property blendMode

                                                                                                                                                                                                                                                            blendMode: BLEND_MODES;
                                                                                                                                                                                                                                                            • The blend mode to be applied when this state is set. Apply a value of PIXI.BLEND_MODES.NORMAL to reset the blend mode. Setting this mode to anything other than NO_BLEND will automatically switch blending on. PIXI.BLEND_MODES.NORMAL

                                                                                                                                                                                                                                                            property clockwiseFrontFace

                                                                                                                                                                                                                                                            clockwiseFrontFace: boolean;
                                                                                                                                                                                                                                                            • Specifies whether or not front or back-facing polygons can be culled. false

                                                                                                                                                                                                                                                            property culling

                                                                                                                                                                                                                                                            culling: boolean;
                                                                                                                                                                                                                                                            • Activates culling of polygons. false

                                                                                                                                                                                                                                                            property data

                                                                                                                                                                                                                                                            data: number;

                                                                                                                                                                                                                                                              property depthMask

                                                                                                                                                                                                                                                              depthMask: boolean;
                                                                                                                                                                                                                                                              • Enables or disables writing to the depth buffer. true

                                                                                                                                                                                                                                                              property depthTest

                                                                                                                                                                                                                                                              depthTest: boolean;
                                                                                                                                                                                                                                                              • Activates depth comparisons and updates to the depth buffer. false

                                                                                                                                                                                                                                                              property offsets

                                                                                                                                                                                                                                                              offsets: boolean;
                                                                                                                                                                                                                                                              • Activates adding an offset to depth values of polygon's fragments false

                                                                                                                                                                                                                                                              property polygonOffset

                                                                                                                                                                                                                                                              polygonOffset: number;
                                                                                                                                                                                                                                                              • The polygon offset. Setting this property to anything other than 0 will automatically enable polygon offset fill. 0

                                                                                                                                                                                                                                                              method for2d

                                                                                                                                                                                                                                                              static for2d: () => State;

                                                                                                                                                                                                                                                                class StateSystem

                                                                                                                                                                                                                                                                class StateSystem implements ISystem {}
                                                                                                                                                                                                                                                                • System plugin to the renderer to manage WebGL state machines. PIXI

                                                                                                                                                                                                                                                                constructor

                                                                                                                                                                                                                                                                constructor();

                                                                                                                                                                                                                                                                  property blendMode

                                                                                                                                                                                                                                                                  blendMode: any;
                                                                                                                                                                                                                                                                  • Blend mode PIXI.BLEND_MODES.NONE

                                                                                                                                                                                                                                                                    Modifiers

                                                                                                                                                                                                                                                                    • @readonly

                                                                                                                                                                                                                                                                  property blendModes

                                                                                                                                                                                                                                                                  protected blendModes: number[][];

                                                                                                                                                                                                                                                                    property checks

                                                                                                                                                                                                                                                                    protected readonly checks: ((system: this, state: State) => void)[];
                                                                                                                                                                                                                                                                    • Collection of check calls {Function[]}

                                                                                                                                                                                                                                                                    property defaultState

                                                                                                                                                                                                                                                                    protected defaultState: State;
                                                                                                                                                                                                                                                                    • Default WebGL State

                                                                                                                                                                                                                                                                      Modifiers

                                                                                                                                                                                                                                                                      • @readonly

                                                                                                                                                                                                                                                                    property extension

                                                                                                                                                                                                                                                                    static extension: ExtensionMetadata;

                                                                                                                                                                                                                                                                    property gl

                                                                                                                                                                                                                                                                    protected gl: IRenderingContext;
                                                                                                                                                                                                                                                                    • GL context {WebGLRenderingContext}

                                                                                                                                                                                                                                                                      Modifiers

                                                                                                                                                                                                                                                                      • @readonly

                                                                                                                                                                                                                                                                    property map

                                                                                                                                                                                                                                                                    protected readonly map: ((value: boolean) => void)[];
                                                                                                                                                                                                                                                                    • Collection of calls {Function[]}

                                                                                                                                                                                                                                                                    property polygonOffset

                                                                                                                                                                                                                                                                    polygonOffset: number;
                                                                                                                                                                                                                                                                    • Polygon offset

                                                                                                                                                                                                                                                                      Modifiers

                                                                                                                                                                                                                                                                      • @readonly

                                                                                                                                                                                                                                                                    property stateId

                                                                                                                                                                                                                                                                    stateId: number;
                                                                                                                                                                                                                                                                    • State ID

                                                                                                                                                                                                                                                                      Modifiers

                                                                                                                                                                                                                                                                      • @readonly

                                                                                                                                                                                                                                                                    method contextChange

                                                                                                                                                                                                                                                                    contextChange: (gl: IRenderingContext) => void;

                                                                                                                                                                                                                                                                      method destroy

                                                                                                                                                                                                                                                                      destroy: () => void;

                                                                                                                                                                                                                                                                      method forceState

                                                                                                                                                                                                                                                                      forceState: (state: State) => void;
                                                                                                                                                                                                                                                                      • Sets the state, when previous state is unknown.

                                                                                                                                                                                                                                                                        Parameter state

                                                                                                                                                                                                                                                                        The state to set

                                                                                                                                                                                                                                                                      method reset

                                                                                                                                                                                                                                                                      reset: () => void;
                                                                                                                                                                                                                                                                      • Resets all the logic and disables the VAOs.

                                                                                                                                                                                                                                                                      method set

                                                                                                                                                                                                                                                                      set: (state: State) => void;
                                                                                                                                                                                                                                                                      • Sets the current state

                                                                                                                                                                                                                                                                        Parameter state

                                                                                                                                                                                                                                                                        The state to set.

                                                                                                                                                                                                                                                                      method setBlend

                                                                                                                                                                                                                                                                      setBlend: (value: boolean) => void;
                                                                                                                                                                                                                                                                      • Sets whether to enable or disable blending.

                                                                                                                                                                                                                                                                        Parameter value

                                                                                                                                                                                                                                                                        Turn on or off WebGl blending.

                                                                                                                                                                                                                                                                      method setBlendMode

                                                                                                                                                                                                                                                                      setBlendMode: (value: number) => void;
                                                                                                                                                                                                                                                                      • Sets the blend mode.

                                                                                                                                                                                                                                                                        Parameter value

                                                                                                                                                                                                                                                                        The blend mode to set to.

                                                                                                                                                                                                                                                                      method setCullFace

                                                                                                                                                                                                                                                                      setCullFace: (value: boolean) => void;
                                                                                                                                                                                                                                                                      • Sets whether to enable or disable cull face.

                                                                                                                                                                                                                                                                        Parameter value

                                                                                                                                                                                                                                                                        Turn on or off webgl cull face.

                                                                                                                                                                                                                                                                      method setDepthMask

                                                                                                                                                                                                                                                                      setDepthMask: (value: boolean) => void;
                                                                                                                                                                                                                                                                      • Sets whether to enable or disable depth mask.

                                                                                                                                                                                                                                                                        Parameter value

                                                                                                                                                                                                                                                                        Turn on or off webgl depth mask.

                                                                                                                                                                                                                                                                      method setDepthTest

                                                                                                                                                                                                                                                                      setDepthTest: (value: boolean) => void;
                                                                                                                                                                                                                                                                      • Sets whether to enable or disable depth test.

                                                                                                                                                                                                                                                                        Parameter value

                                                                                                                                                                                                                                                                        Turn on or off webgl depth testing.

                                                                                                                                                                                                                                                                      method setFrontFace

                                                                                                                                                                                                                                                                      setFrontFace: (value: boolean) => void;
                                                                                                                                                                                                                                                                      • Sets the gl front face.

                                                                                                                                                                                                                                                                        Parameter value

                                                                                                                                                                                                                                                                        true is clockwise and false is counter-clockwise

                                                                                                                                                                                                                                                                      method setOffset

                                                                                                                                                                                                                                                                      setOffset: (value: boolean) => void;
                                                                                                                                                                                                                                                                      • Sets whether to enable or disable polygon offset fill.

                                                                                                                                                                                                                                                                        Parameter value

                                                                                                                                                                                                                                                                        Turn on or off webgl polygon offset testing.

                                                                                                                                                                                                                                                                      method setPolygonOffset

                                                                                                                                                                                                                                                                      setPolygonOffset: (value: number, scale: number) => void;
                                                                                                                                                                                                                                                                      • Sets the polygon offset.

                                                                                                                                                                                                                                                                        Parameter value

                                                                                                                                                                                                                                                                        the polygon offset

                                                                                                                                                                                                                                                                        Parameter scale

                                                                                                                                                                                                                                                                        the polygon offset scale

                                                                                                                                                                                                                                                                      method updateCheck

                                                                                                                                                                                                                                                                      updateCheck: (
                                                                                                                                                                                                                                                                      func: (system: this, state: State) => void,
                                                                                                                                                                                                                                                                      value: boolean
                                                                                                                                                                                                                                                                      ) => void;
                                                                                                                                                                                                                                                                      • Checks to see which updates should be checked based on which settings have been activated.

                                                                                                                                                                                                                                                                        For example, if blend is enabled then we should check the blend modes each time the state is changed or if polygon fill is activated then we need to check if the polygon offset changes. The idea is that we only check what we have too.

                                                                                                                                                                                                                                                                        Parameter func

                                                                                                                                                                                                                                                                        the checking function to add or remove

                                                                                                                                                                                                                                                                        Parameter value

                                                                                                                                                                                                                                                                        should the check function be added or removed.

                                                                                                                                                                                                                                                                      class StencilSystem

                                                                                                                                                                                                                                                                      class StencilSystem extends AbstractMaskSystem {}
                                                                                                                                                                                                                                                                      • System plugin to the renderer to manage stencils (used for masks). PIXI

                                                                                                                                                                                                                                                                      constructor

                                                                                                                                                                                                                                                                      constructor(renderer: Renderer);
                                                                                                                                                                                                                                                                      • Parameter renderer

                                                                                                                                                                                                                                                                        The renderer this System works for.

                                                                                                                                                                                                                                                                      property extension

                                                                                                                                                                                                                                                                      static extension: ExtensionMetadata;

                                                                                                                                                                                                                                                                      method getStackLength

                                                                                                                                                                                                                                                                      getStackLength: () => number;

                                                                                                                                                                                                                                                                        method pop

                                                                                                                                                                                                                                                                        pop: (maskObject: IMaskTarget) => void;
                                                                                                                                                                                                                                                                        • Pops stencil mask. MaskData is already removed from stack

                                                                                                                                                                                                                                                                          Parameter maskObject

                                                                                                                                                                                                                                                                          object of popped mask data

                                                                                                                                                                                                                                                                        method push

                                                                                                                                                                                                                                                                        push: (maskData: MaskData) => void;
                                                                                                                                                                                                                                                                        • Applies the Mask and adds it to the current stencil stack.

                                                                                                                                                                                                                                                                          Parameter maskData

                                                                                                                                                                                                                                                                          The mask data

                                                                                                                                                                                                                                                                        class SVGResource

                                                                                                                                                                                                                                                                        class SVGResource extends BaseImageResource {}
                                                                                                                                                                                                                                                                        • Resource type for SVG elements and graphics. PIXI

                                                                                                                                                                                                                                                                        constructor

                                                                                                                                                                                                                                                                        constructor(sourceBase64: string, options?: ISVGResourceOptions);
                                                                                                                                                                                                                                                                        • Parameter sourceBase64

                                                                                                                                                                                                                                                                          Base64 encoded SVG element or URL for SVG file.

                                                                                                                                                                                                                                                                          Parameter options

                                                                                                                                                                                                                                                                          Options to use

                                                                                                                                                                                                                                                                          Parameter

                                                                                                                                                                                                                                                                          {number} [options.scale=1] - Scale to apply to SVG. Overridden by...

                                                                                                                                                                                                                                                                          Parameter

                                                                                                                                                                                                                                                                          {number} [options.width] - Rasterize SVG this wide. Aspect ratio preserved if height not specified.

                                                                                                                                                                                                                                                                          Parameter

                                                                                                                                                                                                                                                                          {number} [options.height] - Rasterize SVG this high. Aspect ratio preserved if width not specified.

                                                                                                                                                                                                                                                                          Parameter

                                                                                                                                                                                                                                                                          {boolean} [options.autoLoad=true] - Start loading right away.

                                                                                                                                                                                                                                                                        property scale

                                                                                                                                                                                                                                                                        readonly scale: number;
                                                                                                                                                                                                                                                                        • The source scale to apply when rasterizing on load.

                                                                                                                                                                                                                                                                        property svg

                                                                                                                                                                                                                                                                        readonly svg: string;
                                                                                                                                                                                                                                                                        • Base64 encoded SVG element or URL for SVG file.

                                                                                                                                                                                                                                                                        property SVG_SIZE

                                                                                                                                                                                                                                                                        static SVG_SIZE: RegExp;
                                                                                                                                                                                                                                                                        • Regular expression for SVG size.

                                                                                                                                                                                                                                                                          Example 1

                                                                                                                                                                                                                                                                          &lt;svg width="100" height="100"&gt;&lt;/svg&gt;

                                                                                                                                                                                                                                                                          Modifiers

                                                                                                                                                                                                                                                                          • @readonly

                                                                                                                                                                                                                                                                        property SVG_XML

                                                                                                                                                                                                                                                                        static SVG_XML: RegExp;
                                                                                                                                                                                                                                                                        • Regular expression for SVG XML document.

                                                                                                                                                                                                                                                                          Example 1

                                                                                                                                                                                                                                                                          &lt;?xml version="1.0" encoding="utf-8" ?&gt;&lt;!-- image/svg --&gt;&lt;svg

                                                                                                                                                                                                                                                                          Modifiers

                                                                                                                                                                                                                                                                          • @readonly

                                                                                                                                                                                                                                                                        method dispose

                                                                                                                                                                                                                                                                        dispose: () => void;
                                                                                                                                                                                                                                                                        • Destroys this texture.

                                                                                                                                                                                                                                                                        method getSize

                                                                                                                                                                                                                                                                        static getSize: (svgString?: string) => ISize;
                                                                                                                                                                                                                                                                        • Get size from an svg string using a regular expression.

                                                                                                                                                                                                                                                                          Parameter svgString

                                                                                                                                                                                                                                                                          a serialized svg element

                                                                                                                                                                                                                                                                          Returns

                                                                                                                                                                                                                                                                          - image extension

                                                                                                                                                                                                                                                                        method load

                                                                                                                                                                                                                                                                        load: () => Promise<this>;

                                                                                                                                                                                                                                                                          method test

                                                                                                                                                                                                                                                                          static test: (source: unknown, extension?: string) => boolean;
                                                                                                                                                                                                                                                                          • Used to auto-detect the type of resource.

                                                                                                                                                                                                                                                                            Parameter source

                                                                                                                                                                                                                                                                            The source object

                                                                                                                                                                                                                                                                            Parameter extension

                                                                                                                                                                                                                                                                            The extension of source, if set

                                                                                                                                                                                                                                                                            Returns

                                                                                                                                                                                                                                                                            {boolean} - If the source is a SVG source or data file

                                                                                                                                                                                                                                                                          class SystemManager

                                                                                                                                                                                                                                                                          class SystemManager<R = IRenderer> extends EventEmitter {}
                                                                                                                                                                                                                                                                          • The SystemManager is a class that provides functions for managing a set of systems This is a base class, that is generic (no render code or knowledge at all) PIXI

                                                                                                                                                                                                                                                                          property runners

                                                                                                                                                                                                                                                                          readonly runners: { [key: string]: Runner };
                                                                                                                                                                                                                                                                          • a collection of runners defined by the user

                                                                                                                                                                                                                                                                          method addRunners

                                                                                                                                                                                                                                                                          addRunners: (...runnerIds: string[]) => void;
                                                                                                                                                                                                                                                                          • Create a bunch of runners based of a collection of ids

                                                                                                                                                                                                                                                                            Parameter runnerIds

                                                                                                                                                                                                                                                                            the runner ids to add

                                                                                                                                                                                                                                                                          method addSystem

                                                                                                                                                                                                                                                                          addSystem: (ClassRef: ISystemConstructor<R>, name: string) => this;
                                                                                                                                                                                                                                                                          • Add a new system to the renderer.

                                                                                                                                                                                                                                                                            Parameter ClassRef

                                                                                                                                                                                                                                                                            Class reference

                                                                                                                                                                                                                                                                            Parameter name

                                                                                                                                                                                                                                                                            Property name for system, if not specified will use a static name property on the class itself. This name will be assigned as s property on the Renderer so make sure it doesn't collide with properties on Renderer.

                                                                                                                                                                                                                                                                            Returns

                                                                                                                                                                                                                                                                            Return instance of renderer

                                                                                                                                                                                                                                                                          method destroy

                                                                                                                                                                                                                                                                          destroy: () => void;
                                                                                                                                                                                                                                                                          • destroy the all runners and systems. Its apps job to

                                                                                                                                                                                                                                                                          method emitWithCustomOptions

                                                                                                                                                                                                                                                                          emitWithCustomOptions: (
                                                                                                                                                                                                                                                                          runner: Runner,
                                                                                                                                                                                                                                                                          options: Record<string, unknown>
                                                                                                                                                                                                                                                                          ) => void;
                                                                                                                                                                                                                                                                          • A function that will run a runner and call the runners function but pass in different options to each system based on there name.

                                                                                                                                                                                                                                                                            E.g. If you have two systems added called systemA and systemB you could call do the following:

                                                                                                                                                                                                                                                                            system.emitWithCustomOptions(init, {
                                                                                                                                                                                                                                                                            systemA: {...optionsForA},
                                                                                                                                                                                                                                                                            systemB: {...optionsForB},
                                                                                                                                                                                                                                                                            });

                                                                                                                                                                                                                                                                            init would be called on system A passing optionsForA and on system B passing optionsForB.

                                                                                                                                                                                                                                                                            Parameter runner

                                                                                                                                                                                                                                                                            the runner to target

                                                                                                                                                                                                                                                                            Parameter options

                                                                                                                                                                                                                                                                            key value options for each system

                                                                                                                                                                                                                                                                          method setup

                                                                                                                                                                                                                                                                          setup: (config: ISystemConfig<R>) => void;
                                                                                                                                                                                                                                                                          • Set up a system with a collection of SystemClasses and runners. Systems are attached dynamically to this class when added.

                                                                                                                                                                                                                                                                            Parameter config

                                                                                                                                                                                                                                                                            the config for the system manager

                                                                                                                                                                                                                                                                          class Texture

                                                                                                                                                                                                                                                                          class Texture<R extends Resource = Resource> extends EventEmitter {}
                                                                                                                                                                                                                                                                          • A texture stores the information that represents an image or part of an image.

                                                                                                                                                                                                                                                                            It cannot be added to the display list directly; instead use it as the texture for a Sprite. If no frame is provided for a texture, then the whole image is used.

                                                                                                                                                                                                                                                                            You can directly create a texture from an image and then reuse it multiple times like this :

                                                                                                                                                                                                                                                                            import { Sprite, Texture } from 'pixi.js';
                                                                                                                                                                                                                                                                            const texture = Texture.from('assets/image.png');
                                                                                                                                                                                                                                                                            const sprite1 = new Sprite(texture);
                                                                                                                                                                                                                                                                            const sprite2 = new Sprite(texture);

                                                                                                                                                                                                                                                                            If you didnt pass the texture frame to constructor, it enables noFrame mode: it subscribes on baseTexture events, it automatically resizes at the same time as baseTexture.

                                                                                                                                                                                                                                                                            Textures made from SVGs, loaded or not, cannot be used before the file finishes processing. You can check for this by checking the sprite's _textureID property.

                                                                                                                                                                                                                                                                            import { Sprite, Texture } from 'pixi.js';
                                                                                                                                                                                                                                                                            const texture = Texture.from('assets/image.svg');
                                                                                                                                                                                                                                                                            const sprite1 = new Sprite(texture);
                                                                                                                                                                                                                                                                            // sprite1._textureID should not be undefined if the texture has finished processing the SVG file

                                                                                                                                                                                                                                                                            You can use a ticker or rAF to ensure your sprites load the finished textures after processing. See issue [#3085]https://github.com/pixijs/pixijs/issues/3085. PIXI

                                                                                                                                                                                                                                                                          constructor

                                                                                                                                                                                                                                                                          constructor(
                                                                                                                                                                                                                                                                          baseTexture: BaseTexture<R, any>,
                                                                                                                                                                                                                                                                          frame?: Rectangle,
                                                                                                                                                                                                                                                                          orig?: Rectangle,
                                                                                                                                                                                                                                                                          trim?: Rectangle,
                                                                                                                                                                                                                                                                          rotate?: number,
                                                                                                                                                                                                                                                                          anchor?: IPointData,
                                                                                                                                                                                                                                                                          borders?: ITextureBorders
                                                                                                                                                                                                                                                                          );
                                                                                                                                                                                                                                                                          • Parameter baseTexture

                                                                                                                                                                                                                                                                            The base texture source to create the texture from

                                                                                                                                                                                                                                                                            Parameter frame

                                                                                                                                                                                                                                                                            The rectangle frame of the texture to show

                                                                                                                                                                                                                                                                            Parameter orig

                                                                                                                                                                                                                                                                            The area of original texture

                                                                                                                                                                                                                                                                            Parameter trim

                                                                                                                                                                                                                                                                            Trimmed rectangle of original texture

                                                                                                                                                                                                                                                                            Parameter rotate

                                                                                                                                                                                                                                                                            indicates how the texture was rotated by texture packer. See PIXI.groupD8

                                                                                                                                                                                                                                                                            Parameter anchor

                                                                                                                                                                                                                                                                            Default anchor point used for sprite placement / rotation

                                                                                                                                                                                                                                                                            Parameter borders

                                                                                                                                                                                                                                                                            Default borders used for 9-slice scaling. See PIXI.NineSlicePlane

                                                                                                                                                                                                                                                                          property baseTexture

                                                                                                                                                                                                                                                                          baseTexture: BaseTexture<R, any>;
                                                                                                                                                                                                                                                                          • The base texture that this texture uses.

                                                                                                                                                                                                                                                                          property defaultAnchor

                                                                                                                                                                                                                                                                          defaultAnchor: Point;
                                                                                                                                                                                                                                                                          • Anchor point that is used as default if sprite is created with this texture. Changing the defaultAnchor at a later point of time will not update Sprite's anchor point. {0,0}

                                                                                                                                                                                                                                                                          property defaultBorders

                                                                                                                                                                                                                                                                          defaultBorders?: ITextureBorders;
                                                                                                                                                                                                                                                                          • Default width of the non-scalable border that is used if 9-slice plane is created with this texture. 7.2.0

                                                                                                                                                                                                                                                                            See Also

                                                                                                                                                                                                                                                                            • PIXI.NineSlicePlane

                                                                                                                                                                                                                                                                          property destroyed

                                                                                                                                                                                                                                                                          destroyed: boolean;
                                                                                                                                                                                                                                                                          • Has the texture been destroyed?

                                                                                                                                                                                                                                                                            Modifiers

                                                                                                                                                                                                                                                                            • @readonly

                                                                                                                                                                                                                                                                          property EMPTY

                                                                                                                                                                                                                                                                          static readonly EMPTY: Texture<Resource>;
                                                                                                                                                                                                                                                                          • An empty texture, used often to not have to create multiple empty textures. Can not be destroyed.

                                                                                                                                                                                                                                                                          property frame

                                                                                                                                                                                                                                                                          frame: Rectangle;
                                                                                                                                                                                                                                                                          • The frame specifies the region of the base texture that this texture uses. Please call updateUvs() after you change coordinates of frame manually.

                                                                                                                                                                                                                                                                          property height

                                                                                                                                                                                                                                                                          readonly height: number;
                                                                                                                                                                                                                                                                          • The height of the Texture in pixels.

                                                                                                                                                                                                                                                                          property noFrame

                                                                                                                                                                                                                                                                          noFrame: boolean;
                                                                                                                                                                                                                                                                          • Does this Texture have any frame data assigned to it?

                                                                                                                                                                                                                                                                            This mode is enabled automatically if no frame was passed inside constructor.

                                                                                                                                                                                                                                                                            In this mode texture is subscribed to baseTexture events, and fires update on any change.

                                                                                                                                                                                                                                                                            Beware, after loading or resize of baseTexture event can fired two times! If you want more control, subscribe on baseTexture itself.

                                                                                                                                                                                                                                                                            Any assignment of frame switches off noFrame mode.

                                                                                                                                                                                                                                                                            Example 1

                                                                                                                                                                                                                                                                            texture.on('update', () => {});

                                                                                                                                                                                                                                                                          property orig

                                                                                                                                                                                                                                                                          orig: Rectangle;
                                                                                                                                                                                                                                                                          • This is the area of original texture, before it was put in atlas.

                                                                                                                                                                                                                                                                          property resolution

                                                                                                                                                                                                                                                                          readonly resolution: number;
                                                                                                                                                                                                                                                                          • Returns resolution of baseTexture

                                                                                                                                                                                                                                                                            Modifiers

                                                                                                                                                                                                                                                                            • @readonly

                                                                                                                                                                                                                                                                          property rotate

                                                                                                                                                                                                                                                                          rotate: number;
                                                                                                                                                                                                                                                                          • Indicates whether the texture is rotated inside the atlas set to 2 to compensate for texture packer rotation set to 6 to compensate for spine packer rotation can be used to rotate or mirror sprites See PIXI.groupD8 for explanation

                                                                                                                                                                                                                                                                          property textureCacheIds

                                                                                                                                                                                                                                                                          textureCacheIds: string[];
                                                                                                                                                                                                                                                                          • The ids under which this Texture has been added to the texture cache. This is automatically set as long as Texture.addToCache is used, but may not be set if a Texture is added directly to the TextureCache array.

                                                                                                                                                                                                                                                                          property trim

                                                                                                                                                                                                                                                                          trim: Rectangle;
                                                                                                                                                                                                                                                                          • This is the trimmed area of original texture, before it was put in atlas Please call updateUvs() after you change coordinates of trim manually.

                                                                                                                                                                                                                                                                          property uvMatrix

                                                                                                                                                                                                                                                                          uvMatrix: TextureMatrix;
                                                                                                                                                                                                                                                                          • Default TextureMatrix instance for this texture. By default, that object is not created because its heavy.

                                                                                                                                                                                                                                                                          property valid

                                                                                                                                                                                                                                                                          valid: boolean;
                                                                                                                                                                                                                                                                          • This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.

                                                                                                                                                                                                                                                                          property WHITE

                                                                                                                                                                                                                                                                          static readonly WHITE: Texture<CanvasResource>;
                                                                                                                                                                                                                                                                          • A white texture of 16x16 size, used for graphics and other things Can not be destroyed.

                                                                                                                                                                                                                                                                          property width

                                                                                                                                                                                                                                                                          readonly width: number;
                                                                                                                                                                                                                                                                          • The width of the Texture in pixels.

                                                                                                                                                                                                                                                                          method addToCache

                                                                                                                                                                                                                                                                          static addToCache: (texture: Texture, id: string) => void;
                                                                                                                                                                                                                                                                          • Adds a Texture to the global TextureCache. This cache is shared across the whole PIXI object.

                                                                                                                                                                                                                                                                            Parameter texture

                                                                                                                                                                                                                                                                            The Texture to add to the cache.

                                                                                                                                                                                                                                                                            Parameter id

                                                                                                                                                                                                                                                                            The id that the Texture will be stored against.

                                                                                                                                                                                                                                                                          method castToBaseTexture

                                                                                                                                                                                                                                                                          castToBaseTexture: () => BaseTexture;
                                                                                                                                                                                                                                                                          • Utility function for BaseTexture|Texture cast.

                                                                                                                                                                                                                                                                          method clone

                                                                                                                                                                                                                                                                          clone: () => Texture;
                                                                                                                                                                                                                                                                          • Creates a new texture object that acts the same as this one.

                                                                                                                                                                                                                                                                            Returns

                                                                                                                                                                                                                                                                            - The new texture

                                                                                                                                                                                                                                                                          method destroy

                                                                                                                                                                                                                                                                          destroy: (destroyBase?: boolean) => void;
                                                                                                                                                                                                                                                                          • Destroys this texture

                                                                                                                                                                                                                                                                            Parameter destroyBase

                                                                                                                                                                                                                                                                            Whether to destroy the base texture as well PIXI.Texture#destroyed

                                                                                                                                                                                                                                                                          method from

                                                                                                                                                                                                                                                                          static from: <R extends Resource = Resource, RO = any>(
                                                                                                                                                                                                                                                                          source: TextureSource | TextureSource[],
                                                                                                                                                                                                                                                                          options?: IBaseTextureOptions<RO>,
                                                                                                                                                                                                                                                                          strict?: boolean
                                                                                                                                                                                                                                                                          ) => Texture<R>;
                                                                                                                                                                                                                                                                          • Helper function that creates a new Texture based on the source you provide. The source can be - frame id, image url, video url, canvas element, video element, base texture

                                                                                                                                                                                                                                                                            Parameter source

                                                                                                                                                                                                                                                                            Source or array of sources to create texture from

                                                                                                                                                                                                                                                                            Parameter options

                                                                                                                                                                                                                                                                            See PIXI.BaseTexture's constructor for options.

                                                                                                                                                                                                                                                                            Parameter

                                                                                                                                                                                                                                                                            {string} [options.pixiIdPrefix=pixiid] - If a source has no id, this is the prefix of the generated id

                                                                                                                                                                                                                                                                            Parameter strict

                                                                                                                                                                                                                                                                            Enforce strict-mode, see PIXI.settings.STRICT_TEXTURE_CACHE.

                                                                                                                                                                                                                                                                            Returns

                                                                                                                                                                                                                                                                            {PIXI.Texture} The newly created texture

                                                                                                                                                                                                                                                                          method fromBuffer

                                                                                                                                                                                                                                                                          static fromBuffer: (
                                                                                                                                                                                                                                                                          buffer: BufferType,
                                                                                                                                                                                                                                                                          width: number,
                                                                                                                                                                                                                                                                          height: number,
                                                                                                                                                                                                                                                                          options?: IBaseTextureOptions<IBufferResourceOptions>
                                                                                                                                                                                                                                                                          ) => Texture<BufferResource>;
                                                                                                                                                                                                                                                                          • Create a new Texture with a BufferResource from a typed array.

                                                                                                                                                                                                                                                                            Parameter buffer

                                                                                                                                                                                                                                                                            The optional array to use. If no data is provided, a new Float32Array is created.

                                                                                                                                                                                                                                                                            Parameter width

                                                                                                                                                                                                                                                                            Width of the resource

                                                                                                                                                                                                                                                                            Parameter height

                                                                                                                                                                                                                                                                            Height of the resource

                                                                                                                                                                                                                                                                            Parameter options

                                                                                                                                                                                                                                                                            See PIXI.BaseTexture's constructor for options. Default properties are different from the constructor's defaults.

                                                                                                                                                                                                                                                                            Parameter

                                                                                                                                                                                                                                                                            {PIXI.FORMATS} [options.format] - The format is not given, the type is inferred from the type of the buffer: RGBA if Float32Array, Int8Array, Uint8Array, or Uint8ClampedArray, otherwise RGBA_INTEGER.

                                                                                                                                                                                                                                                                            Parameter

                                                                                                                                                                                                                                                                            {PIXI.TYPES} [options.type] - The type is not given, the type is inferred from the type of the buffer. Maps Float32Array to FLOAT, Int32Array to INT, Uint32Array to UNSIGNED_INT, Int16Array to SHORT, Uint16Array to UNSIGNED_SHORT, Int8Array to BYTE, Uint8Array/Uint8ClampedArray to UNSIGNED_BYTE.

                                                                                                                                                                                                                                                                            Parameter

                                                                                                                                                                                                                                                                            {PIXI.ALPHA_MODES} [options.alphaMode=PIXI.ALPHA_MODES.NPM]

                                                                                                                                                                                                                                                                            Parameter

                                                                                                                                                                                                                                                                            {PIXI.SCALE_MODES} [options.scaleMode=PIXI.SCALE_MODES.NEAREST]

                                                                                                                                                                                                                                                                            Returns

                                                                                                                                                                                                                                                                            - The resulting new BaseTexture

                                                                                                                                                                                                                                                                          method fromLoader

                                                                                                                                                                                                                                                                          static fromLoader: <R extends Resource = Resource>(
                                                                                                                                                                                                                                                                          source: ImageSource | string,
                                                                                                                                                                                                                                                                          imageUrl: string,
                                                                                                                                                                                                                                                                          name?: string,
                                                                                                                                                                                                                                                                          options?: IBaseTextureOptions
                                                                                                                                                                                                                                                                          ) => Promise<Texture<R>>;
                                                                                                                                                                                                                                                                          • Create a texture from a source and add to the cache.

                                                                                                                                                                                                                                                                            Parameter source

                                                                                                                                                                                                                                                                            The input source.

                                                                                                                                                                                                                                                                            Parameter imageUrl

                                                                                                                                                                                                                                                                            File name of texture, for cache and resolving resolution.

                                                                                                                                                                                                                                                                            Parameter name

                                                                                                                                                                                                                                                                            Human readable name for the texture cache. If no name is specified, only imageUrl will be used as the cache ID.

                                                                                                                                                                                                                                                                            Parameter options

                                                                                                                                                                                                                                                                            Returns

                                                                                                                                                                                                                                                                            - Output texture

                                                                                                                                                                                                                                                                          method fromURL

                                                                                                                                                                                                                                                                          static fromURL: <R extends Resource = Resource, RO = any>(
                                                                                                                                                                                                                                                                          url: string | string[],
                                                                                                                                                                                                                                                                          options?: IBaseTextureOptions<RO>
                                                                                                                                                                                                                                                                          ) => Promise<Texture<R>>;
                                                                                                                                                                                                                                                                          • Useful for loading textures via URLs. Use instead of Texture.from because it does a better job of handling failed URLs more effectively. This also ignores PIXI.settings.STRICT_TEXTURE_CACHE. Works for Videos, SVGs, Images.

                                                                                                                                                                                                                                                                            Parameter url

                                                                                                                                                                                                                                                                            The remote URL or array of URLs to load.

                                                                                                                                                                                                                                                                            Parameter options

                                                                                                                                                                                                                                                                            Optional options to include

                                                                                                                                                                                                                                                                            Returns

                                                                                                                                                                                                                                                                            - A Promise that resolves to a Texture.

                                                                                                                                                                                                                                                                          method onBaseTextureUpdated

                                                                                                                                                                                                                                                                          onBaseTextureUpdated: (baseTexture: BaseTexture) => void;
                                                                                                                                                                                                                                                                          • Called when the base texture is updated

                                                                                                                                                                                                                                                                            Parameter baseTexture

                                                                                                                                                                                                                                                                            The base texture.

                                                                                                                                                                                                                                                                          method removeFromCache

                                                                                                                                                                                                                                                                          static removeFromCache: (texture: string | Texture) => Texture | null;
                                                                                                                                                                                                                                                                          • Remove a Texture from the global TextureCache.

                                                                                                                                                                                                                                                                            Parameter texture

                                                                                                                                                                                                                                                                            id of a Texture to be removed, or a Texture instance itself

                                                                                                                                                                                                                                                                            Returns

                                                                                                                                                                                                                                                                            - The Texture that was removed

                                                                                                                                                                                                                                                                          method update

                                                                                                                                                                                                                                                                          update: () => void;
                                                                                                                                                                                                                                                                          • Updates this texture on the gpu.

                                                                                                                                                                                                                                                                            Calls the TextureResource update.

                                                                                                                                                                                                                                                                            If you adjusted frame manually, please call updateUvs() instead.

                                                                                                                                                                                                                                                                          method updateUvs

                                                                                                                                                                                                                                                                          updateUvs: () => void;
                                                                                                                                                                                                                                                                          • Updates the internal WebGL UV cache. Use it after you change frame or trim of the texture. Call it after changing the frame

                                                                                                                                                                                                                                                                          class TextureGCSystem

                                                                                                                                                                                                                                                                          class TextureGCSystem implements ISystem {}
                                                                                                                                                                                                                                                                          • System plugin to the renderer to manage texture garbage collection on the GPU, ensuring that it does not get clogged up with textures that are no longer being used. PIXI

                                                                                                                                                                                                                                                                          constructor

                                                                                                                                                                                                                                                                          constructor(renderer: Renderer);
                                                                                                                                                                                                                                                                          • Parameter renderer

                                                                                                                                                                                                                                                                            The renderer this System works for.

                                                                                                                                                                                                                                                                          property checkCount

                                                                                                                                                                                                                                                                          checkCount: number;
                                                                                                                                                                                                                                                                          • Frame count since last garbage collection.

                                                                                                                                                                                                                                                                            Modifiers

                                                                                                                                                                                                                                                                            • @readonly

                                                                                                                                                                                                                                                                          property checkCountMax

                                                                                                                                                                                                                                                                          checkCountMax: number;
                                                                                                                                                                                                                                                                          • Frames between two garbage collections.

                                                                                                                                                                                                                                                                            See Also

                                                                                                                                                                                                                                                                            • PIXI.TextureGCSystem.defaultCheckCountMax

                                                                                                                                                                                                                                                                          property count

                                                                                                                                                                                                                                                                          count: number;
                                                                                                                                                                                                                                                                          • Frame count since started.

                                                                                                                                                                                                                                                                            Modifiers

                                                                                                                                                                                                                                                                            • @readonly

                                                                                                                                                                                                                                                                          property defaultCheckCountMax

                                                                                                                                                                                                                                                                          static defaultCheckCountMax: number;
                                                                                                                                                                                                                                                                          • Default frames between two garbage collections. 600

                                                                                                                                                                                                                                                                            See Also

                                                                                                                                                                                                                                                                            • PIXI.TextureGCSystem#checkCountMax

                                                                                                                                                                                                                                                                          property defaultMaxIdle

                                                                                                                                                                                                                                                                          static defaultMaxIdle: number;
                                                                                                                                                                                                                                                                          • Default maximum idle frames before a texture is destroyed by garbage collection. 3600

                                                                                                                                                                                                                                                                            See Also

                                                                                                                                                                                                                                                                            • PIXI.TextureGCSystem#maxIdle

                                                                                                                                                                                                                                                                          property defaultMode

                                                                                                                                                                                                                                                                          static defaultMode: GC_MODES;
                                                                                                                                                                                                                                                                          • Default garbage collection mode. {PIXI.GC_MODES} PIXI.GC_MODES.AUTO

                                                                                                                                                                                                                                                                            See Also

                                                                                                                                                                                                                                                                            • PIXI.TextureGCSystem#mode

                                                                                                                                                                                                                                                                          property extension

                                                                                                                                                                                                                                                                          static extension: ExtensionMetadata;

                                                                                                                                                                                                                                                                          property maxIdle

                                                                                                                                                                                                                                                                          maxIdle: number;
                                                                                                                                                                                                                                                                          • Maximum idle frames before a texture is destroyed by garbage collection.

                                                                                                                                                                                                                                                                            See Also

                                                                                                                                                                                                                                                                            • PIXI.TextureGCSystem.defaultMaxIdle

                                                                                                                                                                                                                                                                          property mode

                                                                                                                                                                                                                                                                          mode: GC_MODES;
                                                                                                                                                                                                                                                                          • Current garbage collection mode.

                                                                                                                                                                                                                                                                            See Also

                                                                                                                                                                                                                                                                            • PIXI.TextureGCSystem.defaultMode

                                                                                                                                                                                                                                                                          method destroy

                                                                                                                                                                                                                                                                          destroy: () => void;

                                                                                                                                                                                                                                                                            method postrender

                                                                                                                                                                                                                                                                            protected postrender: () => void;
                                                                                                                                                                                                                                                                            • Checks to see when the last time a texture was used. If the texture has not been used for a specified amount of time, it will be removed from the GPU.

                                                                                                                                                                                                                                                                            method run

                                                                                                                                                                                                                                                                            run: () => void;
                                                                                                                                                                                                                                                                            • Checks to see when the last time a texture was used. If the texture has not been used for a specified amount of time, it will be removed from the GPU.

                                                                                                                                                                                                                                                                            method unload

                                                                                                                                                                                                                                                                            unload: (displayObject: IUnloadableTexture) => void;
                                                                                                                                                                                                                                                                            • Removes all the textures within the specified displayObject and its children from the GPU.

                                                                                                                                                                                                                                                                              Parameter displayObject

                                                                                                                                                                                                                                                                              the displayObject to remove the textures from.

                                                                                                                                                                                                                                                                            class TextureMatrix

                                                                                                                                                                                                                                                                            class TextureMatrix {}
                                                                                                                                                                                                                                                                            • Class controls uv mapping from Texture normal space to BaseTexture normal space.

                                                                                                                                                                                                                                                                              Takes trim and rotate into account. May contain clamp settings for Meshes and TilingSprite.

                                                                                                                                                                                                                                                                              Can be used in Texture uvMatrix field, or separately, you can use different clamp settings on the same texture. If you want to add support for texture region of certain feature or filter, that's what you're looking for.

                                                                                                                                                                                                                                                                              Takes track of Texture changes through _lastTextureID private field. Use update() method call to track it from outside.

                                                                                                                                                                                                                                                                              See Also

                                                                                                                                                                                                                                                                              • PIXI.Texture

                                                                                                                                                                                                                                                                              • PIXI.Mesh

                                                                                                                                                                                                                                                                              • PIXI.TilingSprite PIXI

                                                                                                                                                                                                                                                                            constructor

                                                                                                                                                                                                                                                                            constructor(texture: Texture<Resource>, clampMargin?: number);
                                                                                                                                                                                                                                                                            • Parameter texture

                                                                                                                                                                                                                                                                              observed texture

                                                                                                                                                                                                                                                                              Parameter clampMargin

                                                                                                                                                                                                                                                                              Changes frame clamping, 0.5 by default. Use -0.5 for extra border.

                                                                                                                                                                                                                                                                            property clampMargin

                                                                                                                                                                                                                                                                            clampMargin: number;
                                                                                                                                                                                                                                                                            • Changes frame clamping Works with TilingSprite and Mesh Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas 0.5

                                                                                                                                                                                                                                                                            property clampOffset

                                                                                                                                                                                                                                                                            clampOffset: number;
                                                                                                                                                                                                                                                                            • Changes frame clamping Works with TilingSprite and Mesh Change to 1.5 if you texture has repeated right and bottom lines, that leads to smoother borders 0

                                                                                                                                                                                                                                                                            property isSimple

                                                                                                                                                                                                                                                                            isSimple: boolean;
                                                                                                                                                                                                                                                                            • If texture size is the same as baseTexture. false

                                                                                                                                                                                                                                                                              Modifiers

                                                                                                                                                                                                                                                                              • @readonly

                                                                                                                                                                                                                                                                            property mapCoord

                                                                                                                                                                                                                                                                            mapCoord: Matrix;
                                                                                                                                                                                                                                                                            • Matrix operation that converts texture region coords to texture coords

                                                                                                                                                                                                                                                                              Modifiers

                                                                                                                                                                                                                                                                              • @readonly

                                                                                                                                                                                                                                                                            property texture

                                                                                                                                                                                                                                                                            texture: Texture<Resource>;
                                                                                                                                                                                                                                                                            • Texture property.

                                                                                                                                                                                                                                                                            property uClampFrame

                                                                                                                                                                                                                                                                            readonly uClampFrame: Float32Array;
                                                                                                                                                                                                                                                                            • Clamp region for normalized coords, left-top pixel center in xy , bottom-right in zw. Calculated based on clampOffset.

                                                                                                                                                                                                                                                                            property uClampOffset

                                                                                                                                                                                                                                                                            readonly uClampOffset: Float32Array;
                                                                                                                                                                                                                                                                            • Normalized clamp offset. Calculated based on clampOffset.

                                                                                                                                                                                                                                                                            method multiplyUvs

                                                                                                                                                                                                                                                                            multiplyUvs: (uvs: Float32Array, out?: Float32Array) => Float32Array;
                                                                                                                                                                                                                                                                            • Multiplies uvs array to transform

                                                                                                                                                                                                                                                                              Parameter uvs

                                                                                                                                                                                                                                                                              mesh uvs

                                                                                                                                                                                                                                                                              Parameter out

                                                                                                                                                                                                                                                                              output

                                                                                                                                                                                                                                                                              Returns

                                                                                                                                                                                                                                                                              - output

                                                                                                                                                                                                                                                                            method update

                                                                                                                                                                                                                                                                            update: (forceUpdate?: boolean) => boolean;
                                                                                                                                                                                                                                                                            • Updates matrices if texture was changed.

                                                                                                                                                                                                                                                                              Parameter forceUpdate

                                                                                                                                                                                                                                                                              if true, matrices will be updated any case

                                                                                                                                                                                                                                                                              Returns

                                                                                                                                                                                                                                                                              - Whether or not it was updated

                                                                                                                                                                                                                                                                            class TextureSystem

                                                                                                                                                                                                                                                                            class TextureSystem implements ISystem {}
                                                                                                                                                                                                                                                                            • System plugin to the renderer to manage textures. PIXI

                                                                                                                                                                                                                                                                            constructor

                                                                                                                                                                                                                                                                            constructor(renderer: Renderer);
                                                                                                                                                                                                                                                                            • Parameter renderer

                                                                                                                                                                                                                                                                              The renderer this system works for.

                                                                                                                                                                                                                                                                            property boundTextures

                                                                                                                                                                                                                                                                            boundTextures: BaseTexture<Resource, any>[];
                                                                                                                                                                                                                                                                            • Bound textures.

                                                                                                                                                                                                                                                                              Modifiers

                                                                                                                                                                                                                                                                              • @readonly

                                                                                                                                                                                                                                                                            property CONTEXT_UID

                                                                                                                                                                                                                                                                            protected CONTEXT_UID: number;

                                                                                                                                                                                                                                                                              property currentLocation

                                                                                                                                                                                                                                                                              currentLocation: number;
                                                                                                                                                                                                                                                                              • Current location.

                                                                                                                                                                                                                                                                                Modifiers

                                                                                                                                                                                                                                                                                • @readonly

                                                                                                                                                                                                                                                                              property emptyTextures

                                                                                                                                                                                                                                                                              emptyTextures: { [key: number]: GLTexture };

                                                                                                                                                                                                                                                                                property extension

                                                                                                                                                                                                                                                                                static extension: ExtensionMetadata;

                                                                                                                                                                                                                                                                                property gl

                                                                                                                                                                                                                                                                                protected gl: IRenderingContext;

                                                                                                                                                                                                                                                                                  property hasIntegerTextures

                                                                                                                                                                                                                                                                                  protected hasIntegerTextures: boolean;
                                                                                                                                                                                                                                                                                  • Whether glTexture with int/uint sampler type was uploaded.

                                                                                                                                                                                                                                                                                  property internalFormats

                                                                                                                                                                                                                                                                                  protected internalFormats: { [type: number]: { [format: number]: number } };

                                                                                                                                                                                                                                                                                    property managedTextures

                                                                                                                                                                                                                                                                                    managedTextures: BaseTexture<Resource, any>[];
                                                                                                                                                                                                                                                                                    • List of managed textures.

                                                                                                                                                                                                                                                                                      Modifiers

                                                                                                                                                                                                                                                                                      • @readonly

                                                                                                                                                                                                                                                                                    property samplerTypes

                                                                                                                                                                                                                                                                                    protected samplerTypes: Record<number, SAMPLER_TYPES>;

                                                                                                                                                                                                                                                                                      property unknownTexture

                                                                                                                                                                                                                                                                                      protected unknownTexture: BaseTexture<Resource, any>;
                                                                                                                                                                                                                                                                                      • BaseTexture value that shows that we don't know what is bound.

                                                                                                                                                                                                                                                                                        Modifiers

                                                                                                                                                                                                                                                                                        • @readonly

                                                                                                                                                                                                                                                                                      property webGLVersion

                                                                                                                                                                                                                                                                                      protected webGLVersion: number;

                                                                                                                                                                                                                                                                                        method bind

                                                                                                                                                                                                                                                                                        bind: (texture: Texture | BaseTexture, location?: number) => void;
                                                                                                                                                                                                                                                                                        • Bind a texture to a specific location

                                                                                                                                                                                                                                                                                          If you want to unbind something, please use unbind(texture) instead of bind(null, textureLocation)

                                                                                                                                                                                                                                                                                          Parameter texture

                                                                                                                                                                                                                                                                                          Texture to bind

                                                                                                                                                                                                                                                                                          Parameter location

                                                                                                                                                                                                                                                                                          Location to bind at

                                                                                                                                                                                                                                                                                        method contextChange

                                                                                                                                                                                                                                                                                        contextChange: () => void;
                                                                                                                                                                                                                                                                                        • Sets up the renderer context and necessary buffers.

                                                                                                                                                                                                                                                                                        method destroy

                                                                                                                                                                                                                                                                                        destroy: () => void;

                                                                                                                                                                                                                                                                                          method destroyTexture

                                                                                                                                                                                                                                                                                          destroyTexture: (texture: BaseTexture | Texture, skipRemove?: boolean) => void;
                                                                                                                                                                                                                                                                                          • Deletes the texture from WebGL

                                                                                                                                                                                                                                                                                            Parameter texture

                                                                                                                                                                                                                                                                                            the texture to destroy

                                                                                                                                                                                                                                                                                            Parameter skipRemove

                                                                                                                                                                                                                                                                                            Whether to skip removing the texture from the TextureManager.

                                                                                                                                                                                                                                                                                          method ensureSamplerType

                                                                                                                                                                                                                                                                                          ensureSamplerType: (maxTextures: number) => void;
                                                                                                                                                                                                                                                                                          • Ensures that current boundTextures all have FLOAT sampler type, see PIXI.SAMPLER_TYPES for explanation.

                                                                                                                                                                                                                                                                                            Parameter maxTextures

                                                                                                                                                                                                                                                                                            number of locations to check

                                                                                                                                                                                                                                                                                          method initTexture

                                                                                                                                                                                                                                                                                          initTexture: (texture: BaseTexture) => GLTexture;
                                                                                                                                                                                                                                                                                          • Initialize a texture

                                                                                                                                                                                                                                                                                            Parameter texture

                                                                                                                                                                                                                                                                                            Texture to initialize

                                                                                                                                                                                                                                                                                          method initTextureType

                                                                                                                                                                                                                                                                                          initTextureType: (texture: BaseTexture, glTexture: GLTexture) => void;

                                                                                                                                                                                                                                                                                            method reset

                                                                                                                                                                                                                                                                                            reset: () => void;
                                                                                                                                                                                                                                                                                            • Resets texture location and bound textures Actual bind(null, i) calls will be performed at next unbind() call

                                                                                                                                                                                                                                                                                            method setStyle

                                                                                                                                                                                                                                                                                            setStyle: (texture: BaseTexture, glTexture: GLTexture) => void;
                                                                                                                                                                                                                                                                                            • Set style for texture

                                                                                                                                                                                                                                                                                              Parameter texture

                                                                                                                                                                                                                                                                                              Texture to update

                                                                                                                                                                                                                                                                                              Parameter glTexture

                                                                                                                                                                                                                                                                                            method unbind

                                                                                                                                                                                                                                                                                            unbind: (texture?: BaseTexture) => void;
                                                                                                                                                                                                                                                                                            • Unbind a texture.

                                                                                                                                                                                                                                                                                              Parameter texture

                                                                                                                                                                                                                                                                                              Texture to bind

                                                                                                                                                                                                                                                                                            method updateTexture

                                                                                                                                                                                                                                                                                            updateTexture: (texture: BaseTexture) => void;
                                                                                                                                                                                                                                                                                            • Update a texture

                                                                                                                                                                                                                                                                                              Parameter texture

                                                                                                                                                                                                                                                                                              Texture to initialize

                                                                                                                                                                                                                                                                                            method updateTextureStyle

                                                                                                                                                                                                                                                                                            updateTextureStyle: (texture: BaseTexture) => void;
                                                                                                                                                                                                                                                                                            • Update texture style such as mipmap flag

                                                                                                                                                                                                                                                                                              Parameter texture

                                                                                                                                                                                                                                                                                              Texture to update

                                                                                                                                                                                                                                                                                            class TextureUvs

                                                                                                                                                                                                                                                                                            class TextureUvs {}
                                                                                                                                                                                                                                                                                            • Stores a texture's frame in UV coordinates, in which everything lies in the rectangle `[(0,0), (1,0), (1,1), (0,1)]`.

                                                                                                                                                                                                                                                                                              | Corner | Coordinates | |--------------|-------------| | Top-Left | (x0,y0) | | Top-Right | (x1,y1) | | Bottom-Right | (x2,y2) | | Bottom-Left | (x3,y3) | PIXI

                                                                                                                                                                                                                                                                                            constructor

                                                                                                                                                                                                                                                                                            constructor();

                                                                                                                                                                                                                                                                                              property uvsFloat32

                                                                                                                                                                                                                                                                                              uvsFloat32: Float32Array;

                                                                                                                                                                                                                                                                                                property x0

                                                                                                                                                                                                                                                                                                x0: number;
                                                                                                                                                                                                                                                                                                • X-component of top-left corner (x0,y0).

                                                                                                                                                                                                                                                                                                property x1

                                                                                                                                                                                                                                                                                                x1: number;
                                                                                                                                                                                                                                                                                                • X-component of top-right corner (x1,y1).

                                                                                                                                                                                                                                                                                                property x2

                                                                                                                                                                                                                                                                                                x2: number;
                                                                                                                                                                                                                                                                                                • X-component of bottom-right corner (x2,y2).

                                                                                                                                                                                                                                                                                                property x3

                                                                                                                                                                                                                                                                                                x3: number;
                                                                                                                                                                                                                                                                                                • X-component of bottom-left corner (x3,y3).

                                                                                                                                                                                                                                                                                                property y0

                                                                                                                                                                                                                                                                                                y0: number;
                                                                                                                                                                                                                                                                                                • Y-component of top-left corner (x0,y0).

                                                                                                                                                                                                                                                                                                property y1

                                                                                                                                                                                                                                                                                                y1: number;
                                                                                                                                                                                                                                                                                                • Y-component of top-right corner (x1,y1).

                                                                                                                                                                                                                                                                                                property y2

                                                                                                                                                                                                                                                                                                y2: number;
                                                                                                                                                                                                                                                                                                • Y-component of bottom-right corner (x2,y2).

                                                                                                                                                                                                                                                                                                property y3

                                                                                                                                                                                                                                                                                                y3: number;
                                                                                                                                                                                                                                                                                                • Y-component of bottom-right corner (x3,y3).

                                                                                                                                                                                                                                                                                                method set

                                                                                                                                                                                                                                                                                                set: (frame: Rectangle, baseFrame: ISize, rotate: number) => void;
                                                                                                                                                                                                                                                                                                • Sets the texture Uvs based on the given frame information.

                                                                                                                                                                                                                                                                                                  Parameter frame

                                                                                                                                                                                                                                                                                                  The frame of the texture

                                                                                                                                                                                                                                                                                                  Parameter baseFrame

                                                                                                                                                                                                                                                                                                  The base frame of the texture

                                                                                                                                                                                                                                                                                                  Parameter rotate

                                                                                                                                                                                                                                                                                                  Rotation of frame, see PIXI.groupD8

                                                                                                                                                                                                                                                                                                class TransformFeedback

                                                                                                                                                                                                                                                                                                class TransformFeedback {}
                                                                                                                                                                                                                                                                                                • A TransformFeedback object wrapping GLTransformFeedback object.

                                                                                                                                                                                                                                                                                                  For example you can use TransformFeedback object to feed-back buffer data from Shader having TransformFeedbackVaryings. PIXI

                                                                                                                                                                                                                                                                                                constructor

                                                                                                                                                                                                                                                                                                constructor();

                                                                                                                                                                                                                                                                                                  property buffers

                                                                                                                                                                                                                                                                                                  buffers: Buffer[];

                                                                                                                                                                                                                                                                                                    property disposeRunner

                                                                                                                                                                                                                                                                                                    disposeRunner: Runner;

                                                                                                                                                                                                                                                                                                      method bindBuffer

                                                                                                                                                                                                                                                                                                      bindBuffer: (index: number, buffer: Buffer) => void;
                                                                                                                                                                                                                                                                                                      • Bind buffer to TransformFeedback

                                                                                                                                                                                                                                                                                                        Parameter index

                                                                                                                                                                                                                                                                                                        index to bind

                                                                                                                                                                                                                                                                                                        Parameter buffer

                                                                                                                                                                                                                                                                                                        buffer to bind

                                                                                                                                                                                                                                                                                                      method destroy

                                                                                                                                                                                                                                                                                                      destroy: () => void;
                                                                                                                                                                                                                                                                                                      • Destroy WebGL resources that are connected to this TransformFeedback.

                                                                                                                                                                                                                                                                                                      class TransformFeedbackSystem

                                                                                                                                                                                                                                                                                                      class TransformFeedbackSystem implements ISystem {}
                                                                                                                                                                                                                                                                                                      • TransformFeedbackSystem provides TransformFeedback of WebGL2 https://developer.mozilla.org/en-US/docs/Web/API/WebGLTransformFeedback

                                                                                                                                                                                                                                                                                                        For example, you can use TransformFeedbackSystem to implement GPU Particle or general purpose computing on GPU (aka GPGPU).

                                                                                                                                                                                                                                                                                                        It also manages a lifetime of GLTransformFeedback object PIXI

                                                                                                                                                                                                                                                                                                      constructor

                                                                                                                                                                                                                                                                                                      constructor(renderer: Renderer);
                                                                                                                                                                                                                                                                                                      • Parameter renderer

                                                                                                                                                                                                                                                                                                        The renderer this System works for.

                                                                                                                                                                                                                                                                                                      property CONTEXT_UID

                                                                                                                                                                                                                                                                                                      CONTEXT_UID: number;

                                                                                                                                                                                                                                                                                                        property extension

                                                                                                                                                                                                                                                                                                        static extension: ExtensionMetadata;

                                                                                                                                                                                                                                                                                                        property gl

                                                                                                                                                                                                                                                                                                        gl: IRenderingContext;

                                                                                                                                                                                                                                                                                                          method beginTransformFeedback

                                                                                                                                                                                                                                                                                                          beginTransformFeedback: (drawMode: DRAW_MODES, shader?: Shader) => void;
                                                                                                                                                                                                                                                                                                          • Begin TransformFeedback

                                                                                                                                                                                                                                                                                                            Parameter drawMode

                                                                                                                                                                                                                                                                                                            DrawMode for TransformFeedback

                                                                                                                                                                                                                                                                                                            Parameter shader

                                                                                                                                                                                                                                                                                                            A Shader used by TransformFeedback. Current bound shader will be used if not provided.

                                                                                                                                                                                                                                                                                                          method bind

                                                                                                                                                                                                                                                                                                          bind: (transformFeedback: TransformFeedback) => void;
                                                                                                                                                                                                                                                                                                          • Bind TransformFeedback and buffers

                                                                                                                                                                                                                                                                                                            Parameter transformFeedback

                                                                                                                                                                                                                                                                                                            TransformFeedback to bind

                                                                                                                                                                                                                                                                                                          method contextChange

                                                                                                                                                                                                                                                                                                          protected contextChange: () => void;
                                                                                                                                                                                                                                                                                                          • Sets up the renderer context and necessary buffers.

                                                                                                                                                                                                                                                                                                          method createGLTransformFeedback

                                                                                                                                                                                                                                                                                                          protected createGLTransformFeedback: (
                                                                                                                                                                                                                                                                                                          tf: TransformFeedback
                                                                                                                                                                                                                                                                                                          ) => WebGLTransformFeedback;
                                                                                                                                                                                                                                                                                                          • Create TransformFeedback and bind buffers

                                                                                                                                                                                                                                                                                                            Parameter tf

                                                                                                                                                                                                                                                                                                            TransformFeedback

                                                                                                                                                                                                                                                                                                            Returns

                                                                                                                                                                                                                                                                                                            WebGLTransformFeedback

                                                                                                                                                                                                                                                                                                          method destroy

                                                                                                                                                                                                                                                                                                          destroy: () => void;

                                                                                                                                                                                                                                                                                                            method disposeTransformFeedback

                                                                                                                                                                                                                                                                                                            disposeTransformFeedback: (tf: TransformFeedback, contextLost?: boolean) => void;
                                                                                                                                                                                                                                                                                                            • Disposes TransfromFeedback

                                                                                                                                                                                                                                                                                                              Parameter tf

                                                                                                                                                                                                                                                                                                              TransformFeedback

                                                                                                                                                                                                                                                                                                              Parameter contextLost

                                                                                                                                                                                                                                                                                                              If context was lost, we suppress delete TransformFeedback

                                                                                                                                                                                                                                                                                                            method endTransformFeedback

                                                                                                                                                                                                                                                                                                            endTransformFeedback: () => void;
                                                                                                                                                                                                                                                                                                            • End TransformFeedback

                                                                                                                                                                                                                                                                                                            method unbind

                                                                                                                                                                                                                                                                                                            unbind: () => void;
                                                                                                                                                                                                                                                                                                            • Unbind TransformFeedback

                                                                                                                                                                                                                                                                                                            class UniformGroup

                                                                                                                                                                                                                                                                                                            class UniformGroup<LAYOUT = Dict<any>> {}
                                                                                                                                                                                                                                                                                                            • Uniform group holds uniform map and some ID's for work

                                                                                                                                                                                                                                                                                                              UniformGroup has two modes:

                                                                                                                                                                                                                                                                                                              1: Normal mode Normal mode will upload the uniforms with individual function calls as required

                                                                                                                                                                                                                                                                                                              2: Uniform buffer mode This mode will treat the uniforms as a uniform buffer. You can pass in either a buffer that you manually handle, or or a generic object that PixiJS will automatically map to a buffer for you. For maximum benefits, make Ubo UniformGroups static, and only update them each frame.

                                                                                                                                                                                                                                                                                                              Rules of UBOs: - UBOs only work with WebGL2, so make sure you have a fallback! - Only floats are supported (including vec[2,3,4], mat[2,3,4]) - Samplers cannot be used in ubo's (a GPU limitation) - You must ensure that the object you pass in exactly matches in the shader ubo structure. Otherwise, weirdness will ensue! - The name of the ubo object added to the group must match exactly the name of the ubo in the shader.

                                                                                                                                                                                                                                                                                                              // UBO in shader:
                                                                                                                                                                                                                                                                                                              uniform myCoolData { // Declaring a UBO...
                                                                                                                                                                                                                                                                                                              mat4 uCoolMatrix;
                                                                                                                                                                                                                                                                                                              float uFloatyMcFloatFace;
                                                                                                                                                                                                                                                                                                              };

                                                                                                                                                                                                                                                                                                              // A new Uniform Buffer Object...
                                                                                                                                                                                                                                                                                                              const myCoolData = new UniformBufferGroup({
                                                                                                                                                                                                                                                                                                              uCoolMatrix: new Matrix(),
                                                                                                                                                                                                                                                                                                              uFloatyMcFloatFace: 23,
                                                                                                                                                                                                                                                                                                              }}
                                                                                                                                                                                                                                                                                                              // Build a shader...
                                                                                                                                                                                                                                                                                                              const shader = Shader.from(srcVert, srcFrag, {
                                                                                                                                                                                                                                                                                                              myCoolData // Name matches the UBO name in the shader. Will be processed accordingly.
                                                                                                                                                                                                                                                                                                              })

                                                                                                                                                                                                                                                                                                              PIXI

                                                                                                                                                                                                                                                                                                            constructor

                                                                                                                                                                                                                                                                                                            constructor(uniforms: LAYOUT | Buffer, isStatic?: boolean, isUbo?: boolean);
                                                                                                                                                                                                                                                                                                            • Parameter uniforms

                                                                                                                                                                                                                                                                                                              Custom uniforms to use to augment the built-in ones. Or a pixi buffer.

                                                                                                                                                                                                                                                                                                              Parameter isStatic

                                                                                                                                                                                                                                                                                                              Uniforms wont be changed after creation.

                                                                                                                                                                                                                                                                                                              Parameter isUbo

                                                                                                                                                                                                                                                                                                              If true, will treat this uniform group as a uniform buffer object.

                                                                                                                                                                                                                                                                                                            property autoManage

                                                                                                                                                                                                                                                                                                            autoManage: boolean;

                                                                                                                                                                                                                                                                                                              property buffer

                                                                                                                                                                                                                                                                                                              buffer?: Buffer;

                                                                                                                                                                                                                                                                                                                property dirtyId

                                                                                                                                                                                                                                                                                                                dirtyId: number;
                                                                                                                                                                                                                                                                                                                • Dirty version

                                                                                                                                                                                                                                                                                                                property group

                                                                                                                                                                                                                                                                                                                readonly group: boolean;
                                                                                                                                                                                                                                                                                                                • Its a group and not a single uniforms. true

                                                                                                                                                                                                                                                                                                                property id

                                                                                                                                                                                                                                                                                                                id: number;
                                                                                                                                                                                                                                                                                                                • unique id

                                                                                                                                                                                                                                                                                                                property static

                                                                                                                                                                                                                                                                                                                static: boolean;
                                                                                                                                                                                                                                                                                                                • Flag for if uniforms wont be changed after creation.

                                                                                                                                                                                                                                                                                                                property syncUniforms

                                                                                                                                                                                                                                                                                                                syncUniforms: Dict<UniformsSyncCallback>;

                                                                                                                                                                                                                                                                                                                  property ubo

                                                                                                                                                                                                                                                                                                                  ubo: boolean;
                                                                                                                                                                                                                                                                                                                  • Flags whether this group is treated like a uniform buffer object.

                                                                                                                                                                                                                                                                                                                  property uniforms

                                                                                                                                                                                                                                                                                                                  readonly uniforms: {};
                                                                                                                                                                                                                                                                                                                  • Uniform values {object}

                                                                                                                                                                                                                                                                                                                  method add

                                                                                                                                                                                                                                                                                                                  add: (name: string, uniforms: Dict<any>, _static?: boolean) => void;

                                                                                                                                                                                                                                                                                                                    method from

                                                                                                                                                                                                                                                                                                                    static from: (
                                                                                                                                                                                                                                                                                                                    uniforms: Dict<any> | Buffer,
                                                                                                                                                                                                                                                                                                                    _static?: boolean,
                                                                                                                                                                                                                                                                                                                    _ubo?: boolean
                                                                                                                                                                                                                                                                                                                    ) => UniformGroup;

                                                                                                                                                                                                                                                                                                                      method uboFrom

                                                                                                                                                                                                                                                                                                                      static uboFrom: (
                                                                                                                                                                                                                                                                                                                      uniforms: Dict<any> | Buffer,
                                                                                                                                                                                                                                                                                                                      _static?: boolean
                                                                                                                                                                                                                                                                                                                      ) => UniformGroup;
                                                                                                                                                                                                                                                                                                                      • A short hand function for creating a static UBO UniformGroup.

                                                                                                                                                                                                                                                                                                                        Parameter uniforms

                                                                                                                                                                                                                                                                                                                        the ubo item

                                                                                                                                                                                                                                                                                                                        Parameter _static

                                                                                                                                                                                                                                                                                                                        should this be updated each time it is used? defaults to true here!

                                                                                                                                                                                                                                                                                                                      method update

                                                                                                                                                                                                                                                                                                                      update: () => void;

                                                                                                                                                                                                                                                                                                                        class VideoResource

                                                                                                                                                                                                                                                                                                                        class VideoResource extends BaseImageResource {}

                                                                                                                                                                                                                                                                                                                        constructor

                                                                                                                                                                                                                                                                                                                        constructor(
                                                                                                                                                                                                                                                                                                                        source?:
                                                                                                                                                                                                                                                                                                                        | string
                                                                                                                                                                                                                                                                                                                        | HTMLVideoElement
                                                                                                                                                                                                                                                                                                                        | (string | IVideoResourceOptionsElement)[],
                                                                                                                                                                                                                                                                                                                        options?: IVideoResourceOptions
                                                                                                                                                                                                                                                                                                                        );
                                                                                                                                                                                                                                                                                                                        • Parameter source

                                                                                                                                                                                                                                                                                                                          Video element to use.

                                                                                                                                                                                                                                                                                                                          Parameter options

                                                                                                                                                                                                                                                                                                                          Options to use

                                                                                                                                                                                                                                                                                                                          Parameter

                                                                                                                                                                                                                                                                                                                          {boolean} [options.autoLoad=true] - Start loading the video immediately

                                                                                                                                                                                                                                                                                                                          Parameter

                                                                                                                                                                                                                                                                                                                          {boolean} [options.autoPlay=true] - Start playing video immediately

                                                                                                                                                                                                                                                                                                                          Parameter

                                                                                                                                                                                                                                                                                                                          {number} [options.updateFPS=0] - How many times a second to update the texture from the video. If 0, requestVideoFrameCallback is used to update the texture. If requestVideoFrameCallback is not available, the texture is updated every render.

                                                                                                                                                                                                                                                                                                                          Parameter

                                                                                                                                                                                                                                                                                                                          {boolean} [options.crossorigin=true] - Load image using cross origin

                                                                                                                                                                                                                                                                                                                          Parameter

                                                                                                                                                                                                                                                                                                                          {boolean} [options.loop=false] - Loops the video

                                                                                                                                                                                                                                                                                                                          Parameter

                                                                                                                                                                                                                                                                                                                          {boolean} [options.muted=false] - Mutes the video audio, useful for autoplay

                                                                                                                                                                                                                                                                                                                          Parameter

                                                                                                                                                                                                                                                                                                                          {boolean} [options.playsinline=true] - Prevents opening the video on mobile devices

                                                                                                                                                                                                                                                                                                                        property autoPlay

                                                                                                                                                                                                                                                                                                                        protected autoPlay: boolean;
                                                                                                                                                                                                                                                                                                                        • When set to true will automatically play videos used by this texture once they are loaded. If false, it will not modify the playing state. true

                                                                                                                                                                                                                                                                                                                        property autoUpdate

                                                                                                                                                                                                                                                                                                                        autoUpdate: boolean;
                                                                                                                                                                                                                                                                                                                        • Should the base texture automatically update itself, set to true by default.

                                                                                                                                                                                                                                                                                                                        property MIME_TYPES

                                                                                                                                                                                                                                                                                                                        static MIME_TYPES: Dict<string>;
                                                                                                                                                                                                                                                                                                                        • Map of video MIME types that can't be directly derived from file extensions.

                                                                                                                                                                                                                                                                                                                          Modifiers

                                                                                                                                                                                                                                                                                                                          • @readonly

                                                                                                                                                                                                                                                                                                                        property source

                                                                                                                                                                                                                                                                                                                        source: HTMLVideoElement;
                                                                                                                                                                                                                                                                                                                        • Override the source to be the video element.

                                                                                                                                                                                                                                                                                                                        property TYPES

                                                                                                                                                                                                                                                                                                                        static TYPES: string[];
                                                                                                                                                                                                                                                                                                                        • List of common video file extensions supported by VideoResource.

                                                                                                                                                                                                                                                                                                                          Modifiers

                                                                                                                                                                                                                                                                                                                          • @readonly

                                                                                                                                                                                                                                                                                                                        property updateFPS

                                                                                                                                                                                                                                                                                                                        updateFPS: number;
                                                                                                                                                                                                                                                                                                                        • How many times a second to update the texture from the video. If 0, requestVideoFrameCallback is used to update the texture. If requestVideoFrameCallback is not available, the texture is updated every render. A lower fps can help performance, as updating the texture at 60fps on a 30ps video may not be efficient.

                                                                                                                                                                                                                                                                                                                        method dispose

                                                                                                                                                                                                                                                                                                                        dispose: () => void;
                                                                                                                                                                                                                                                                                                                        • Destroys this texture.

                                                                                                                                                                                                                                                                                                                        method load

                                                                                                                                                                                                                                                                                                                        load: () => Promise<this>;
                                                                                                                                                                                                                                                                                                                        • Start preloading the video resource.

                                                                                                                                                                                                                                                                                                                          Returns

                                                                                                                                                                                                                                                                                                                          {Promise} Handle the validate event

                                                                                                                                                                                                                                                                                                                        method test

                                                                                                                                                                                                                                                                                                                        static test: (source: unknown, extension?: string) => source is HTMLVideoElement;
                                                                                                                                                                                                                                                                                                                        • Used to auto-detect the type of resource.

                                                                                                                                                                                                                                                                                                                          Parameter source

                                                                                                                                                                                                                                                                                                                          The source object

                                                                                                                                                                                                                                                                                                                          Parameter extension

                                                                                                                                                                                                                                                                                                                          The extension of source, if set

                                                                                                                                                                                                                                                                                                                          Returns

                                                                                                                                                                                                                                                                                                                          {boolean} true if video source

                                                                                                                                                                                                                                                                                                                        method update

                                                                                                                                                                                                                                                                                                                        update: (_deltaTime?: number) => void;
                                                                                                                                                                                                                                                                                                                        • Trigger updating of the texture.

                                                                                                                                                                                                                                                                                                                          Parameter _deltaTime

                                                                                                                                                                                                                                                                                                                          time delta since last tick

                                                                                                                                                                                                                                                                                                                        class ViewableBuffer

                                                                                                                                                                                                                                                                                                                        class ViewableBuffer {}
                                                                                                                                                                                                                                                                                                                        • Flexible wrapper around ArrayBuffer that also provides typed array views on demand. PIXI

                                                                                                                                                                                                                                                                                                                        constructor

                                                                                                                                                                                                                                                                                                                        constructor(length: number);
                                                                                                                                                                                                                                                                                                                        • Parameter length

                                                                                                                                                                                                                                                                                                                          The size of the buffer in bytes.

                                                                                                                                                                                                                                                                                                                        constructor

                                                                                                                                                                                                                                                                                                                        constructor(arrayBuffer: ArrayBuffer);
                                                                                                                                                                                                                                                                                                                        • Parameter arrayBuffer

                                                                                                                                                                                                                                                                                                                          The source array buffer.

                                                                                                                                                                                                                                                                                                                        property float32View

                                                                                                                                                                                                                                                                                                                        float32View: Float32Array;
                                                                                                                                                                                                                                                                                                                        • View on the raw binary data as a Float32Array.

                                                                                                                                                                                                                                                                                                                        property int16View

                                                                                                                                                                                                                                                                                                                        readonly int16View: Int16Array;
                                                                                                                                                                                                                                                                                                                        • View on the raw binary data as a Int16Array.

                                                                                                                                                                                                                                                                                                                        property int32View

                                                                                                                                                                                                                                                                                                                        readonly int32View: Int32Array;
                                                                                                                                                                                                                                                                                                                        • View on the raw binary data as a Int32Array.

                                                                                                                                                                                                                                                                                                                        property int8View

                                                                                                                                                                                                                                                                                                                        readonly int8View: Int8Array;
                                                                                                                                                                                                                                                                                                                        • View on the raw binary data as a Int8Array.

                                                                                                                                                                                                                                                                                                                        property rawBinaryData

                                                                                                                                                                                                                                                                                                                        rawBinaryData: ArrayBuffer;
                                                                                                                                                                                                                                                                                                                        • Underlying ArrayBuffer that holds all the data and is of capacity this.size.

                                                                                                                                                                                                                                                                                                                        property size

                                                                                                                                                                                                                                                                                                                        size: number;

                                                                                                                                                                                                                                                                                                                          property uint16View

                                                                                                                                                                                                                                                                                                                          readonly uint16View: Uint16Array;
                                                                                                                                                                                                                                                                                                                          • View on the raw binary data as a Uint16Array.

                                                                                                                                                                                                                                                                                                                          property uint32View

                                                                                                                                                                                                                                                                                                                          uint32View: Uint32Array;
                                                                                                                                                                                                                                                                                                                          • View on the raw binary data as a Uint32Array.

                                                                                                                                                                                                                                                                                                                          property uint8View

                                                                                                                                                                                                                                                                                                                          readonly uint8View: Uint8Array;
                                                                                                                                                                                                                                                                                                                          • View on the raw binary data as a Uint8Array.

                                                                                                                                                                                                                                                                                                                          method destroy

                                                                                                                                                                                                                                                                                                                          destroy: () => void;
                                                                                                                                                                                                                                                                                                                          • Destroys all buffer references. Do not use after calling this.

                                                                                                                                                                                                                                                                                                                          method sizeOf

                                                                                                                                                                                                                                                                                                                          static sizeOf: (type: string) => number;

                                                                                                                                                                                                                                                                                                                            method view

                                                                                                                                                                                                                                                                                                                            view: (type: string) => ITypedArray;
                                                                                                                                                                                                                                                                                                                            • Returns the view of the given type.

                                                                                                                                                                                                                                                                                                                              Parameter type

                                                                                                                                                                                                                                                                                                                              One of int8, uint8, int16, uint16, int32, uint32, and float32.

                                                                                                                                                                                                                                                                                                                              Returns

                                                                                                                                                                                                                                                                                                                              - typed array of given type

                                                                                                                                                                                                                                                                                                                            class ViewSystem

                                                                                                                                                                                                                                                                                                                            class ViewSystem implements ISystem<ViewSystemOptions, boolean> {}
                                                                                                                                                                                                                                                                                                                            • The view system manages the main canvas that is attached to the DOM. This main role is to deal with how the holding the view reference and dealing with how it is resized. PIXI

                                                                                                                                                                                                                                                                                                                            constructor

                                                                                                                                                                                                                                                                                                                            constructor(renderer: IRenderer<ICanvas>);

                                                                                                                                                                                                                                                                                                                              property autoDensity

                                                                                                                                                                                                                                                                                                                              autoDensity: boolean;
                                                                                                                                                                                                                                                                                                                              • Whether CSS dimensions of canvas view should be resized to screen dimensions automatically. {boolean}

                                                                                                                                                                                                                                                                                                                              property defaultOptions

                                                                                                                                                                                                                                                                                                                              static defaultOptions: ViewSystemOptions;

                                                                                                                                                                                                                                                                                                                              property element

                                                                                                                                                                                                                                                                                                                              element: ICanvas;
                                                                                                                                                                                                                                                                                                                              • The canvas element that everything is drawn to. {PIXI.ICanvas}

                                                                                                                                                                                                                                                                                                                              property extension

                                                                                                                                                                                                                                                                                                                              static extension: ExtensionMetadata;

                                                                                                                                                                                                                                                                                                                              property resolution

                                                                                                                                                                                                                                                                                                                              resolution: number;
                                                                                                                                                                                                                                                                                                                              • The resolution / device pixel ratio of the renderer. {number} PIXI.settings.RESOLUTION

                                                                                                                                                                                                                                                                                                                              property screen

                                                                                                                                                                                                                                                                                                                              screen: Rectangle;
                                                                                                                                                                                                                                                                                                                              • Measurements of the screen. (0, 0, screenWidth, screenHeight).

                                                                                                                                                                                                                                                                                                                                Its safe to use as filterArea or hitArea for the whole stage. {PIXI.Rectangle}

                                                                                                                                                                                                                                                                                                                              method destroy

                                                                                                                                                                                                                                                                                                                              destroy: (removeView: boolean) => void;
                                                                                                                                                                                                                                                                                                                              • Destroys this System and optionally removes the canvas from the dom.

                                                                                                                                                                                                                                                                                                                                Parameter removeView

                                                                                                                                                                                                                                                                                                                                Whether to remove the canvas from the DOM.

                                                                                                                                                                                                                                                                                                                              method init

                                                                                                                                                                                                                                                                                                                              init: (options: ViewSystemOptions) => void;
                                                                                                                                                                                                                                                                                                                              • initiates the view system

                                                                                                                                                                                                                                                                                                                                Parameter options

                                                                                                                                                                                                                                                                                                                                the options for the view

                                                                                                                                                                                                                                                                                                                              method resizeView

                                                                                                                                                                                                                                                                                                                              resizeView: (desiredScreenWidth: number, desiredScreenHeight: number) => void;
                                                                                                                                                                                                                                                                                                                              • Resizes the screen and canvas to the specified dimensions.

                                                                                                                                                                                                                                                                                                                                Parameter desiredScreenWidth

                                                                                                                                                                                                                                                                                                                                The new width of the screen.

                                                                                                                                                                                                                                                                                                                                Parameter desiredScreenHeight

                                                                                                                                                                                                                                                                                                                                The new height of the screen.

                                                                                                                                                                                                                                                                                                                              Interfaces

                                                                                                                                                                                                                                                                                                                              interface BackgroundSystemOptions

                                                                                                                                                                                                                                                                                                                              interface BackgroundSystemOptions {}
                                                                                                                                                                                                                                                                                                                              • Options for the background system. PIXI

                                                                                                                                                                                                                                                                                                                              property background

                                                                                                                                                                                                                                                                                                                              background?: ColorSource;

                                                                                                                                                                                                                                                                                                                              property backgroundAlpha

                                                                                                                                                                                                                                                                                                                              backgroundAlpha: number;
                                                                                                                                                                                                                                                                                                                              • Transparency of the background color, value from 0 (fully transparent) to 1 (fully opaque). PIXI.IRendererOptions

                                                                                                                                                                                                                                                                                                                              property backgroundColor

                                                                                                                                                                                                                                                                                                                              backgroundColor: ColorSource;
                                                                                                                                                                                                                                                                                                                              • The background color used to clear the canvas. See PIXI.ColorSource for accepted color values. PIXI.IRendererOptions

                                                                                                                                                                                                                                                                                                                              property clearBeforeRender

                                                                                                                                                                                                                                                                                                                              clearBeforeRender: boolean;
                                                                                                                                                                                                                                                                                                                              • Whether to clear the canvas before new render passes. PIXI.IRendererOptions

                                                                                                                                                                                                                                                                                                                              interface BaseRenderTexture

                                                                                                                                                                                                                                                                                                                              interface BaseRenderTexture extends GlobalMixins.BaseRenderTexture, BaseTexture {}

                                                                                                                                                                                                                                                                                                                                interface BaseTexture

                                                                                                                                                                                                                                                                                                                                interface BaseTexture extends GlobalMixins.BaseTexture, EventEmitter {}

                                                                                                                                                                                                                                                                                                                                  interface ContextSystemOptions

                                                                                                                                                                                                                                                                                                                                  interface ContextSystemOptions {}
                                                                                                                                                                                                                                                                                                                                  • Options for the context system. PIXI

                                                                                                                                                                                                                                                                                                                                  property antialias

                                                                                                                                                                                                                                                                                                                                  antialias: boolean;
                                                                                                                                                                                                                                                                                                                                  • **WebGL Only.** Whether to enable anti-aliasing. This may affect performance. PIXI.IRendererOptions

                                                                                                                                                                                                                                                                                                                                  property context

                                                                                                                                                                                                                                                                                                                                  context: IRenderingContext | null;
                                                                                                                                                                                                                                                                                                                                  • **WebGL Only.** User-provided WebGL rendering context object. PIXI.IRendererOptions

                                                                                                                                                                                                                                                                                                                                  property powerPreference

                                                                                                                                                                                                                                                                                                                                  powerPreference: WebGLPowerPreference;
                                                                                                                                                                                                                                                                                                                                  • **WebGL Only.** A hint indicating what configuration of GPU is suitable for the WebGL context, can be 'default', 'high-performance' or 'low-power'. Setting to 'high-performance' will prioritize rendering performance over power consumption, while setting to 'low-power' will prioritize power saving over rendering performance. PIXI.IRendererOptions

                                                                                                                                                                                                                                                                                                                                  property premultipliedAlpha

                                                                                                                                                                                                                                                                                                                                  premultipliedAlpha: boolean;
                                                                                                                                                                                                                                                                                                                                  • **WebGL Only.** Whether the compositor will assume the drawing buffer contains colors with premultiplied alpha. PIXI.IRendererOptions

                                                                                                                                                                                                                                                                                                                                  property preserveDrawingBuffer

                                                                                                                                                                                                                                                                                                                                  preserveDrawingBuffer: boolean;
                                                                                                                                                                                                                                                                                                                                  • **WebGL Only.** Whether to enable drawing buffer preservation. If enabled, the drawing buffer will preserve its value until cleared or overwritten. Enable this if you need to call toDataUrl on the WebGL context. PIXI.IRendererOptions

                                                                                                                                                                                                                                                                                                                                  property useContextAlpha

                                                                                                                                                                                                                                                                                                                                  useContextAlpha?: boolean | 'notMultiplied';
                                                                                                                                                                                                                                                                                                                                  • **Deprecated since 7.0.0, use premultipliedAlpha and backgroundAlpha instead.**

                                                                                                                                                                                                                                                                                                                                    Pass-through value for canvas' context attribute alpha. This option is for cases where the canvas needs to be opaque, possibly for performance reasons on some older devices. If you want to set transparency, please use backgroundAlpha.

                                                                                                                                                                                                                                                                                                                                    **WebGL Only:** When set to 'notMultiplied', the canvas' context attribute alpha will be set to true and premultipliedAlpha will be to false.

                                                                                                                                                                                                                                                                                                                                    Deprecated

                                                                                                                                                                                                                                                                                                                                    since 7.0.0 PIXI.IRendererOptions

                                                                                                                                                                                                                                                                                                                                  interface IArrayBuffer

                                                                                                                                                                                                                                                                                                                                  interface IArrayBuffer extends ArrayBuffer {}
                                                                                                                                                                                                                                                                                                                                  • Marks places in PixiJS where you can pass Float32Array, UInt32Array, any typed arrays, and ArrayBuffer.

                                                                                                                                                                                                                                                                                                                                    Same as ArrayBuffer in typescript lib, defined here just for documentation. PIXI

                                                                                                                                                                                                                                                                                                                                  interface IAttributeData

                                                                                                                                                                                                                                                                                                                                  interface IAttributeData {}

                                                                                                                                                                                                                                                                                                                                    property location

                                                                                                                                                                                                                                                                                                                                    location: number;

                                                                                                                                                                                                                                                                                                                                      property name

                                                                                                                                                                                                                                                                                                                                      name: string;

                                                                                                                                                                                                                                                                                                                                        property size

                                                                                                                                                                                                                                                                                                                                        size: number;

                                                                                                                                                                                                                                                                                                                                          property type

                                                                                                                                                                                                                                                                                                                                          type: string;

                                                                                                                                                                                                                                                                                                                                            interface IBaseTextureOptions

                                                                                                                                                                                                                                                                                                                                            interface IBaseTextureOptions<RO = any> {}

                                                                                                                                                                                                                                                                                                                                              property alphaMode

                                                                                                                                                                                                                                                                                                                                              alphaMode?: ALPHA_MODES;

                                                                                                                                                                                                                                                                                                                                                property anisotropicLevel

                                                                                                                                                                                                                                                                                                                                                anisotropicLevel?: number;

                                                                                                                                                                                                                                                                                                                                                  property format

                                                                                                                                                                                                                                                                                                                                                  format?: FORMATS;

                                                                                                                                                                                                                                                                                                                                                    property height

                                                                                                                                                                                                                                                                                                                                                    height?: number;

                                                                                                                                                                                                                                                                                                                                                      property mipmap

                                                                                                                                                                                                                                                                                                                                                      mipmap?: MIPMAP_MODES;

                                                                                                                                                                                                                                                                                                                                                        property multisample

                                                                                                                                                                                                                                                                                                                                                        multisample?: MSAA_QUALITY;

                                                                                                                                                                                                                                                                                                                                                          property pixiIdPrefix

                                                                                                                                                                                                                                                                                                                                                          pixiIdPrefix?: string;

                                                                                                                                                                                                                                                                                                                                                            property resolution

                                                                                                                                                                                                                                                                                                                                                            resolution?: number;

                                                                                                                                                                                                                                                                                                                                                              property resourceOptions

                                                                                                                                                                                                                                                                                                                                                              resourceOptions?: RO;

                                                                                                                                                                                                                                                                                                                                                                property scaleMode

                                                                                                                                                                                                                                                                                                                                                                scaleMode?: SCALE_MODES;

                                                                                                                                                                                                                                                                                                                                                                  property target

                                                                                                                                                                                                                                                                                                                                                                  target?: TARGETS;

                                                                                                                                                                                                                                                                                                                                                                    property type

                                                                                                                                                                                                                                                                                                                                                                    type?: TYPES;

                                                                                                                                                                                                                                                                                                                                                                      property width

                                                                                                                                                                                                                                                                                                                                                                      width?: number;

                                                                                                                                                                                                                                                                                                                                                                        property wrapMode

                                                                                                                                                                                                                                                                                                                                                                        wrapMode?: WRAP_MODES;

                                                                                                                                                                                                                                                                                                                                                                          interface IBatchableElement

                                                                                                                                                                                                                                                                                                                                                                          interface IBatchableElement {}
                                                                                                                                                                                                                                                                                                                                                                          • Interface for elements like Sprite, Mesh etc. for batching. PIXI

                                                                                                                                                                                                                                                                                                                                                                          property blendMode

                                                                                                                                                                                                                                                                                                                                                                          blendMode: BLEND_MODES;

                                                                                                                                                                                                                                                                                                                                                                            property indices

                                                                                                                                                                                                                                                                                                                                                                            indices: Uint16Array | Uint32Array | Array<number>;

                                                                                                                                                                                                                                                                                                                                                                              property uvs

                                                                                                                                                                                                                                                                                                                                                                              uvs: Float32Array;

                                                                                                                                                                                                                                                                                                                                                                                property vertexData

                                                                                                                                                                                                                                                                                                                                                                                vertexData: Float32Array;

                                                                                                                                                                                                                                                                                                                                                                                  property worldAlpha

                                                                                                                                                                                                                                                                                                                                                                                  worldAlpha: number;

                                                                                                                                                                                                                                                                                                                                                                                    interface IBufferResourceOptions

                                                                                                                                                                                                                                                                                                                                                                                    interface IBufferResourceOptions extends ISize {}
                                                                                                                                                                                                                                                                                                                                                                                    • Constructor options for BufferResource. PIXI

                                                                                                                                                                                                                                                                                                                                                                                    property unpackAlignment

                                                                                                                                                                                                                                                                                                                                                                                    unpackAlignment?: 1 | 2 | 4 | 8;

                                                                                                                                                                                                                                                                                                                                                                                      interface ICubeResourceOptions

                                                                                                                                                                                                                                                                                                                                                                                      interface ICubeResourceOptions extends ISize {}
                                                                                                                                                                                                                                                                                                                                                                                      • Constructor options for CubeResource. PIXI

                                                                                                                                                                                                                                                                                                                                                                                      property autoLoad

                                                                                                                                                                                                                                                                                                                                                                                      autoLoad?: boolean;
                                                                                                                                                                                                                                                                                                                                                                                      • Whether to auto-load resources

                                                                                                                                                                                                                                                                                                                                                                                      property linkBaseTexture

                                                                                                                                                                                                                                                                                                                                                                                      linkBaseTexture?: boolean;
                                                                                                                                                                                                                                                                                                                                                                                      • In case BaseTextures are supplied, whether to copy them or use.

                                                                                                                                                                                                                                                                                                                                                                                      interface IFilterTarget

                                                                                                                                                                                                                                                                                                                                                                                      interface IFilterTarget {}

                                                                                                                                                                                                                                                                                                                                                                                        property filterArea

                                                                                                                                                                                                                                                                                                                                                                                        filterArea: Rectangle;

                                                                                                                                                                                                                                                                                                                                                                                          method getBounds

                                                                                                                                                                                                                                                                                                                                                                                          getBounds: (skipUpdate?: boolean) => Rectangle;

                                                                                                                                                                                                                                                                                                                                                                                            interface IGenerateTextureOptions

                                                                                                                                                                                                                                                                                                                                                                                            interface IGenerateTextureOptions extends IBaseTextureOptions {}

                                                                                                                                                                                                                                                                                                                                                                                              property multisample

                                                                                                                                                                                                                                                                                                                                                                                              multisample?: MSAA_QUALITY;
                                                                                                                                                                                                                                                                                                                                                                                              • The number of samples of the frame buffer. The default is the renderer's multisample.

                                                                                                                                                                                                                                                                                                                                                                                              property region

                                                                                                                                                                                                                                                                                                                                                                                              region?: Rectangle;
                                                                                                                                                                                                                                                                                                                                                                                              • The region of the displayObject, that shall be rendered, if no region is specified, defaults to the local bounds of the displayObject.

                                                                                                                                                                                                                                                                                                                                                                                              property resolution

                                                                                                                                                                                                                                                                                                                                                                                              resolution?: number;
                                                                                                                                                                                                                                                                                                                                                                                              • The resolution / device pixel ratio of the texture being generated. The default is the renderer's resolution.

                                                                                                                                                                                                                                                                                                                                                                                              interface IImageBitmapResourceOptions

                                                                                                                                                                                                                                                                                                                                                                                              interface IImageBitmapResourceOptions {}
                                                                                                                                                                                                                                                                                                                                                                                              • Options for ImageBitmapResource. PIXI

                                                                                                                                                                                                                                                                                                                                                                                              property alphaMode

                                                                                                                                                                                                                                                                                                                                                                                              alphaMode?: ALPHA_MODES;
                                                                                                                                                                                                                                                                                                                                                                                              • Alpha mode used when creating the ImageBitmap.

                                                                                                                                                                                                                                                                                                                                                                                              property autoLoad

                                                                                                                                                                                                                                                                                                                                                                                              autoLoad?: boolean;
                                                                                                                                                                                                                                                                                                                                                                                              • Start loading process automatically when constructed.

                                                                                                                                                                                                                                                                                                                                                                                              property crossOrigin

                                                                                                                                                                                                                                                                                                                                                                                              crossOrigin?: boolean;
                                                                                                                                                                                                                                                                                                                                                                                              • Load image using cross origin.

                                                                                                                                                                                                                                                                                                                                                                                              property ownsImageBitmap

                                                                                                                                                                                                                                                                                                                                                                                              ownsImageBitmap?: boolean;
                                                                                                                                                                                                                                                                                                                                                                                              • Whether the underlying ImageBitmap is owned by the PIXI.ImageBitmapResource. When set to true, the underlying ImageBitmap will be disposed automatically when disposing PIXI.ImageBitmapResource. If this option is not set, whether it owns the underlying ImageBitmap is determained by the type of source used when constructing PIXI.ImageBitmapResource: - When source is ImageBitmap, the underlying ImageBitmap is not owned by default. - When source is string (a URL), the underlying ImageBitmap is owned by default.

                                                                                                                                                                                                                                                                                                                                                                                                See Also

                                                                                                                                                                                                                                                                                                                                                                                                • PIXI.ImageBitmapResource.ownsImageBitmap

                                                                                                                                                                                                                                                                                                                                                                                              interface IImageResourceOptions

                                                                                                                                                                                                                                                                                                                                                                                              interface IImageResourceOptions {}

                                                                                                                                                                                                                                                                                                                                                                                                property alphaMode

                                                                                                                                                                                                                                                                                                                                                                                                alphaMode?: ALPHA_MODES;
                                                                                                                                                                                                                                                                                                                                                                                                • Premultiply image alpha in bitmap.

                                                                                                                                                                                                                                                                                                                                                                                                property autoLoad

                                                                                                                                                                                                                                                                                                                                                                                                autoLoad?: boolean;
                                                                                                                                                                                                                                                                                                                                                                                                • Start loading process automatically when constructed.

                                                                                                                                                                                                                                                                                                                                                                                                property createBitmap

                                                                                                                                                                                                                                                                                                                                                                                                createBitmap?: boolean;
                                                                                                                                                                                                                                                                                                                                                                                                • Whether its required to create a bitmap before upload.

                                                                                                                                                                                                                                                                                                                                                                                                property crossorigin

                                                                                                                                                                                                                                                                                                                                                                                                crossorigin?: boolean | string;
                                                                                                                                                                                                                                                                                                                                                                                                • Load image using cross origin.

                                                                                                                                                                                                                                                                                                                                                                                                interface IMaskTarget

                                                                                                                                                                                                                                                                                                                                                                                                interface IMaskTarget extends IFilterTarget {}

                                                                                                                                                                                                                                                                                                                                                                                                  property isSprite

                                                                                                                                                                                                                                                                                                                                                                                                  isSprite?: boolean;

                                                                                                                                                                                                                                                                                                                                                                                                    property renderable

                                                                                                                                                                                                                                                                                                                                                                                                    renderable: boolean;

                                                                                                                                                                                                                                                                                                                                                                                                      property worldTransform

                                                                                                                                                                                                                                                                                                                                                                                                      worldTransform: Matrix;

                                                                                                                                                                                                                                                                                                                                                                                                        method getBounds

                                                                                                                                                                                                                                                                                                                                                                                                        getBounds: (skipUpdate?: boolean, rect?: Rectangle) => Rectangle;

                                                                                                                                                                                                                                                                                                                                                                                                          method isFastRect

                                                                                                                                                                                                                                                                                                                                                                                                          isFastRect: () => boolean;

                                                                                                                                                                                                                                                                                                                                                                                                            method render

                                                                                                                                                                                                                                                                                                                                                                                                            render: (renderer: Renderer) => void;

                                                                                                                                                                                                                                                                                                                                                                                                              interface IProgramExtraData

                                                                                                                                                                                                                                                                                                                                                                                                              interface IProgramExtraData {}

                                                                                                                                                                                                                                                                                                                                                                                                                property transformFeedbackVaryings

                                                                                                                                                                                                                                                                                                                                                                                                                transformFeedbackVaryings?: {
                                                                                                                                                                                                                                                                                                                                                                                                                names: string[];
                                                                                                                                                                                                                                                                                                                                                                                                                bufferMode: 'separate' | 'interleaved';
                                                                                                                                                                                                                                                                                                                                                                                                                };

                                                                                                                                                                                                                                                                                                                                                                                                                  interface IRenderableContainer

                                                                                                                                                                                                                                                                                                                                                                                                                  interface IRenderableContainer extends IRenderableObject {}
                                                                                                                                                                                                                                                                                                                                                                                                                  • Interface for Container to interface with Renderer. PIXI

                                                                                                                                                                                                                                                                                                                                                                                                                  method getLocalBounds

                                                                                                                                                                                                                                                                                                                                                                                                                  getLocalBounds: (rect?: Rectangle, skipChildrenUpdate?: boolean) => Rectangle;
                                                                                                                                                                                                                                                                                                                                                                                                                  • Get Local bounds for container

                                                                                                                                                                                                                                                                                                                                                                                                                  interface IRenderableObject

                                                                                                                                                                                                                                                                                                                                                                                                                  interface IRenderableObject extends GlobalMixins.IRenderableObject {}
                                                                                                                                                                                                                                                                                                                                                                                                                  • Interface for DisplayObject to interface with Renderer. The minimum APIs needed to implement a renderable object. PIXI

                                                                                                                                                                                                                                                                                                                                                                                                                  property parent

                                                                                                                                                                                                                                                                                                                                                                                                                  parent: IRenderableContainer;
                                                                                                                                                                                                                                                                                                                                                                                                                  • Object must have a parent container

                                                                                                                                                                                                                                                                                                                                                                                                                  property transform

                                                                                                                                                                                                                                                                                                                                                                                                                  transform: Transform;
                                                                                                                                                                                                                                                                                                                                                                                                                  • Object must have a transform

                                                                                                                                                                                                                                                                                                                                                                                                                  method disableTempParent

                                                                                                                                                                                                                                                                                                                                                                                                                  disableTempParent: (parent: IRenderableContainer) => void;
                                                                                                                                                                                                                                                                                                                                                                                                                  • After method for transform updates

                                                                                                                                                                                                                                                                                                                                                                                                                  method enableTempParent

                                                                                                                                                                                                                                                                                                                                                                                                                  enableTempParent: () => IRenderableContainer;
                                                                                                                                                                                                                                                                                                                                                                                                                  • Before method for transform updates

                                                                                                                                                                                                                                                                                                                                                                                                                  method render

                                                                                                                                                                                                                                                                                                                                                                                                                  render: (renderer: IRenderer) => void;
                                                                                                                                                                                                                                                                                                                                                                                                                  • Render object directly

                                                                                                                                                                                                                                                                                                                                                                                                                  method updateTransform

                                                                                                                                                                                                                                                                                                                                                                                                                  updateTransform: () => void;
                                                                                                                                                                                                                                                                                                                                                                                                                  • Update the transforms

                                                                                                                                                                                                                                                                                                                                                                                                                  interface IRenderer

                                                                                                                                                                                                                                                                                                                                                                                                                  interface IRenderer<VIEW extends ICanvas = ICanvas>
                                                                                                                                                                                                                                                                                                                                                                                                                  extends SystemManager,
                                                                                                                                                                                                                                                                                                                                                                                                                  GlobalMixins.IRenderer {}
                                                                                                                                                                                                                                                                                                                                                                                                                  • Standard Interface for a Pixi renderer. PIXI

                                                                                                                                                                                                                                                                                                                                                                                                                  property autoDensity

                                                                                                                                                                                                                                                                                                                                                                                                                  readonly autoDensity: boolean;
                                                                                                                                                                                                                                                                                                                                                                                                                  • Whether CSS dimensions of canvas view should be resized to screen dimensions automatically.

                                                                                                                                                                                                                                                                                                                                                                                                                  property background

                                                                                                                                                                                                                                                                                                                                                                                                                  readonly background: BackgroundSystem;
                                                                                                                                                                                                                                                                                                                                                                                                                  • Background color, alpha and clear behavior

                                                                                                                                                                                                                                                                                                                                                                                                                  property height

                                                                                                                                                                                                                                                                                                                                                                                                                  readonly height: number;
                                                                                                                                                                                                                                                                                                                                                                                                                  • the height of the screen

                                                                                                                                                                                                                                                                                                                                                                                                                  property lastObjectRendered

                                                                                                                                                                                                                                                                                                                                                                                                                  readonly lastObjectRendered: IRenderableObject;
                                                                                                                                                                                                                                                                                                                                                                                                                  • the last object rendered by the renderer. Useful for other plugins like interaction managers

                                                                                                                                                                                                                                                                                                                                                                                                                  property multisample

                                                                                                                                                                                                                                                                                                                                                                                                                  multisample?: MSAA_QUALITY;
                                                                                                                                                                                                                                                                                                                                                                                                                  • The number of MSAA samples of the renderer.

                                                                                                                                                                                                                                                                                                                                                                                                                  property options

                                                                                                                                                                                                                                                                                                                                                                                                                  readonly options: IRendererOptions;
                                                                                                                                                                                                                                                                                                                                                                                                                  • The options passed in to create a new instance of the renderer. {PIXI.IRendererOptions}

                                                                                                                                                                                                                                                                                                                                                                                                                  property plugins

                                                                                                                                                                                                                                                                                                                                                                                                                  readonly plugins: IRendererPlugins;
                                                                                                                                                                                                                                                                                                                                                                                                                  • Collection of plugins

                                                                                                                                                                                                                                                                                                                                                                                                                  property rendererLogId

                                                                                                                                                                                                                                                                                                                                                                                                                  readonly rendererLogId: string;
                                                                                                                                                                                                                                                                                                                                                                                                                  • When logging Pixi to the console, this is the name we will show

                                                                                                                                                                                                                                                                                                                                                                                                                  property renderingToScreen

                                                                                                                                                                                                                                                                                                                                                                                                                  readonly renderingToScreen: boolean;
                                                                                                                                                                                                                                                                                                                                                                                                                  • Flag if we are rendering to the screen vs renderTexture

                                                                                                                                                                                                                                                                                                                                                                                                                  property resolution

                                                                                                                                                                                                                                                                                                                                                                                                                  resolution: number;
                                                                                                                                                                                                                                                                                                                                                                                                                  • The resolution / device pixel ratio of the renderer.

                                                                                                                                                                                                                                                                                                                                                                                                                  property screen

                                                                                                                                                                                                                                                                                                                                                                                                                  readonly screen: Rectangle;
                                                                                                                                                                                                                                                                                                                                                                                                                  • Measurements of the screen. (0, 0, screenWidth, screenHeight). Its safe to use as filterArea or hitArea for the whole stage.

                                                                                                                                                                                                                                                                                                                                                                                                                  property type

                                                                                                                                                                                                                                                                                                                                                                                                                  readonly type: RENDERER_TYPE;
                                                                                                                                                                                                                                                                                                                                                                                                                  • The type of the renderer.

                                                                                                                                                                                                                                                                                                                                                                                                                    See Also

                                                                                                                                                                                                                                                                                                                                                                                                                    • PIXI.RENDERER_TYPE

                                                                                                                                                                                                                                                                                                                                                                                                                  property view

                                                                                                                                                                                                                                                                                                                                                                                                                  readonly view: VIEW;
                                                                                                                                                                                                                                                                                                                                                                                                                  • The canvas element that everything is drawn to.

                                                                                                                                                                                                                                                                                                                                                                                                                  property width

                                                                                                                                                                                                                                                                                                                                                                                                                  readonly width: number;
                                                                                                                                                                                                                                                                                                                                                                                                                  • the width of the screen

                                                                                                                                                                                                                                                                                                                                                                                                                  method clear

                                                                                                                                                                                                                                                                                                                                                                                                                  clear: () => void;

                                                                                                                                                                                                                                                                                                                                                                                                                    method destroy

                                                                                                                                                                                                                                                                                                                                                                                                                    destroy: (removeView?: boolean) => void;

                                                                                                                                                                                                                                                                                                                                                                                                                      method generateTexture

                                                                                                                                                                                                                                                                                                                                                                                                                      generateTexture: (
                                                                                                                                                                                                                                                                                                                                                                                                                      displayObject: IRenderableObject,
                                                                                                                                                                                                                                                                                                                                                                                                                      options?: IGenerateTextureOptions
                                                                                                                                                                                                                                                                                                                                                                                                                      ) => RenderTexture;

                                                                                                                                                                                                                                                                                                                                                                                                                        method render

                                                                                                                                                                                                                                                                                                                                                                                                                        render: (
                                                                                                                                                                                                                                                                                                                                                                                                                        displayObject: IRenderableObject,
                                                                                                                                                                                                                                                                                                                                                                                                                        options?: IRendererRenderOptions
                                                                                                                                                                                                                                                                                                                                                                                                                        ) => void;

                                                                                                                                                                                                                                                                                                                                                                                                                          method reset

                                                                                                                                                                                                                                                                                                                                                                                                                          reset: () => void;

                                                                                                                                                                                                                                                                                                                                                                                                                            method resize

                                                                                                                                                                                                                                                                                                                                                                                                                            resize: (width: number, height: number) => void;

                                                                                                                                                                                                                                                                                                                                                                                                                              interface IRendererConstructor

                                                                                                                                                                                                                                                                                                                                                                                                                              interface IRendererConstructor<VIEW extends ICanvas = ICanvas> {}

                                                                                                                                                                                                                                                                                                                                                                                                                                method test

                                                                                                                                                                                                                                                                                                                                                                                                                                test: (options?: Partial<IRendererOptionsAuto>) => boolean;

                                                                                                                                                                                                                                                                                                                                                                                                                                  construct signature

                                                                                                                                                                                                                                                                                                                                                                                                                                  new (options?: Partial<IRendererOptionsAuto>): IRenderer<VIEW>;

                                                                                                                                                                                                                                                                                                                                                                                                                                    interface IRendererOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                    interface IRendererOptions
                                                                                                                                                                                                                                                                                                                                                                                                                                    extends GlobalMixins.IRendererOptions,
                                                                                                                                                                                                                                                                                                                                                                                                                                    BackgroundSystemOptions,
                                                                                                                                                                                                                                                                                                                                                                                                                                    ContextSystemOptions,
                                                                                                                                                                                                                                                                                                                                                                                                                                    ViewSystemOptions,
                                                                                                                                                                                                                                                                                                                                                                                                                                    StartupSystemOptions {}
                                                                                                                                                                                                                                                                                                                                                                                                                                    • Renderer options supplied to constructor. PIXI

                                                                                                                                                                                                                                                                                                                                                                                                                                      See Also

                                                                                                                                                                                                                                                                                                                                                                                                                                      • PIXI.settings.RENDER_OPTIONS

                                                                                                                                                                                                                                                                                                                                                                                                                                    interface IRendererOptionsAuto

                                                                                                                                                                                                                                                                                                                                                                                                                                    interface IRendererOptionsAuto extends IRendererOptions {}
                                                                                                                                                                                                                                                                                                                                                                                                                                    • Renderer options supplied to autoDetectRenderer. PIXI

                                                                                                                                                                                                                                                                                                                                                                                                                                    property forceCanvas

                                                                                                                                                                                                                                                                                                                                                                                                                                    forceCanvas?: boolean;
                                                                                                                                                                                                                                                                                                                                                                                                                                    • Force CanvasRenderer even if WebGL is supported. Only available with **pixi.js-legacy**. false

                                                                                                                                                                                                                                                                                                                                                                                                                                    interface IRendererPlugins

                                                                                                                                                                                                                                                                                                                                                                                                                                    interface IRendererPlugins extends GlobalMixins.IRendererPlugins {}

                                                                                                                                                                                                                                                                                                                                                                                                                                      index signature

                                                                                                                                                                                                                                                                                                                                                                                                                                      [key: string]: any;

                                                                                                                                                                                                                                                                                                                                                                                                                                        interface IRendererRenderOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                        interface IRendererRenderOptions {}

                                                                                                                                                                                                                                                                                                                                                                                                                                          property blit

                                                                                                                                                                                                                                                                                                                                                                                                                                          blit?: boolean;

                                                                                                                                                                                                                                                                                                                                                                                                                                            property clear

                                                                                                                                                                                                                                                                                                                                                                                                                                            clear?: boolean;

                                                                                                                                                                                                                                                                                                                                                                                                                                              property renderTexture

                                                                                                                                                                                                                                                                                                                                                                                                                                              renderTexture?: RenderTexture;

                                                                                                                                                                                                                                                                                                                                                                                                                                                property skipUpdateTransform

                                                                                                                                                                                                                                                                                                                                                                                                                                                skipUpdateTransform?: boolean;

                                                                                                                                                                                                                                                                                                                                                                                                                                                  property transform

                                                                                                                                                                                                                                                                                                                                                                                                                                                  transform?: Matrix;

                                                                                                                                                                                                                                                                                                                                                                                                                                                    interface IRenderingContext

                                                                                                                                                                                                                                                                                                                                                                                                                                                    interface IRenderingContext extends WebGL2RenderingContext {}
                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Mixed WebGL1 / WebGL2 rendering context. Either it's WebGL2, either it's WebGL1 with PixiJS polyfills on it. PIXI

                                                                                                                                                                                                                                                                                                                                                                                                                                                    method texImage2D

                                                                                                                                                                                                                                                                                                                                                                                                                                                    texImage2D: {
                                                                                                                                                                                                                                                                                                                                                                                                                                                    (
                                                                                                                                                                                                                                                                                                                                                                                                                                                    target: GLenum,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    level: GLint,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    internalformat: GLint,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    width: GLsizei,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    height: GLsizei,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    border: GLint,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    format: GLenum,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    type: GLenum,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    pixels: ArrayBufferView | null
                                                                                                                                                                                                                                                                                                                                                                                                                                                    ): void;
                                                                                                                                                                                                                                                                                                                                                                                                                                                    (
                                                                                                                                                                                                                                                                                                                                                                                                                                                    target: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    level: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    internalformat: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    format: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    type: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    source: any
                                                                                                                                                                                                                                                                                                                                                                                                                                                    ): void;
                                                                                                                                                                                                                                                                                                                                                                                                                                                    (
                                                                                                                                                                                                                                                                                                                                                                                                                                                    target: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    level: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    internalformat: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    width: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    height: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    border: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    format: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    type: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    pboOffset: number
                                                                                                                                                                                                                                                                                                                                                                                                                                                    ): void;
                                                                                                                                                                                                                                                                                                                                                                                                                                                    (
                                                                                                                                                                                                                                                                                                                                                                                                                                                    target: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    level: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    internalformat: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    width: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    height: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    border: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    format: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    type: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    source: any
                                                                                                                                                                                                                                                                                                                                                                                                                                                    ): void;
                                                                                                                                                                                                                                                                                                                                                                                                                                                    (
                                                                                                                                                                                                                                                                                                                                                                                                                                                    target: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    level: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    internalformat: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    width: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    height: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    border: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    format: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    type: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    srcData: ArrayBufferView,
                                                                                                                                                                                                                                                                                                                                                                                                                                                    srcOffset: number
                                                                                                                                                                                                                                                                                                                                                                                                                                                    ): void;
                                                                                                                                                                                                                                                                                                                                                                                                                                                    };

                                                                                                                                                                                                                                                                                                                                                                                                                                                      method texSubImage2D

                                                                                                                                                                                                                                                                                                                                                                                                                                                      texSubImage2D: {
                                                                                                                                                                                                                                                                                                                                                                                                                                                      (
                                                                                                                                                                                                                                                                                                                                                                                                                                                      target: GLenum,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      level: GLint,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      xoffset: GLint,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      yoffset: GLint,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      width: GLsizei,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      height: GLsizei,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      format: GLenum,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      type: GLenum,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      pixels: ArrayBufferView | null
                                                                                                                                                                                                                                                                                                                                                                                                                                                      ): void;
                                                                                                                                                                                                                                                                                                                                                                                                                                                      (
                                                                                                                                                                                                                                                                                                                                                                                                                                                      target: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      level: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      xoffset: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      yoffset: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      format: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      type: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      source: any
                                                                                                                                                                                                                                                                                                                                                                                                                                                      ): void;
                                                                                                                                                                                                                                                                                                                                                                                                                                                      (
                                                                                                                                                                                                                                                                                                                                                                                                                                                      target: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      level: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      xoffset: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      yoffset: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      width: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      height: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      format: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      type: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      pboOffset: number
                                                                                                                                                                                                                                                                                                                                                                                                                                                      ): void;
                                                                                                                                                                                                                                                                                                                                                                                                                                                      (
                                                                                                                                                                                                                                                                                                                                                                                                                                                      target: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      level: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      xoffset: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      yoffset: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      width: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      height: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      format: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      type: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      source: any
                                                                                                                                                                                                                                                                                                                                                                                                                                                      ): void;
                                                                                                                                                                                                                                                                                                                                                                                                                                                      (
                                                                                                                                                                                                                                                                                                                                                                                                                                                      target: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      level: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      xoffset: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      yoffset: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      width: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      height: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      format: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      type: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      srcData: ArrayBufferView,
                                                                                                                                                                                                                                                                                                                                                                                                                                                      srcOffset: number
                                                                                                                                                                                                                                                                                                                                                                                                                                                      ): void;
                                                                                                                                                                                                                                                                                                                                                                                                                                                      };

                                                                                                                                                                                                                                                                                                                                                                                                                                                        method texSubImage3D

                                                                                                                                                                                                                                                                                                                                                                                                                                                        texSubImage3D: {
                                                                                                                                                                                                                                                                                                                                                                                                                                                        (
                                                                                                                                                                                                                                                                                                                                                                                                                                                        target: GLenum,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        level: GLint,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        xoffset: GLint,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        yoffset: GLint,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        zoffset: GLint,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        width: GLsizei,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        height: GLsizei,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        depth: GLsizei,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        format: GLenum,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        type: GLenum,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        pboOffset: GLintptr
                                                                                                                                                                                                                                                                                                                                                                                                                                                        ): void;
                                                                                                                                                                                                                                                                                                                                                                                                                                                        (
                                                                                                                                                                                                                                                                                                                                                                                                                                                        target: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        level: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        xoffset: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        yoffset: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        zoffset: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        width: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        height: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        depth: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        format: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        type: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        source: any
                                                                                                                                                                                                                                                                                                                                                                                                                                                        ): void;
                                                                                                                                                                                                                                                                                                                                                                                                                                                        (
                                                                                                                                                                                                                                                                                                                                                                                                                                                        target: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        level: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        xoffset: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        yoffset: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        zoffset: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        width: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        height: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        depth: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        format: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        type: number,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        srcData: ArrayBufferView,
                                                                                                                                                                                                                                                                                                                                                                                                                                                        srcOffset?: number
                                                                                                                                                                                                                                                                                                                                                                                                                                                        ): void;
                                                                                                                                                                                                                                                                                                                                                                                                                                                        };

                                                                                                                                                                                                                                                                                                                                                                                                                                                          interface IResourcePlugin

                                                                                                                                                                                                                                                                                                                                                                                                                                                          interface IResourcePlugin<R, RO> {}
                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Shape of supported resource plugins PIXI

                                                                                                                                                                                                                                                                                                                                                                                                                                                          method test

                                                                                                                                                                                                                                                                                                                                                                                                                                                          test: (source: unknown, extension: string) => boolean;

                                                                                                                                                                                                                                                                                                                                                                                                                                                            construct signature

                                                                                                                                                                                                                                                                                                                                                                                                                                                            new (source: any, options?: RO): R;

                                                                                                                                                                                                                                                                                                                                                                                                                                                              interface ISpriteMaskFilter

                                                                                                                                                                                                                                                                                                                                                                                                                                                              interface ISpriteMaskFilter extends Filter {}

                                                                                                                                                                                                                                                                                                                                                                                                                                                                property maskSprite

                                                                                                                                                                                                                                                                                                                                                                                                                                                                maskSprite: IMaskTarget;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  interface ISpriteMaskTarget

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  interface ISpriteMaskTarget extends IMaskTarget {}

                                                                                                                                                                                                                                                                                                                                                                                                                                                                    property anchor

                                                                                                                                                                                                                                                                                                                                                                                                                                                                    anchor: Point;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                      property worldAlpha

                                                                                                                                                                                                                                                                                                                                                                                                                                                                      worldAlpha: number;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        interface ISupportDict

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        interface ISupportDict {}

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          property uint32Indices

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          uint32Indices: boolean;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            interface ISVGResourceOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            interface ISVGResourceOptions {}

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              property autoLoad

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              autoLoad?: boolean;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                property crossorigin

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                crossorigin?: boolean | string;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  property height

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  height?: number;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    property scale

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    scale?: number;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      property source

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      source?: string;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        property width

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        width?: number;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          interface ISystem

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          interface ISystem<InitOptions = null, DestroyOptions = null> {}

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          method destroy

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          destroy: (options?: DestroyOptions) => void;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Generic destroy methods to be overridden by the subclass

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          method init

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          init: (options?: InitOptions) => void;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            interface ISystemConstructor

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            interface ISystemConstructor<R = Renderer> {}
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Types for system and pipe classes.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            construct signature

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            new (renderer: R): ISystem;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              interface ITextureBorders

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              interface ITextureBorders {}
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Stores the width of the non-scalable borders, for example when used with PIXI.NineSlicePlane texture. PIXI 7.2.0

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              property bottom

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              bottom: number;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • bottom border in pixels

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              property left

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              left: number;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • left border in pixels

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              property right

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              right: number;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • right border in pixels

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              property top

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              top: number;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • top border in pixels

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              interface ITypedArray

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              interface ITypedArray extends IArrayBuffer {}
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • PixiJS classes use this type instead of ArrayBuffer and typed arrays to support expressions like geometry.buffers[0].data[0] = position.x.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Gives access to indexing and length field. - @popelyshev: If data is actually ArrayBuffer and throws Exception on indexing - its user problem :) PIXI

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              property BYTES_PER_ELEMENT

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              readonly BYTES_PER_ELEMENT: number;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                property length

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                readonly length: number;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  index signature

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  [index: number]: number;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    interface IUniformData

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    interface IUniformData {}

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      property index

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      index: number;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        property isArray

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        isArray: boolean;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          property name

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          name: string;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            property size

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            size: number;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              property type

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              type: string;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                property value

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                value: any;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  interface IUniformParser

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  interface IUniformParser {}

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    method code

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    code: (name: string, uniform: any) => string;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      method codeUbo

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      codeUbo: (name: string, uniform: any) => string;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        method test

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        test: (data: unknown, uniform: any) => boolean;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          interface IUnloadableTexture

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          interface IUnloadableTexture {}

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            property children

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            children: IUnloadableTexture[];

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              interface IVideoResourceOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              interface IVideoResourceOptions {}

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                property autoLoad

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                autoLoad?: boolean;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  property autoPlay

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  autoPlay?: boolean;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    property crossorigin

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    crossorigin?: boolean | string;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      property loop

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      loop?: boolean;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        property muted

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        muted?: boolean;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          property playsinline

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          playsinline?: boolean;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            property updateFPS

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            updateFPS?: number;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              interface IVideoResourceOptionsElement

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              interface IVideoResourceOptionsElement {}

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                property mime

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                mime: string;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  property src

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  src: string;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    interface Renderer

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    interface Renderer extends GlobalMixins.Renderer {}

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      interface StartupSystemOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      interface StartupSystemOptions {}
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      • Options for the startup system. PIXI

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      property hello

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      hello: boolean;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      • Whether to log the version and type information of renderer to console. PIXI.IRendererOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      interface Texture

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      interface Texture extends GlobalMixins.Texture, EventEmitter {}

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        interface ViewSystemOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        interface ViewSystemOptions {}
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • Options for the view system. PIXI

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        property autoDensity

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        autoDensity?: boolean;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • Whether the CSS dimensions of the renderer's view should be resized automatically. PIXI.IRendererOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        property height

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        height?: number;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • The height of the renderer's view. PIXI.IRendererOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        property resolution

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        resolution?: number;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • The resolution / device pixel ratio of the renderer. PIXI.IRendererOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        property view

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        view?: ICanvas;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • The canvas to use as the view. If omitted, a new canvas will be created. PIXI.IRendererOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        property width

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        width?: number;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • The width of the renderer's view. PIXI.IRendererOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Type Aliases

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        type BackgroundSytemOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        type BackgroundSytemOptions = BackgroundSystemOptions;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • Options for the background system. PIXI

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          See Also

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • PIXI.BackgroundSystemOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Deprecated

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          since 7.2.3

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        type BufferType

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        type BufferType =
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | null
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Int8Array
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Uint8Array
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Uint8ClampedArray
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Int16Array
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Uint16Array
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Int32Array
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Uint32Array
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | Float32Array;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          type IAutoDetectOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          type IAutoDetectOptions =
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          | ISize
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          | ICubeResourceOptions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          | IImageResourceOptions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          | ISVGResourceOptions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          | IVideoResourceOptions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          | IResourcePluginOptions;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            type ImageSource

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            type ImageSource =
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | HTMLImageElement
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | HTMLVideoElement
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | ImageBitmap
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | ICanvas
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | VideoFrame;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Value types for the constructor of PIXI.BaseTexture, including: - HTMLImageElement - HTMLVideoElement - ImageBitmap - PIXI.ICanvas - VideoFrame PIXI

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            type IRenderOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            type IRenderOptions = IRendererOptions;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • See Also

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • PIXI.IRendererOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Deprecated

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              since 7.2.0

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            type IResourcePluginOptions

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            type IResourcePluginOptions = {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            [key: string]: any;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            };

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              type TextureSource

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              type TextureSource = string | BaseTexture | ImageSource;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                type UniformsSyncCallback

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                type UniformsSyncCallback = (...args: any[]) => void;

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Package Files (81)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Dependencies (8)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Dev Dependencies (0)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  No dev dependencies.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Peer Dependencies (0)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  No peer dependencies.

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